Difference between revisions of "Reactions List"

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(GLOW)
(NEUT reactions)
 
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===[[Element:NEUT|NEUT]]===
 
===[[Element:NEUT|NEUT]]===
 +
 +
* '''PLUT fission:''' {{MaterialBtn|NEUT}} + {{MaterialBtn|PLUT}} -> {{MaterialBtn|URAN}} + {{MaterialBtn|STNE}} + {{MaterialBtn|NEUT}} + heat + pressure
 +
* '''DEUT fission:''' {{MaterialBtn|NEUT}} + {{MaterialBtn|DEUT}} -> {{MaterialBtn|NEUT}} + heat + pressure
 +
* '''GUN transmutation:''' {{MaterialBtn|NEUT}} + {{MaterialBtn|GUN}} -> {{MaterialBtn|DUST}}
 +
* '''PLNT transmutation:''' {{MaterialBtn|NEUT}} + {{MaterialBtn|PLNT}} -> {{MaterialBtn|WOOD}}
 +
* '''DUST transmutation:''' {{MaterialBtn|NEUT}} + {{MaterialBtn|DUST}} -> {{MaterialBtn|FWRK}}
 +
* '''NITR transmutation:''' {{MaterialBtn|NEUT}} + {{MaterialBtn|NITR}} -> {{MaterialBtn|DESL}}
 +
* '''C-4 transmutation:''' {{MaterialBtn|NEUT}} + {{MaterialBtn|C-4}} -> {{MaterialBtn|GOO}}
 +
* '''WATR disinfection:''' {{MaterialBtn|NEUT}} + {{MaterialBtn|WATR}} -> {{MaterialBtn|DSTW}}
 +
* '''ACID transmutation:''' {{MaterialBtn|NEUT}} + {{MaterialBtn|ACID}} -> {{MaterialBtn|ISOZ}}
 
* '''OIL transmutation:''' {{MaterialBtn|NEUT}} + {{MaterialBtn|OIL}} -> {{MaterialBtn|GAS}}
 
* '''OIL transmutation:''' {{MaterialBtn|NEUT}} + {{MaterialBtn|OIL}} -> {{MaterialBtn|GAS}}
 
* '''DESL transmutation:''' {{MaterialBtn|NEUT}} + {{MaterialBtn|DESL}} -> {{MaterialBtn|OIL}}
 
* '''DESL transmutation:''' {{MaterialBtn|NEUT}} + {{MaterialBtn|DESL}} -> {{MaterialBtn|OIL}}
* '''NITR transmutation:''' {{MaterialBtn|NEUT}} + {{MaterialBtn|NITR}} -> {{MaterialBtn|DESL}}
+
* '''YEST transmutation:''' {{MaterialBtn|NEUT}} + {{MaterialBtn|YEST}} -> {{MaterialBtn|DYST}}
 +
* '''COAL transmutation:''' {{MaterialBtn|NEUT}} + {{MaterialBtn|COAL}} -> {{MaterialBtn|WOOD}}
 +
* '''BCOL transmutation:''' {{MaterialBtn|NEUT}} + {{MaterialBtn|BCOL}} -> {{MaterialBtn|SAWD}}
 +
* '''HYGN production:''' {{MaterialBtn|NEUT}} + {{MaterialBtn|ELEC}} -> {{MaterialBtn|HYGN}}
 +
* '''RFRG splitting:''' {{MaterialBtn|NEUT}} + {{MaterialBtn|RFRG}} -> {{MaterialBtn|GAS}} + {{MaterialBtn|CAUS}}
  
 
==Special==
 
==Special==
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===[[Element:CLNE|CLNE]]===
 
===[[Element:CLNE|CLNE]]===
 +
* '''Cloning:''' {{MaterialBtn|CLNE}}(particle) -> {{MaterialBtn|CLNE}}(particle) + particle
 +
* When CLNE (no ctype) touches a particle, CLNE gets that ctype.
  
 
==GOL==
 
==GOL==

Latest revision as of 20:39, 22 December 2023

The goal of this page is to provide a complete list of reactions in TPT for more experienced players. For a smaller list of useful reactions, go to Useful Reactions.

Contents

Reaction Format

All reactions on this page will have an equation and an (optional) description. If an equation is not possible for the given reaction, descriptions will be provided instead.

This page will not include every detail about an element. Click the element header to learn more about it.

Electronics

DRAY

  • Duplication: DRAY.png + SPRK.png -> DRAY duplicates particles in front of it
    • Sparking DRAY.png with PSCN.png makes the DRAY replace the particles in front of it.
    • If DRAY.png is sparked by INWR.png, it will not copy diagonally.

TUNG

  • Breaking: TUNG.png + (change in pressure of more than 0.5 per frame) -> BRMT.png(TUNG.png)
  • Melting: TUNG.png(@Temp >= 3421.85C/3695K) -> LAVA.png
  • Explosion: TUNG.png(@Temp >= 2126.85C/2400K) + OXYG.png -> LAVA.png(@Temp between 3621.85C and 4220.85C) + FIRE.png(1% chance) + 50 Pressure (2% chance) + OXYG.png

CRAY

  • Creation: CRAY.png + SPRK.png -> CRAY creates particle beam
    • If sparked by PSCN.png, CRAY will replace particles in front of it.
    • If sparked by INWR.png or INST.png, CRAY will not replace particles, but its beam will go through everything.
    • If sparked by anything else, CRAY's beam will stop when it hits an obstacle.
  • Be careful when building with CRAY.png, as it automatically sets its ctype to the types of the elements around it if it doesn't have a ctype already.

WWLD

  • Use PSCN.png to conduct to and NSCN.png to conduct from WWLD.png.
  • WWLD.png follows typical WireWorld rules, allowing it to perform logic and conduct signals.

EMP

  • Electromagnetic Pulse: EMP.png + SPRK.png -> EMP destroys any sparked PSCN, NSCN, PTCT, NTCT, INST, WWLD, and SWCH on the stage

ARAY, BRAY

  • BRAY beam: ARAY.png + SPRK.png -> beam of BRAY.png
  • Sparking ARAY with PSCN.png makes the BRAY beam shorter-lived, orange, and non-sparking. These BRAY beams are ideal for heating/cooling.

WIFI

  • Signal transduction: WIFI.png + SPRK.png(not NSCN.png) -> Transmission to all other WIFI on the same channel
  • Breaking: WIFI.png(@ >= 15 Pressure) -> BRMT.png

INST

  • Instant conduction: INST.png + SPRK.png(PSCN.png) -> Instant conduction - signals can be taken out with NSCN, GOLD, SWCH, SLCN, PTNM

TESC

INWR

SWCH

BTRY

ETRD

PTCT

NTCT

INSL

PSCN

NSCN

SPRK

METL

Powered Materials

PPIP

GPMP

PBCN

PUMP

PVOD

STOR

DLAY

HSWC

PCLN

LCRY

Sensors

VSNS

LDTC

LSNS

PSNS

TSNS

DTEC

INVS

Force

FRME

PSTN

DMG

RPEL

FRAY

GBMB

DCEL

ACEL

PIPE

Explosives

LITH

EMBR

IGNC

TNT

C-5

BOMB

FWRK

DEST

LIGH

FSEP

FUSE

FIRW

CFLM

THRM

THDR

LRBD

RBDM

C-4

NITR

GUN

FIRE

Gases

RFRG

VRSG

HYGN

BOYL

FOG

CAUS

CO2

OXYG

SMKE

NBLE

PLSM

WTRV

GAS

Liquids

RFGL

VIRS

MERC

SOAP

GEL

PSTE

BIZR

BUBW

GLOW

  • DEUT production: GLOW.png + WATR.png -> DEUT.png

LOXY

DESL

LN2

MWAX

SLTW

DSTW

ACID

LAVA

OIL

WATR

Powders

SLCN

SAWD

CLST

BREL

PQRT

ANAR

GRAV

FRZZ

BCOL

DYST

YEST

BGLA

SAND

BRMT

SALT

CNCT

SNOW

STNE

DUST

Solids

ROCK

PTNM

HEAC

CRMC

VRSS

GOLD

TTAN

QRTZ

FILT

SHLD

VINE

RIME

SPNG

DRIC

IRON

BRCK

COAL

NICE

GLAS

WAX

BMTL

PLNT

WOOD

ICE

GOO

Radioactive

POLO

GRVT

PROT

BVBR

VIBR

EXOT

ELEC

SING

ISZS

ISOZ

WARP

DEUT

AMTR

URAN

PHOT

PLUT

NEUT

  • PLUT fission: NEUT.png + PLUT.png -> URAN.png + STNE.png + NEUT.png + heat + pressure
  • DEUT fission: NEUT.png + DEUT.png -> NEUT.png + heat + pressure
  • GUN transmutation: NEUT.png + GUN.png -> DUST.png
  • PLNT transmutation: NEUT.png + PLNT.png -> WOOD.png
  • DUST transmutation: NEUT.png + DUST.png -> FWRK.png
  • NITR transmutation: NEUT.png + NITR.png -> DESL.png
  • C-4 transmutation: NEUT.png + C-4.png -> GOO.png
  • WATR disinfection: NEUT.png + WATR.png -> DSTW.png
  • ACID transmutation: NEUT.png + ACID.png -> ISOZ.png
  • OIL transmutation: NEUT.png + OIL.png -> GAS.png
  • DESL transmutation: NEUT.png + DESL.png -> OIL.png
  • YEST transmutation: NEUT.png + YEST.png -> DYST.png
  • COAL transmutation: NEUT.png + COAL.png -> WOOD.png
  • BCOL transmutation: NEUT.png + BCOL.png -> SAWD.png
  • HYGN production: NEUT.png + ELEC.png -> HYGN.png
  • RFRG splitting: NEUT.png + RFRG.png -> GAS.png + CAUS.png

Special

WHOL

BHOL

TRON

STK2

PRTO

PRTI

BCLN

CONV

STKM

VENT

VACU

DMND

  • DMND.png is an indestructible solid.

VOID

CLNE

  • Cloning: CLNE.png(particle) -> CLNE.png(particle) + particle
  • When CLNE (no ctype) touches a particle, CLNE gets that ctype.

GOL

  • Game of Life Elements will spawn at the max temperature and gradually cool down. Therefore, oscillators can be used as heaters and still lifes can be used to cool things down efficiently.
  • Custom Game of Life types can be used to heat/cool better than the default ones.

Hidden

Developer's Note: Add new reactions that you find. Make sure to use the source code to verify. Add the reactions in the correct categories.