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  • | Shift + 1 || LIFE显示: 只在Debug模式下启用
    2 KB (185 words) - 04:06, 12 April 2020
  • ...advanced, a list of all the functions is here: http://www.lua.org/manual/5.1/ ...n't pass in any arguments, the command will return an integer, either 0 or 1, about whether the game is currently paused.
    27 KB (4,178 words) - 21:01, 10 March 2024
  • ====Version: 1.0.1==== ==== Version: 1.6 ====
    33 KB (4,712 words) - 10:33, 17 January 2024
  • 1. '''Bildhastighet''': Detta visar hur många uppdaterings cykler spelet kan
    2 KB (274 words) - 08:23, 23 February 2019
  • |0||NONE||none||none||none||1||100||none||none||none |1||DUST||Powder||none||none||30||85||70||none||none
    10 KB (1,049 words) - 01:04, 7 December 2023
  • | menuvisible = 1 QRTZ can be created by molten {{Material|ROCK}}, with 1/12500 frequency, while under between 50 and 75 pressure.
    3 KB (442 words) - 01:06, 30 December 2022
  • '''Diese Seite beschreibt die Konsole von Powder Toy 49.1, Powder Toy benutzt nun eine LUA Konsole. Du findest die Funktionen [[Die L ''set vx spng 1''
    6 KB (941 words) - 10:25, 10 November 2019
  • ''liblua5.1-0-dev'' - Lua libaries ''apt:build-essential,libsdl1.2-dev,libbz2-dev,liblua5.1-0-dev,git-core''
    5 KB (880 words) - 15:31, 25 July 2017
  • ...t/projects/tdm-gcc/files/TDM-GCC%20Installer/Previous/1.1006.0/tdm-gcc-4.6.1.exe/download TDM-GCC]. (this isn't ''exactly'' MinGW per se, but it's close ...ingw-get/mingw-get-0.5-beta-20120426-1/mingw-get-0.5-mingw32-beta-20120426-1-bin.zip/download mingw-get], which is MinGW's official command-line install
    8 KB (1,349 words) - 04:53, 26 December 2022
  • | menuvisible = 1
    1 KB (142 words) - 04:53, 26 December 2022
  • 1. Open up your solution file, then go to the Solution Explorer pane. 1. Locate the folder where your source code is located.
    11 KB (1,896 words) - 11:33, 14 March 2022
  • #define PT_DUST 1 ...0f * CFDS, 1.00f, 0.00f, 0.0f, 0.0f, 0.00f, 0.000f * CFDS, 0, 0, 0, 0, 1, 1, 100, SC_SPECIAL, R_TEMP+0.0f +273.15f, 251, "Erases particles.", ST_NONE,
    19 KB (1,589 words) - 13:50, 27 June 2019
  • '''Beispiel:''' ''local tbl = {1, 2, 3, "string"}'' Erzeugt eine Tabelle mit den Elemente 1,2,3 und "string".
    9 KB (1,281 words) - 10:28, 10 November 2019
  • ...use it. If someone says "I used that mod" then it's obviously definition #1. If someone says "Mods are unfair" then it's definition #2.
    2 KB (424 words) - 20:57, 13 October 2013
  • ...moment, the chief way to access them is using the numbers on the keyboard, 1 through 9 and 0. ...ith a purple lining. Introduced "fancy lensing" for Newtonian gravity (v53.1 beta). This "fancy" effect demonstrates how the path of light can be bent b
    3 KB (497 words) - 15:44, 1 November 2022
  • When its TMP is set to 1, it can receive data from FILT and change its temperature accordingly. This ...you set its ctype, it will only eat that type of particle. if it's tmp is 1, it will only not eat that type of particle.
    5 KB (839 words) - 11:34, 14 March 2022
  • |1 || {{MaterialBtn|THDR}}
    6 KB (658 words) - 15:21, 27 November 2023
  • Explodes when tmp > 1, and life = 0.
    8 KB (1,177 words) - 21:20, 2 April 2024
  • | menuvisible = 1 | hardness = 1
    2 KB (190 words) - 18:16, 14 July 2020
  • | menuvisible = 1 | airloss = 1
    1 KB (145 words) - 17:17, 31 March 2024
  • ==Method 1== '''Step 1:''' Open The Powder Toy.
    478 bytes (74 words) - 13:16, 26 April 2018
  • : '''int p''' - How the particle is created. -1 means from the code (will only create a particle if the space is empty). Th : '''int cm''' - used by recursion in the code, leave it as -1
    5 KB (887 words) - 01:46, 27 March 2019
  • ===== 1. Erzeuge normale BOMB. ===== ===== 1.Mach DUST =====
    821 bytes (91 words) - 19:47, 28 September 2011
  • | menuvisible = 1 | airloss = 1
    10 KB (1,337 words) - 21:41, 28 April 2024
  • | Shift + 1 || Life gradient Note: only works when in debug mode(press D) | LMB || Material 1 (Red)
    5 KB (746 words) - 01:44, 6 October 2023
  • '''<table border="1" cellpadding=10>''' This is for starting a table. (border="1" makes the table have a border, optional;
    4 KB (687 words) - 13:50, 27 June 2019
  • '''1.''' '''1.''' It is common courtesy to address a message to a specific user (that's n
    15 KB (2,496 words) - 11:33, 14 March 2022
  • | falldown = 1 | gravity = 0.1
    1 KB (143 words) - 14:10, 5 May 2022
  • You will have to include libgcc_s_sjlj-1.dll with your .exe. ...nstalled MingW for <b>older recent versions of Ubuntu</b> as shown in step 1, you <u>MUST</u> change these variables.
    5 KB (795 words) - 08:58, 3 April 2021
  • [http://www.libsdl.org/release/SDL-1.2.14.tar.gz] <code bash>tar xzf SDL-1.2.14.tar.gz</code>
    6 KB (993 words) - 01:38, 24 August 2014
  • | menuvisible = 1 | falldown = 1
    838 bytes (75 words) - 17:03, 21 November 2023
  • ...CPU) to 1 or 0. If a Jump is placed after it will only jump if the bit is 1. 1. 0001 - Constant -> A (Arg)
    5 KB (841 words) - 19:47, 28 September 2011
  • ...k into default VIBR. You can also manually set this by setting its tmp2 to 1 and tmp to 0. An energy particle that sets Newtonian Gravity on itself to 1/5 of its own tmp value. It doesn't transition to anything when heated or co
    16 KB (2,593 words) - 22:31, 14 April 2024
  • ...ate it, Ctrl+shift+R to flip it horizontally, or Ctrl+arrows to move it by 1 pixel at a time.
    1 KB (255 words) - 11:49, 18 May 2012
  • ...te from inside the game. If you like the save, click the green arrow about 1/3 of the way along the bottom of the window to vote up, or the red arrow to
    6 KB (1,090 words) - 15:19, 18 December 2023
  • ...sparked using PSCN, it starts extending based on where the PSCN is. Put a 1 pixel gap between the PSTN and the PSCN for better control. It cannot exten TMP: if set to 1, makes the FRME "non-sticky", which means it will only push, not pull back
    6 KB (1,052 words) - 00:22, 8 May 2024
  • | 1-9 || Ansichtsmodus einstellen | Strg+Pfeiltaste || Verschiebe den Abdruck um 1 Pixel
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  • 1. '''Framerate''': this shows how many update cycles the game can do in a si
    2 KB (257 words) - 20:43, 13 July 2016
  • | menuvisible = 1 | hardness = 1
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  • | menuvisible = 1
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  • | menuvisible = 1 | airloss = 1
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  • '''''As of 49.1 the commands now require a ! in front of them, and are also Lua enabled(Lua ...Z-keyboards) (with or without pressing shift, it's immediately left of the 1 key, above Tab on most keyboards) and the game will pause, bringing down a
    12 KB (2,157 words) - 22:51, 28 December 2023
  • | sim->emap[y][x] || Electronics-map. Used for conductive walls. If it is 1, that means the wall at that location is conducting. To get information from a particle, use parts[i].<sup>1</sup>, where i is the particle index. The index may also be stored as ID(r)
    3 KB (626 words) - 01:12, 30 December 2022
  • | parts[i].<sup>1</sup> || Текущая частица | parts[r>>8].<sup>1</sup> || Свойство для частицы в переменной r.
    3 KB (109 words) - 12:56, 28 July 2020
  • === Step 1: Create Video Frames === ==== Method 1 ====
    5 KB (613 words) - 19:47, 28 September 2011
  • ...rdless of rules. Melts into [[Element:LAVA|LAVA]] at 1414C/1687.15K. Put a 1-pixel thick layer of PSCN followed by NSCN to form a simple solar panel. Ge ...and electrons less than 2 pixels away, meaning you can have a wire with a 1 pixel space between it and a spark will not transfer if there is insulator
    13 KB (2,129 words) - 01:17, 28 October 2023
  • ...transform into PLSM and will also release 1 NEUT, 1 PHOT(colored red), and 1 particle of CO2. It will also generate 50 pressure and increase the surroun ...temperature and pressure in TPT. It will also release 1 NEUT, 1 ELEC, and 1 OXYG.
    8 KB (1,170 words) - 22:59, 19 March 2024
  • ...ppear if somehow created. Used for removed elements, you should leave this 1. ...he particle is accelerated by moving air. Normally 0 for solids, and up to 1 for other elements. It can be negative, {{MaterialBtn|ANAR}} and {{Material
    15 KB (2,395 words) - 16:21, 8 May 2024
  • ...ię z 1 cząsteczką plutonu, spowoduje to uwolnienie kolejnego neutronu (1 neutron = 2 neutrony). Gdy zostaną uwolnione kolejne neutrony, pluton nagr Cząstka energetyczna, która tworzy newtonowską grawitację o wartości 1/5 swojej wartości tmp. Nie przewodzi ciepła do niczego, gdy zostanie podg
    20 KB (3,139 words) - 04:52, 11 June 2019
  • | menuvisible = 1 2&times;2 particles survive if surrounded by 1, 2, or 5 particles, and come to life if surrounded by 3 or 6 particles. The
    11 KB (1,648 words) - 05:19, 2 February 2024
  • This group contains tools like cooling or heating. Introduced in 59.1 beta. They do not create particles. ...icked with this tool will be chosen as the element to be drawn from button 1 (left-click). Default action set for mouse button 3 (middle-click).
    6 KB (1,042 words) - 21:55, 24 February 2024
  • ...as 2, 3, 4, or -3, -2, -1. Only True and false, or in the case of binary, 1 and 0. In boolean algebra there is no such thing as division or subtraction 1 + 0 = 1
    22 KB (4,040 words) - 19:35, 4 October 2020
  • ...characters; Shift-Left, Right, Up, Down to shift the current character by 1 pixel in either direction; C to copy the current character and V to paste;
    3 KB (448 words) - 15:19, 16 May 2023
  • Basically, PIPE element was originally slowest when 1 pixel thick. This was essentially because PIPE particles individually check 1. Generate a single 1px thick pipe
    4 KB (710 words) - 08:16, 10 May 2016
  • ...N}}, it starts extending based on where the {{MaterialBtn|PSCN}} is. Put a 1 pixel gap between the PSTN and the {{MaterialBtn|PSCN}} for better control. TMP: if set to 1, makes the FRME "non-sticky", which means it will only push, not pull back
    6 KB (1,059 words) - 15:15, 1 December 2023
  • | menuvisible = 1 | falldown = 1
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  • | menuvisible = 1 | loss = 1
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  • Download [http://itunes.apple.com/us/app/xcode/id497799835?ls=1&mt=12 Xcode] from the App Store. If you are on OS X 10.7 you will have to r == Option #1: Homebrew ==
    5 KB (896 words) - 05:48, 25 June 2021
  • 1 111 1101 --> -2 ^ ----------- (1)
    8 KB (1,353 words) - 03:08, 12 December 2014
  • counter = counter + 1 ...urrent progress. Progress ranges from 0 to 100, but a special case of <tt>-1</tt> will change the behavior of the progress bar to intermediate (constant
    21 KB (3,045 words) - 04:30, 9 May 2024
  • ...: the positive element number allocated for the element created, or <code>-1</code> on error, if there are no free element numbers left assert(purpleGold ~= -1, &quot;ran out of element numbers&quot;)
    9 KB (1,342 words) - 03:59, 13 March 2024
  • ...you set it's ctype, it will only eat that type of particle. if it's tmp is 1, it will only not eat that type of particle.
    4 KB (554 words) - 05:41, 25 April 2019
  • | menuvisible = 1 | collision = -0.1
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  • | menuvisible = 1 | hardness = 1
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  • | menuvisible = 1 | gravity = 0.1
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  • ...res the temperature given, but does not conduct heat. If its tmp is set to 1, TSNS will dump temperature data into nearby FILT. If set to 2, TSNS will s ...not conduct heat, can dump pressure data into FILT when its tmp is set to 1, and will sense a lower pressure when its tmp is set to 2.
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  • | menuvisible = 1 | hardness = 1
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  • | menuvisible = 1 | hardness = 1
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  • | menuvisible = 1 | collision = -0.1
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  • | menuvisible = 1 | collision = -0.1
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  • | menuvisible = 1 | falldown = 1
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  • | menuvisible = 1 | advection = 1
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  • | menuvisible = 1 | collision = -0.1
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  • | menuvisible = 1 | falldown = 1
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  • | menuvisible = 1 | gravity = -0.1
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  • | menuvisible = 1 | advection = 1
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  • | menuvisible = 1 | advection = 1
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  • | menuvisible = 1 | advection = 1
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  • | menuvisible = 1 | collision = -0.1
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  • | menuvisible = 1 | hardness = 1
    2 KB (228 words) - 04:04, 9 July 2021
  • ''1)'' Open your Terminal and type: ...apt-get install build-essential libsdl2-dev libbz2-dev zlib1g-dev liblua5.1-0-dev git scons libfftw3-dev libcurl4-openssl-dev</code> Adjust the command
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  • | menuvisible = 1 | collision = -0.1
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  • == Opcja 1: Repozytoria == * [http://www.libsdl.org/release/SDL-devel-1.2.14-mingw32.tar.gz SDL-devel-1.2.14-mingw32.tar.gz] z [http://www.libsdl.org/ http://www.libsdl.org/]
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  • |1 || THDR
    3 KB (392 words) - 01:43, 27 March 2019
  • | 1-9 || Ustaw tryb widoku
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  • ...'''t''', np. PT_DUST na pozycji ['''x''','''y''']. '''p''' pozostaw jako -1. ...'''' to wypełnianej cząsteczki. Zostaw '''''cm''''' i '''''bm''''' jako -1, a '''''flags''''' jako 0.
    2 KB (382 words) - 01:46, 27 March 2019
  • Aby otrzymać informację o cząstce, użyj parts[i].<sup>1</sup>, gdzie i oznacza indeks cząstki. Można też zapisać jako r>>8 zami <sup>1</sup> - używaj type, ctype, life, temp lub tmp
    3 KB (483 words) - 08:36, 10 March 2019
  • ...ak grawitacji. Wciśnij ''y'' aby zmienić tryby powietrza. 0 to normalne, 1 to brak ciśnienia, 2 to brak ruchu, 3 to brak powietrza, a 4 to zastopowan ...e'' i ''tmp'' tej cząstki wynosi 0, a ciśnienie powietrza w tym miejscu -1.02. Jest to element o indeksie 2031, na pozycji X 380 oraz Y 210
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  • | menuvisible = 1 | hardness = 1
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  • | menuvisible = 1 | hardness = 1
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  • | menuvisible = 1 | hardness = 1
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  • | menuvisible = 1 | hardness = 1
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  • | hardness = 1 BRAY has a life value that decreases by 1 every frame and it disappears whenever it's life reaches 0. It can also hav
    3 KB (422 words) - 02:46, 8 July 2021
  • | menuvisible = 1 ...umably contained in the smoke is converted into oxygen. PLNT with a tmp of 1 grows along WOOD.
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  • | menuvisible = 1 | hardness = 1
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  • | menuvisible = 1 | meltable = 1
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  • | menuvisible = 1 VINE turns into {{Material|PLNT}} with a tmp of 1.
    987 bytes (98 words) - 23:08, 14 July 2023
  • ...o 5,000 degrees, it will transform into PLSM and will also release 1 NEUT, 1 PHOT (coloured red), and one particle of CO2. It will also generate 50 pres ...ees, it will transform into [[Element:OXYG|O2]], add 100 pressure, release 1 [[Element:NEUT|NEUT]] and have a 2% chance of additionally releasing one [[
    7 KB (1,131 words) - 10:15, 1 December 2023
  • | menuvisible = 1 ...ding, it turns into blue VIBR. the blue VIBR will count down from 750 tmp, 1 per frame flashing blue. Once it gets to 0, it turns into normal VIBR inste
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  • | menuvisible = 1 | airloss = 1
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  • ...aves get huge quickly, but you can change it with this. It must be between 1 and 256. This function will also reset all existing animations. tpt.indestructible(number elementid, bool (0 or 1) indestructible)
    4 KB (683 words) - 22:14, 14 October 2017
  • 从49.1版本后,命令需要在前面加上一个'''!''',并且还可以使用
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  • | menuvisible = 1 | gravity = 0.1
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  • ...list stay values (starting at 0), bits 9-16 list begin values (starting at 1), and bits 17-20 are the number of states (decimal value added to 2). This |1
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  • | menuvisible = 1 | hardness = 1
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  • | menuvisible = 1 | collision = -0.1
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  • | menuvisible = 1 | hardness = 1
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  • | menuvisible = 1 {|border="1" cellpadding="5" cellspacing="0"
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  • | menuvisible = 1 | collision = -0.1
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  • | menuvisible = 1 | falldown = 1
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  • | menuvisible = 1 | hardness = 1
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  • | menuvisible = 1 | diffusion = 1
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  • | menuvisible = 1 | airloss = 1
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  • >>1, 0x00fff380; 2, 0xff00f270; 3, 0x0400f381 >>1, 0x00000002; 2, 0x00000010
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  • | menuvisible = 1
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  • | menuvisible = 1 | hardness = 1
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  • | menuvisible = 1 | hardness = 1
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  • | menuvisible = 1 | hardness = 1
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  • | menuvisible = 1 ...and electrons less than 2 pixels away, meaning you can have a wire with a 1 pixel space between it and a spark will not transfer if there is insulator
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  • | menuvisible = 1 | hardness = 1
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  • | menuvisible = 1 | hardness = 1
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  • | menuvisible = 1
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  • | Minor Version || Defines the minor version. || --minor-version 1
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  • 1. Slamming face against keyboard 1. Longer life span of moderators
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  • Spark may jump very small (1 pixel) horizontal or vertical gaps (but not diagonally) to spread to anothe ...lternating 1 pixel of METL and INWR, conducting 2 channels in the space of 1. INWR is also transparent to ARAY.
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  • | menuvisible = 1 | advection = 1
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  • | menuvisible = 1 | gravity = 0.1
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  • | menuvisible = 1
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  • | menuvisible = 1 ...on has a life of 1. Piston can only retract other piston when it's life is 1(or, any number but 0) and when it's in direct contact with piston.
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  • | menuvisible = 1 | hardness = 1
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  • | menuvisible = 1 | collision = -0.1
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  • | menuvisible = 1 | hardness = 1
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  • ...нель нужно поставить 1 пиксель PSCN рядом с 1 пикселем NSCN . Обычно используется для акт ...д из плазмы. Рекомендуется использовать 1 пиксель потому что при большом количеств
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  • | menuvisible = 1
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  • | menuvisible = 1 | description = Fest. Schmilzt bei 1.750°C zu Glas.
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  • | menuvisible = 1 | falldown = 1
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  • | menuvisible = 1 | gravity = 0.1
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  • | falldown = 1 | gravity = 0.1
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  • | airloss = 1 | hardness = 1
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  • | airloss = 1 | hardness = 1
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  • | airloss = 1 | hardness = 1
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  • | advection = 1 | collision = -0.1
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  • Если tmp равно 1, то будут разрушаться все типы частиц кро
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  • 9 KB (116 words) - 20:30, 1 July 2023
  • Взрывается когда tmp > 1, и life = 0.
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  • ...оходит через [[Element:RIME|Изморозь]] (RIME). До v88.1 был скрытым элементом.
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  • ...нная вода создаёт небольшое давление до 1, но при разложении может вызвать большее
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  • | menuvisible = 1 | hightemperature = 63.1
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  • * через температуру. Получает 1 tmp за каждые три градуса на которые вы наг ...себе Ньютоновскую гравитацию в размере 1/5 от значения tmp.
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  • 1. '''Framerate''': this shows how many update cycles the game can do in a si
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  • | sim->emap[y][x] || Electronics-map. Used for conductive walls. If it is 1, that means the wall at that location is conducting. To get information from a particle, use parts[i].<sup>1</sup>, where i is the particle index. The index may also be stored as r>>8
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  • progress : ProgressBar의 길이(1~100) 반환 값 : 진행 상태(1~100)
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  • 1 THDR
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  • [[File:1-6-Conductivity.gif]] [[File:1-1-Conductors.gif]]
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  • When TUNG is heated to over 2400 degrees and touching OXYG, there is a 1% chance each frame that it will change to FIRE and create pressure. ...n | LAVA}}[@ Temp = ''3921.35 C'' | ''4194.5 K''] + {{MaterialBtn | FIRE}}[1% chance] + 50 Pressure [2% chance]
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  • # No "+1" posts, if you agree strongly enough then you can post why, otherwise don't
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  • ...zamieni się w plazmę i wypuści 1 neutron, 1 foton (koloru czerwonego) i 1 cząsteczkę dwutlenku węgla. Wygeneruje również 50 ciśnienia a tempera ...liwej temperaturze i ciśnieniu w TPT. Wypuści również 1 NEUT, 1 ELEC i 1 OXYG.
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  • |0||NONE||none||none||none||1||100||none |1||DUST||Powder||none||none||30||85||70
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  • >>1, 0x00fff380; 2, 0xff00f270; 3, 0x0400f381 >>1, 0x00000002; 2, 0x00000010
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  • | menuvisible = 1 | falldown = 1
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  • ...i lód powstał ze słonej wody (ICE(SLWT)), to roztopi się w temp. > -21.1 stopni. Od jego ctype zależy, w co zamieni się po roztopieniu. Na przykł 1. Stopienie i ponowne ochłodzenie BRMT.
    23 KB (3,852 words) - 10:02, 10 November 2019
  • ...do utrzymania przyjaznych temperatur. Rysując warstwę PSCN o grubości 1 piksela a pod spodem warstwę NSCN otrzymamy panel słoneczny, który zamie ...ię mniej niż 2 piksele od siebie. Dzięki temu można mieć dwa przewody 1 piksel od siebie i jeśli między nimi będzie izolator, to prąd nie przes
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  • | 1 - 20 | 1 - 20
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