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  • *Online save comment/ vote notifications. *Load random saves when searching for new ideas with the random save loader.
    33 KB (4,712 words) - 10:33, 17 January 2024
  • | This save shows off how {{Material|mat=QRTZ}} can be made to conduct electricity usin | {{ save | id=1298676 }}
    3 KB (442 words) - 01:06, 30 December 2022
  • ...with either vim or nano, enter your commit message at the top of the file, save, then exit.
    5 KB (880 words) - 15:31, 25 July 2017
  • ...w for the part where we actually code what the element does. Make sure to save powder.h.
    19 KB (1,589 words) - 13:50, 27 June 2019
  • | FP || front page. This is the first page you see when you open the save browser, with new saves coming on and going off every day. It is picked aut ...nd of a save's URL. You can get this in game by clicking the box below the save preview ||
    2 KB (424 words) - 20:57, 13 October 2013
  • | S || Save stamp (+ Ctrl when STK2 is out) | P || Save screenshot to .png
    5 KB (746 words) - 01:44, 6 October 2023
  • ...ng like an engine on dimagord's city, or a logo maker on Cracker's Pokemon save. It's kinda like someone going to your homework while you're working on it Beta versions are glitchy, and you cannot open a beta save from the main version.
    2 KB (334 words) - 22:44, 17 June 2018
  • ...so they are usings stamps. What when they want publish creation, but can't save? They're making stamps from creation, upload it to Web and put link.
    1,006 bytes (172 words) - 14:43, 28 August 2012
  • Powder Toy save URLs will automatically display a description. For example, https://powdert ''Save is "Destroyable city 5 (wth metro)" by "dima-gord"''
    15 KB (2,496 words) - 11:33, 14 March 2022
  • ...u will see a bit of text that says "-lua5.1", remove the 5.1 from this and save the file.
    6 KB (993 words) - 01:38, 24 August 2014
  • ...coder on the right to specify the position and Read/Write. It uses SWCH to save the bits and is split up into blocks of 4 bits therefor one byte is four bi
    5 KB (841 words) - 19:47, 28 September 2011
  • ...saves online, or if you want to make backups of your online saves, you can save them locally. ...ally on your computer by holding down '''Ctrl''', and clicking the open or save buttons in the bottom left of the window (these are highlighted in white wh
    6 KB (1,090 words) - 15:19, 18 December 2023
  • Would turn every particle in the save to metal. ...Would turn every particle of metal in the save to water. And so on.
    12 KB (2,157 words) - 22:51, 28 December 2023
  • 2 KB (354 words) - 19:35, 8 December 2023
  • | parts[<sup>2</sup>].flags || Rarely used; doesn't save.
    3 KB (626 words) - 01:12, 30 December 2022
  • * Go to 'File' -> 'Save as AVI...': * Press 'Save' and wait until the rendering is done:
    5 KB (613 words) - 19:47, 28 September 2011
  • ...nd S spawn particles. When it's on the screen, you have to use CTRL + s to save, CTRL + d to activate debug mode, and Ctrl + w to switch gravity modes.
    8 KB (1,300 words) - 11:41, 14 March 2022
  • For linking to other saves, type <code>{c:(Save ID)|(Display text)}</code> to link. For linking to a save search, type <code>{s:(Search Text)|(Display Text)}</code>. For example,
    6 KB (1,042 words) - 21:55, 24 February 2024
  • The following save shows a functional AND gate (along with other gates) made in Powder Toy. The following save shows a functional OR gate (along with other gates) made in Powder Toy.
    22 KB (4,040 words) - 19:35, 4 October 2020
  • ...s). "Render" reflects your changes in the font editor program itself, and "Save" saves your changes into <code>font.bz2</code>. On the bottom left there is Once you're done with editing the font press "Save" and exit. This will update <code>font.bz2</code> so next time you compile
    3 KB (448 words) - 15:19, 16 May 2023
  • | This save shows off how to make hydrogen from [[Element:NEUT|NEUT]] and [[Element:ELE | {{ save | id=673260 }}
    4 KB (552 words) - 06:59, 16 December 2022
  • ....uk/Browse/View.html?ID=1361834" class="external text" rel="nofollow">View save 1361834</a></div>
    2 KB (311 words) - 09:37, 22 May 2022
  • This tutorial save shows how to use the serialisation feature for sensor elements. {{ save | id=2446165}}
    6 KB (925 words) - 02:59, 31 May 2022
  • | This save shows off the burning of hydrogen and oxygen combination into water vapor. | {{ save | id=673260 }}
    2 KB (317 words) - 04:34, 11 January 2022
  • | This save is a plasma gun, showing how useful it is as a destructive element | {{ save | id=4202}}
    2 KB (281 words) - 15:33, 1 December 2023
  • | {{ save | id=35803 }} | {{ save | id=17866 }}
    2 KB (294 words) - 07:59, 12 April 2022
  • | {{ save | id=1180134 }} | {{ save | id=1900571 }}
    2 KB (228 words) - 04:04, 9 July 2021
  • save, exit i cd do katalogu Powder Toya
    4 KB (665 words) - 16:55, 9 June 2018
  • | This save shows SWCH used for memory | {{ save | id=574663 }}
    2 KB (249 words) - 23:21, 5 January 2024
  • | {{ save | id=44303 }}
    3 KB (348 words) - 05:10, 21 January 2023
  • | Save ID
    3 KB (490 words) - 08:36, 10 March 2019
  • | This save shows how to use it for typing. | {{ save | id=994348 }}
    6 KB (1,068 words) - 02:36, 11 May 2023
  • | An example of how {{Material|mat=METL}} can be made from molten IRON. Save made by Catelite. | {{ save | id=451149 }}
    2 KB (255 words) - 03:26, 9 July 2021
  • | {{ save | id=2175502 }}
    4 KB (631 words) - 15:25, 28 November 2023
  • ...menu, and it will read the file "luacode.txt" and save it. When loading a save, the code is written to "newluacode.txt", and then a prompt comes up asking
    4 KB (683 words) - 22:14, 14 October 2017
  • ...g with other items needed to guarantee proper determinism upon loading the save. This is only useful for debugging, as different builds of the game may do ...of the currently loaded save or nil if the simulation is not a downloaded save. The history offset can be used with loadSave.
    32 KB (4,934 words) - 04:14, 30 March 2024
  • | This save shows an example of INST grids. | {{ save | id=85642 }}
    2 KB (180 words) - 09:34, 25 April 2024
  • | This save shows off an island made almost entirely out of wax. | {{ save | id=17012 }}
    1 KB (177 words) - 11:48, 6 October 2014
  • | This save shows an example of forming DEUT through the reaction of GLOW and WATR, in | {{ save | id=3047578 }}
    3 KB (433 words) - 15:38, 20 October 2023
  • | {{ save | id=723921 }}
    2 KB (162 words) - 14:45, 5 May 2022
  • | This save uses the photon generating properties of AMTR to generate {{Material|PHOT}} | {{ save | id=227923 }}
    3 KB (329 words) - 06:42, 7 November 2022
  • : First you have to register, then make your save, and then click [untitled simulation] button in the bottom of TPT. : If you will make a decent save, and people will vote for it, you have a chance appearing there.
    11 KB (1,918 words) - 05:46, 25 June 2021
  • ...add more modes for those tmp values in the future, which would break your save. | {{ save | id=94307 }}
    13 KB (2,270 words) - 00:24, 5 July 2023
  • | {{ save | id=1090254 }}
    2 KB (172 words) - 15:28, 5 November 2021
  • | {{ save | id=574152 }} | {{ save | id=2177466 }}
    2 KB (192 words) - 04:34, 7 October 2017
  • | {{ save | id=1090254 }}
    2 KB (182 words) - 13:24, 17 October 2021
  • | Save Version || Defines save version. || --save-version 89 | Renderer || Compiles the save renderer instead of the game. || --renderer
    4 KB (502 words) - 08:58, 3 April 2021
  • ...his way you can have multiple portals that don't link to each other in one save.
    1 KB (202 words) - 09:06, 2 September 2017
  • | This save demonstrates in what order to place the conductive elements to the Piston, | {{ save | id=1382457 }}
    4 KB (633 words) - 18:04, 15 August 2023
  • | {{ save | id=2172783 }}
    4 KB (667 words) - 17:00, 21 November 2023
  • ...it as it creates a beautiful explosion. You copy and paste it onto a city save and watch it get devastated. Now you may be thinking,"How do I create such
    3 KB (504 words) - 15:10, 28 November 2023
  • | {{ save | id=1615589 }}
    1 KB (178 words) - 13:50, 27 June 2019
  • | This save shows how to achieve a difficult HYGN + DESL reaction without PTNM. | {{ save | id=2450536 }}
    2 KB (260 words) - 15:36, 20 October 2023
  • When it's on the screen, use Ctrl + s to save, Ctrl + d to activate debug mode, and Ctrl + w to switch gravity modes.
    1 KB (144 words) - 15:44, 4 February 2021
  • '''ctype''' contains the color, is lost on save, and is regenerated from the tmp color value.
    3 KB (439 words) - 17:24, 10 September 2020
  • | This save shows the new ctype property introduced in 91.4. | {{ save | id=2019713 }}
    1 KB (141 words) - 16:16, 24 July 2016
  • This tutorial save shows how to use the serialization feature for sensor elements. {{ save | id=2446165}}
    1 KB (162 words) - 06:56, 19 December 2023
  • ...ую сохранённую симуляцию напишите <code>{c:(Save ID)|(Display text)}</code>
    6 KB (124 words) - 22:25, 25 March 2023
  • There's no gravity in the save at all! Newtonian Gravity and air effects will still move particles around,
    858 bytes (132 words) - 12:20, 17 December 2023
  • This save demonstrates how to use PSTN's temperature to make PSTN that can instantly {{ save | id=2038496 }}
    18 KB (3,224 words) - 06:27, 2 May 2024
  • === General save contents === # Don't make laggy saves. If a save is so laggy that it crashes the game for some people, it's just really anno
    14 KB (2,559 words) - 22:57, 28 October 2017
  • | {{ save | id=723921 }} | {{ save | id=1640980 }}
    2 KB (196 words) - 21:27, 9 April 2017
  • This tutorial save shows how to use the serialisation feature for sensor elements. {{ save | id=2446165}}
    2 KB (249 words) - 13:01, 3 November 2022
  • | This save shows an example of the reaction between CAUS and GAS | {{ save | id=3049676 }}
    1 KB (130 words) - 05:18, 25 October 2023
  • | {{ save | id=2178363 }}
    1 KB (140 words) - 16:55, 26 June 2022
  • | {{ save | id=2175502 }} | {{ save | id=2177466 }}
    1 KB (134 words) - 15:28, 28 November 2023
  • ...ember to remove quotes and that this will change all CONV particles in the save. The ctype is also changed into the first particle it touches.
    1 KB (196 words) - 21:35, 29 December 2022
  • | {{ save | id=2178363 }} | {{ save | id=3049463 }}
    2 KB (190 words) - 16:22, 24 October 2023
  • STEP 1: Place a titaniun (TTAN) shell somewhere in your save
    654 bytes (104 words) - 17:17, 27 May 2023
  • [https://powdertoy.co.uk/Browse/View.html?ID=2332971 This save] shows that use.
    2 KB (342 words) - 15:03, 8 October 2023
  • | S || Save stamp (+ Ctrl when STK2 is out) | P || Save screenshot to .png
    2 KB (394 words) - 15:24, 27 November 2018
  • : This event is sent whenever a blocking interface (such as the save browser or the console) is opened. Lua scripts don't function in those inte
    7 KB (1,259 words) - 20:36, 10 March 2024
  • | {{ save | id=2387282}}
    3 KB (414 words) - 07:18, 16 January 2020
  • <code>{c:(Save ID)|(Display text)}</code> 作为链接,例如:
    4 KB (161 words) - 09:24, 25 October 2019
  • This tutorial save demonstrates the above reactions in game. {{ save | id=2746112}}
    2 KB (275 words) - 19:05, 22 April 2024
  • The number says what script to get, the "autorun.lua" tells it what to save to, and 1 is the server id (Starcatcher)
    724 bytes (125 words) - 13:07, 4 July 2021
  • This tutorial save shows how to use the serialisation feature for sensor elements. {{ save | id=2446165}}
    2 KB (276 words) - 19:26, 27 April 2022
  • Every time you load a save, the particles are ordered from left to right and top to bottom. ...ys assume that the order of your contraptions can break when reloading the save.
    2 KB (338 words) - 00:33, 20 November 2023
  • | Saves can be searched by ID using id:[save id here] | Hold ctrl to save local saves to your computer (hold save button on Android)
    4 KB (620 words) - 02:51, 16 November 2023
  • | {{ save | id=723921 }}
    2 KB (102 words) - 10:14, 4 January 2024
  • {{ save | id=2446165}}
    3 KB (121 words) - 05:56, 16 February 2024