Difference between revisions of "Reactions List"
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==Powders== | ==Powders== | ||
+ | ===[[Element:SLCN|SLCN]]=== | ||
+ | |||
+ | ===[[Element:SAWD|SAWD]]=== | ||
+ | |||
+ | ===[[Element:CLST|CLST]]=== | ||
+ | |||
+ | ===[[Element:BREL|BREL]]=== | ||
+ | |||
+ | ===[[Element:PQRT|PQRT]]=== | ||
+ | |||
+ | ===[[Element:ANAR|ANAR]]=== | ||
+ | |||
+ | ===[[Element:GRAV|GRAV]]=== | ||
+ | |||
+ | ===[[Element:FRZZ|FRZZ]]=== | ||
+ | |||
+ | ===[[Element:BCOL|BCOL]]=== | ||
+ | |||
+ | ===[[Element:DYST|DYST]]=== | ||
+ | |||
+ | ===[[Element:YEST|YEST]]=== | ||
+ | |||
+ | ===[[Element:BGLA|BGLA]]=== | ||
+ | |||
+ | ===[[Element:SAND|SAND]]=== | ||
+ | |||
+ | ===[[Element:BRMT|BRMT]]=== | ||
+ | |||
+ | ===[[Element:SALT|SALT]]=== | ||
+ | |||
+ | ===[[Element:CNCT|CNCT]]=== | ||
+ | |||
+ | ===[[Element:SNOW|SNOW]]=== | ||
+ | |||
+ | ===[[Element:STNE|STNE]]=== | ||
+ | |||
+ | ===[[Element:DUST|DUST]]=== | ||
==Solids== | ==Solids== |
Revision as of 01:14, 12 December 2023
The goal of this page is to provide a complete list of reactions in TPT for more experienced players. For a smaller list of useful reactions, go to Useful Reactions.
Contents
Reaction Format
All reactions on this page will have an equation and an (optional) description. If an equation is not possible for the given reaction, descriptions will be provided instead.
This page will not include every detail about an element. Click the element header to learn more about it.
Electronics
DRAY
TUNG
- Breaking: + (change in pressure of more than 0.5 per frame) -> ()
- Melting: (@Temp >= 3421.85C/3695K) ->
- Explosion: (@Temp >= 2126.85C/2400K) + -> (@Temp between 3621.85C and 4220.85C) + (1% chance) + 50 Pressure (2% chance) +
CRAY
- Creation: + -> CRAY creates particle beam
- Be careful when building with , as it automatically sets its ctype to the types of the elements around it if it doesn't have a ctype already.
WWLD
- Use to conduct to and to conduct from .
- follows typical WireWorld rules, allowing it to perform logic and conduct signals.
EMP
- Electromagnetic Pulse: + -> EMP destroys any sparked PSCN, NSCN, PTCT, NTCT, INST, WWLD, and SWCH on the stage
ARAY, BRAY
- BRAY beam: + -> beam of
- Sparking ARAY with makes the BRAY beam shorter-lived, orange, and non-sparking. These BRAY beams are ideal for heating/cooling.
WIFI
- Signal transduction: + (not ) -> Transmission to all other WIFI on the same channel
- Breaking: (@ >= 15 Pressure) ->
INST
- Instant conduction: + () -> Instant conduction - signals can be taken out with NSCN, GOLD, SWCH, SLCN, PTNM
TESC
INWR
SWCH
BTRY
ETRD
PTCT
NTCT
INSL
PSCN
NSCN
SPRK
METL
Powered Materials
PPIP
GPMP
PBCN
PUMP
PVOD
STOR
DLAY
HSWC
PCLN
LCRY
Sensors
VSNS
LDTC
LSNS
PSNS
TSNS
DTEC
INVS
Force
FRME
PSTN
DMG
RPEL
FRAY
GBMB
DCEL
ACEL
PIPE
Explosives
LITH
EMBR
IGNC
TNT
C-5
BOMB
FWRK
DEST
LIGH
FSEP
FUSE
FIRW
CFLM
THRM
THDR
LRBD
RBDM
C-4
NITR
GUN
FIRE
Gases
RFRG
VRSG
HYGN
BOYL
FOG
CAUS
CO2
OXYG
SMKE
NBLE
PLSM
WTRV
GAS
Liquids
RFGL
VIRS
MERC
SOAP
GEL
PSTE
BIZR
BUBW
GLOW
LOXY
DESL
LN2
MWAX
SLTW
DSTW
ACID
LAVA
OIL
WATR
Powders
SLCN
SAWD
CLST
BREL
PQRT
ANAR
GRAV
FRZZ
BCOL
DYST
YEST
BGLA
SAND
BRMT
SALT
CNCT
SNOW
STNE
DUST
Solids
Radioactive
NEUT
Special
GOL
- Game of Life Elements will spawn at the max temperature and gradually cool down. Therefore, oscillators can be used as heaters and still lifes can be used to cool things down efficiently.
- Custom Game of Life types can be used to heat/cool better than the default ones.
Hidden
Developer's Note: Add new reactions that you find. Make sure to use the source code to verify. Add the reactions in the correct categories.