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Implemented in v49.0, Powered Materials are substances that require energy to function. Not to be mistaken with Electronics, which create/transmit/modify electricity. Powered Materials only absorb electricity (except for DLAY).
Description: "Liquid Crystal. Changes color when charged. (PSCN charges, NSCN discharges)"
The color change is normally from a dark grey to a light grey, but the color can be changed with the decoration layer. When decoed, it will be the deco color when on, and a very dark version of it when off.
Allows Photons to pass through slowly when charged. Liquid Crystal will turn into molten GLAS at extremely high temperatures. When Protons pass trough activated Liquid Crystal the Protons will turn into Photons.
Description: "Powered clone. When activated, duplicates any particles it touches."
Does exactly what it says in the description: copies particles. You can edit this with ctype property. Activated by PSCN, deactivated by NSCN.
It clones Photons differently, it will put one on each side of it every frame to ensure laser beams can be constant. This can create a large number of them fast, so be careful.
Description: "Heat switch. Conducts Heat only when activated."
Indestructible to heat and pressure. Only conducts heat when charged. Charge with PSCN, discharge with NSCN.
Description: "Conducts with temperature-dependent delay. (Use HEAT/COOL)"
Indestructible to heat and pressure, delays SPRK based on temperature (One degree equals one frame, the hotter it is, the more the SPRK is delayed), use HEAT/COOL to change temperature. See DLAY element tutorial for more information
Description: "Captures and stores a single particle. Releases when charged with PSCN, also passes to PIPE."
Stores a single particle when it falls into the STOR, and releases the particle when charged with PSCN. If it has a set ctype, it will only store the element that its ctype is set to.
Description: "Powered VOID. When activated, destroys entering particles."
When activated with PSCN, drains away particles like VOID. Deactivate with NSCN. If you set its ctype, it will only eat that type of particle. if it's tmp is 1, it will only not eat that type of particle.
Description: "Pressure pump. Changes pressure to its temp when activated. (Use HEAT/COOL)"
PUMP changes the surrounding pressure to its temperature when it receives spark from PSCN. It stops changing pressure when receives spark from NSCN.
It does not exchange heat with other particles, however, it can be heated using protons. Use HEAT/COOL to change its temperature. It is in an 'activated' state when placed.
Description: "Powered breakable clone."
Duplicates any particle it touches when activated (PSCN on, NSCN off), dissipates under pressure like BCLN.
It clones PHOT (photons) differently, it will put one on each side of it every frame to ensure laser beams can be constant. This can create a large number of them fast, so be careful.
Description: "Gravity pump. Changes gravity to its temp when activated. (Use HEAT/COOL)"
Changes Newtonian Gravity To its temperature upon receiving spark from PSCN. Powers off with NSCN.
No heat exchange with other particles (except for PROT), use HEAT/COOL to change its temperature. Heating it up will cause it to increase gravity, pulling other particles in. When it's cooled, it creates a negative gravity field, pushing other particles away.
PHOT passes through activated GPMP but doesn't pass through deactivated GPMP just like it does with LCRY.
Only works when Newtonian gravity is enabled in the menu.
Description: "Powered version of PIPE, use PSCN/NSCN to Activate/Deactivate."
PPIP works exactly like PIPE, but with a few additions. When sparked with NSCN, the PIPE stops moving things. Sparking it with PSCN will reactivate it, and everything inside will continue. If it is sparked with INST, it will reverse direction. PPIP sometimes gets clogged when its direction is reversed. When activated, the BRCK surrounding is blue and glows in fancy display mode.
Read the tutorial for more information (and pictures) Tutorial on how to use PIPE