Difference between revisions of "Elements:Liquids"

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(Changed Temp to Spcwn Temp, added + and - for clarity, and element IDs added for more clarity.)
(MERC Mercury)
 
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{{Languages|Elements:Liquids}}
 
{{Languages|Elements:Liquids}}
 
Fluids of different densities, all have different properties. Different liquids may freeze, evaporate, melt, combust and/or conduct.
 
Fluids of different densities, all have different properties. Different liquids may freeze, evaporate, melt, combust and/or conduct.
 +
 +
Where present, P denotes pressure, and T denotes temperature (known as 'temp' in the HUD). For the temperature units, C denotes degrees Celsius and K denotes Kelvin; this is because the HUD only displays temperature in Celsius, while the console only accepts Kelvin units.
  
 
=== [[File:WATR.png|WATR]] [[Element:WATR|Water]]  ===
 
=== [[File:WATR.png|WATR]] [[Element:WATR|Water]]  ===
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"Conducts electricity, freezes, and extinguishes fires."
 
"Conducts electricity, freezes, and extinguishes fires."
  
Spawn temp: +22.00 C
+
'''Spawn temp:''' +22.00 ''C'' ; 295.15 ''K''.
 +
 
 +
Hex triplet colour: #2030d0.
 +
 
 +
 
 +
WATR evaporates to [[Element:WTRV|WTRV]] at any T ≥ [+99.86 + 2P] ''C'' \ [373.01 + 2P] ''K'' .
 +
 
 +
WATR freezes to [[Element:ICE|ICE]] or [[Element:SNOW|SNOW]] (of ctype WATR) if at any T ≤ -0.01 ''C'' \ 273.14 ''K'', into ICE if the P is ≤ +0.79, or SNOW if the P is ≥ +0.80.
 +
 
 +
Is a product of [[Element:DSTW|DSTW]] and most powders and liquids, with a slow but existent capacity to conduct [[Element:SPRK|SPRK]].
  
WATR at temp of T degrees C, experiencing P pressure, will turn into WTRV, as follows: T ⩾ +99.86 + 2P .
+
Ignites [[Element:RBDM|RBDM]] and [[Element:LRBD|LRBD]] if in contact with them, but also extinguishes [[Element:FIRE|FIRE]].
WATR experiencing any pressure P will turn into ICE or SNOW when WATR's temp T is ⩽ -0.01 degrees C, into ICE if P < +0.8, or SNOW if P ⩾ +0.8 .
 
  
Product of DSTW (distilled water, see below) and most powders and liquids, also conducts but at a slow pace, with a longer period of time before it can conduct again.
+
WATR converts [[Element:DSTW|DSTW]] to WATR upon contact. Similarly, WATR turns to [[Element:SLTW|SLTW]] if in contact with [[Element:SALT|SALT]].
  
WATR will set off [[Element:RBDM|RBDM]] and [[Element:LRBD|LRBD]] when they touch, and put out [[Element:FIRE|FIRE]]. It freezes into [[Element:ICE|ICE]] and evaporates into [[Element:WTRV|steam]]. These state changes are affected by the surrounding pressure.
+
If irradiated with [[Element:NEUT|NEUT]], WATR transforms to [[Element:DSTW|DSTW]].
  
 
=== [[File:OIL.png|OIL]] [[Element:OIL|Oil]]  ===
 
=== [[File:OIL.png|OIL]] [[Element:OIL|Oil]]  ===
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"Flammable, turns into GAS at low pressure or high temperature. Can be formed with NEUT and NITR."
 
"Flammable, turns into GAS at low pressure or high temperature. Can be formed with NEUT and NITR."
  
Spawn temp: +22.00 C
+
'''Spawn temp:''' +22.00 ''C'' / 295.15 ''K''.
+
 
Flammable liquid. With low pressure/heat, turns into [[Element:GAS|GAS]]. GAS turns into OILl when cooled/exposed to low pressure.  
+
Hex triplet colour: #404010.
 +
 
 +
 
 +
OIL evaporates to [[Element:GAS|GAS]] at any T ≥ [+59.86 + 2P] ''C'' \ [333.01 + 2P] ''K'', if at any P ≤ +5.49. (Thus, if at any P ≤ -166.51, OIL of any T spontaneously evaporates to GAS.) This transformation produces +0.50 P at the location of each particle. 
 +
 
 +
OIL spontaneously produces pressure at any T ≥ [+59.86 + 2P] ''C'' \ [333.01 + 2P] ''K'', if at any P ≥ +5.50.
 +
The magnitude of pressure produced per particle is +0.50 for every whole T degree ≥ [+59.86 + 2P] ''C'' \ [333.01 + 2P] ''K''. For example, if the T is 4 ''C'' greater than [+59.86 + 2P] (if 4 ''K'' > [333.01 + 2P]), then the P produced is 4 ⨯ +0.50 : +2.00.
 +
 
 +
If OIL is both at any P ≥ +5.50 and any T ≥ +571.86 ''C'' \ 845.01 ''K'', it spontaneously emits the maximum P of +256.00 per particle.
  
OIL at temp of T degrees C, experiencing P pressure of less than +5.50, will turn into GAS, as follows: T ⩾ +59.86 + 2P .  A pressure of +0.50 is produced in the OIL-GAS conversion for every particle of OIL. At a pressure P of +5.50 or more, OIL will create +0.50 pressure for every degree C Temp the OIL is above the T value in the equation, that is it does not turn into GAS but instead produces more pressure.  
+
If the pressure value emitted by spontaneously pressurised OIL is ≥ 0.50 below the equation level (due to a lower surrounding pressure), then the pressure value converges up to the equation level. This process repeats if the surrounding pressure is still below the OIL's. This is observed with the pressure value at the OIL oscillating quickly.
  
Oil can also be formed with [[Element:NEUT|neutrons]] and [[Element:NITR|Nitroglycerin]].
+
If irradiated with [[Element:NEUT|NEUT]], [[Element:NITR|NITR]] transforms to OIL.
  
 
=== [[File:LAVA.png|LAVA]] [[Element:LAVA|Lava]]  ===
 
=== [[File:LAVA.png|LAVA]] [[Element:LAVA|Lava]]  ===
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"Molten lava. Ignites Flammable Materials. Generated when metals and other materials melt, solidifies when cold."
 
"Molten lava. Ignites Flammable Materials. Generated when metals and other materials melt, solidifies when cold."
  
Spawn temp: +1522.00 C
+
'''Spawn temp:''' +1522.00 ''C'' \ 1795.15 ''K''.
 +
 
 +
Hex triplet colour: variable (#ff641a at T = +699.85 ''C'' \ 973.00 ''K'').
 +
 
 
   
 
   
Solidifies to molten material under the melting temperature of the material.
+
LAVA without a ctype solidifies to [[Element:STNE|STNE]] at any T ≤ +699.84 ''C'' \ T ≤ 972.99 ''K''.
  
The following materials can become molten at high enough temperatures:
+
If LAVA's ctype is changed (e.g. through the console) in certain ways, many bizarre forms of LAVA can result, such as molten [[Element:STKM|STKM]], molten [[Element:WATR|WATR]], or molten [[Element:FIRE|FIRE]]. These phenomena are glitches.
  
Most electronics (mostly wires melt, these don't melt: BTRY, INST, and WWLD),
+
The following materials become molten at high enough temperatures:
Most powders (some that don't melt: SNOW, BREL, ANAR, GRAV, FRZZ, BCOL, FSEP, YEST, and DUST),
 
Glass (GLAS),
 
Breakable metal (BMTL).
 
  
LAVA, when spawned (such as when you draw lava on the screen, or with CLNE) cools into STNE.
+
* All electronics except for [[Element:BTRY|BTRY]], [[Element:INST|INST]], and [[Element:WWLD|WWLD]].
If you change the ctype with PROP or the console, you can come out with any type of LAVA like molten STKM, molten WATR, or molten FIRE. This is glitchy though, don't expect this behavior to always work in the future.
+
 
 +
* All powders except for [[Element:SNOW|SNOW]], [[Element:BREL|BREL]], [[Element:ANAR|ANAR]], [[Element:GRAV|GRAV]], [[Element:FRZZ|FRZZ]], [[Element:BCOL|BCOL]], [[Element:FSEP|FSEP]], [[Element:YEST|YEST]], and [[Element:DUST|DUST]].
 +
 
 +
* The solids [[Element:BMTL|BMTL]] and [[Element:GLAS|GLAS]].
  
 
=== [[File:ACID.png|ACID]] [[Element:ACID|Acid]]  ===
 
=== [[File:ACID.png|ACID]] [[Element:ACID|Acid]]  ===
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Spawn temp: +22.00 C
 
Spawn temp: +22.00 C
 +
 +
Color: pink / purple
  
 
Dissolves many things. Some notable exceptions are:
 
Dissolves many things. Some notable exceptions are:
 
 
LAVA and explosives (it will just ignite),
 
LAVA and explosives (it will just ignite),
Elements in "special" and any other special element,
+
elements in "special" and any other special element,
 
GLAS (glass),
 
GLAS (glass),
 
QRTZ (quartz) and PQRT (broken quartz),
 
QRTZ (quartz) and PQRT (broken quartz),
Line 60: Line 82:
 
and GOLD.
 
and GOLD.
  
ACID is also flammable, it burns when exposed to FIRE, SPRK (electricity), or LAVA. It generates heat when dissolving things.
+
ACID is also flammable, it burns when exposed to FIRE, SPRK (electricity), or LAVA. It generates heat when dissolving things. It turns into IZOS when exposed to NEUT.
  
 
Has extra effect on TTAN (titanium).
 
Has extra effect on TTAN (titanium).
Line 69: Line 91:
  
 
Spawn temp: +22.00 C
 
Spawn temp: +22.00 C
 +
 +
Hex triplet colour: #1020c0.
 
   
 
   
 
Product of cooling WTRV (water vapor), or introducing water to NEUT (neutrons). Does not conduct electricity. PLNT will not grow from this. Does not cause IRON to rust, undergoes electrolysis (seperates into HYGN (hydrogen) and OXYG (oxygen)) when in contact with sparked IRON.
 
Product of cooling WTRV (water vapor), or introducing water to NEUT (neutrons). Does not conduct electricity. PLNT will not grow from this. Does not cause IRON to rust, undergoes electrolysis (seperates into HYGN (hydrogen) and OXYG (oxygen)) when in contact with sparked IRON.
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"Saltwater, conducts electricity, difficult to freeze."
 
"Saltwater, conducts electricity, difficult to freeze."
  
Spawn temp: +22.00 C
+
Spawn temp: +22.00 C \ 295.15 K
 +
 
 +
Product of [[Element:WATR|WATR]] and [[Element:SALT|SALT]].
  
Product of WATR and SALT. SLTW freezes at a temp below -20.00 C, and vaporizes at +109.86 C, at zero pressure. When it is heated enough, the SLTW evaporates and may leave behind SALT or WTRV.
+
SLTW evaporates to [[Element:WTRV|WTRV]] at a temp, T, and pressure, P, ≥ than (+109.86 C \ 383.01 K) + 2P. Evaporating SLTW may also produce some SALT alongside the WTRV.
  
SLTW at temp of T degrees C, experiencing P pressure, will turn into WTRV, as follows: T ⩾ +109.86 + 2P .
+
SLTW freezes into [[Element:ICE|ICE]] of ctype SLTW if the temp is -20.01 C \ 253.14 K, and if the pressure is < than +0.80.
SLTW experiencing any pressure P will turn into ICE (ctype SLTW) or SNOW when T is -20.01 degrees C, into ICE (ctype SLTW) if P < +0.8, or SNOW if P ⩾ +0.8 .
+
If the pressure is ≥ than +0.80, SLTW instead freezes into [[Element:SNOW|SNOW]] of ctype SLTW.
  
SLTW also destroys PLNT and makes QRTZ grow slowly.
+
SLTW also destroys [[Element:PLNT|PLNT]] with 1/40 chance each frame and makes [[Element:QRTZ|QRTZ]] grow slowly by replacing the SLTW. It also has a chance to turn salt into SLTW (1/2000) chance each frame.
  
 
=== [[File:MWAX.png|MWAX]] [[Element:MWAX|Molten Wax]]  ===
 
=== [[File:MWAX.png|MWAX]] [[Element:MWAX|Molten Wax]]  ===
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"Liquid Wax. Hardens into WAX at 45 degrees."
 
"Liquid Wax. Hardens into WAX at 45 degrees."
  
Spawn temp: +50.00 C
+
Spawn temp: +50.00 C \ 323.15 K
 
   
 
   
Molten wax. It burns, and hardens into wax at a temp of around 45 C.
+
Molten wax. Burns to [[Element:FIRE|FIRE]] if in contact with other FIRE; or if at a temp, T, ≥ +399.85 C \ 673.00 K. Solidifies to [[Element:WAX|WAX]] at a temp, T, ≤ +44.84 C \ 317.99 K.
  
 
=== [[File:LN2.png|LN2]] [[Element:LN2|Liquid Nitrogen]]  ===
 
=== [[File:LN2.png|LN2]] [[Element:LN2|Liquid Nitrogen]]  ===
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"Liquid Nitrogen. Very cold, disappears whenever it touches anything warmer."
 
"Liquid Nitrogen. Very cold, disappears whenever it touches anything warmer."
  
Spawn temp: -205.00 C
+
Spawn temp: -203.00 C \ 70.15 K
  
When transferring heat to a particle warmer than itself, dissipates and generates pressure. LN2 and NICE (nitrogen ice) are often used as cooling mechanisms, because the liquid nitrogen disappears after it reaches a certain temperature.
+
Dissipates and generates pressure when transferring heat to a particle warmer than itself. LN2 and [[Element:NICE|NICE]] (nitrogen ice) are often used as cooling mechanisms, as LN2 disappears at any temp, T, ≥ -196.15 C \ 77.00 K. LN2 can stay liquid at over 300 C if it is under sufficient pressure.
  
 
=== [[File:DESL.png|DESL]] [[Element:DESL|Diesel]]  ===
 
=== [[File:DESL.png|DESL]] [[Element:DESL|Diesel]]  ===
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"Liquid diesel. Explodes under high pressure and temperatures."
 
"Liquid diesel. Explodes under high pressure and temperatures."
  
Spawn temp: +22.00 C
+
Spawn temp: +22.00 C \ 295.15 K
  
Flammable liquid, lighter than WATR. DESL has the same characteristics as [[Element:NITR|NITR]] but ignites instead of exploding. Ignites over +50 C and with pressures over +5. DESL will burn steadily (slower than OIL) if a small amount of [[Element:FIRE|FIRE]] touches it. It will also burn with a lot of [[Element:SMKE|SMKE]]
+
Flammable liquid, lighter than [[Element:WATR|WATR]]. DESL has the same characteristics as [[Element:NITR|NITR]] but ignites instead of exploding. Ignites to [[Element:FIRE|FIRE]] at a temp, T, ≥ +60.85 C \ 335.00 K, or at a pressure, P, ≥ +5.00. DESL will burn steadily (slower than OIL) if a small amount of [[Element:FIRE|FIRE]] touches it. Its burning also emits lot of [[Element:SMKE|SMKE]].
  
 
=== [[File:LOXY.png|LOXY]] [[Element:LOXY|Liquid Oxygen]]  ===
 
=== [[File:LOXY.png|LOXY]] [[Element:LOXY|Liquid Oxygen]]  ===
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"Liquid Oxygen. Very cold. Reacts with fire."
 
"Liquid Oxygen. Very cold. Reacts with fire."
  
Spawn temp: -193.15 C
+
Spawn temp: -193.15 C \ 80.00 K
  
Liquid form of OXYG (oxygen). Transforms into [[Element:OXYG|O2]] approximatively over -170.00 C.
+
Liquid form of [[Element:OXYG|OXYG]] (oxygen). Transforms to OXYG at a temp, T, ≥ -183.05 C \ ≥ 90.10 K.
Ignites quickly when sparked or in contact with FIRE. When ignited, it turns into +2000 C [[Element:PLSM|plasma]]
+
Ignites quickly into [[Element:FIRE|FIRE]] itself when in contact with other FIRE.
  
 
=== [[File:GLOW.png|GLOW]] [[Element:GLOW|Glow]]  ===
 
=== [[File:GLOW.png|GLOW]] [[Element:GLOW|Glow]]  ===
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"Glow, Glows under pressure."  
 
"Glow, Glows under pressure."  
  
Spawn temp: +42.00 C
+
Spawn temp: +42.00 C \ 315.15 K
  
 
Glows when exposed to high pressure. Changes color with temperature. When [[Element:PHOT|PHOT]] passes through GLOW, PHOT will receive the same color. However, with the temperature of PHOT being about +900 C, it's fairly tough to keep GLOW at the proper temp. Glow also multiplies the number of PHOTs (photons) that come into contact with it.
 
Glows when exposed to high pressure. Changes color with temperature. When [[Element:PHOT|PHOT]] passes through GLOW, PHOT will receive the same color. However, with the temperature of PHOT being about +900 C, it's fairly tough to keep GLOW at the proper temp. Glow also multiplies the number of PHOTs (photons) that come into contact with it.
  
 
GLOW changes color under many different situations:
 
GLOW changes color under many different situations:
 
 
Gray >> nothing<br>
 
Gray >> nothing<br>
 
Blue >> moving (like [METL])<br>
 
Blue >> moving (like [METL])<br>
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"Carbonated water. Slowly releases CO2."
 
"Carbonated water. Slowly releases CO2."
  
Spawn temp: +20.00 C
+
Spawn temp: +20.00 C \ 293.15 K
  
Releases [[Element:CO2|CO2]] when in contact with anything. The release of CO2 creates pressure, which then causes a large 'explosion' of water. BUBW also spontaneously decomposes when left by itself.  
+
Releases [[Element:CO2|CO2]] when in contact with anything. The release of CO2 creates pressure, which then causes a large 'explosion' of BUBW. BUBW also spontaneously decomposes when left by itself. It is made when [[Element:WATR|WATR]] is in contact with [[Element:CO2|CO2]].
  
 
BUBW has the same boiling and freezing points as water, see WATR for more information. ICE and SNOW formed from BUBW is of ctype BUBW.
 
BUBW has the same boiling and freezing points as water, see WATR for more information. ICE and SNOW formed from BUBW is of ctype BUBW.
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"Bizarre, contradicts the normal state changes. Paints other elements with it's deco color."
 
"Bizarre, contradicts the normal state changes. Paints other elements with it's deco color."
  
Spawn temp: +22.00 C
+
Spawn temp: +22.00 C \ 295.15 K
  
Contradicting 'normal' physics, this element solidifies at around +130 C, and evaporates around -170 C. When colored with [[:decoration_layer| Decoration layer colors]], it will transfer it's color to other elements it touches. Bizarre will transform [[Element:PHOT|PHOT]] into [[Element:ELEC|ELEC]].
+
Contradicting 'normal' physics, this element solidifies at around +130 C, and evaporates around -170 C. When colored with [[deco| Decoration layer colors]], it will transfer it's color to other elements it touches. Bizarre will transform [[Element:PHOT|PHOT]] into [[Element:ELEC|ELEC]].
  
 
=== [[File:PSTE.png|PSTE]] [[Element:PSTE|Paste]]  ===
 
=== [[File:PSTE.png|PSTE]] [[Element:PSTE|Paste]]  ===
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"Colloid, hardens under pressure."
 
"Colloid, hardens under pressure."
  
Spawn temp: +20.00 C
+
Spawn temp: +20.00 C \ 293.15 K
  
 
Turns into solid [[Element:PSTS|PSTS]] at about +0.30 pressure. Becomes [[Element:BRCK|BRCK]] at around +480 C.
 
Turns into solid [[Element:PSTS|PSTS]] at about +0.30 pressure. Becomes [[Element:BRCK|BRCK]] at around +480 C.
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"Gel. A liquid with variable viscosity and heat conductivity."
 
"Gel. A liquid with variable viscosity and heat conductivity."
  
Spawn temp: +22.00 C
+
Spawn temp: +20.00 C \ 293.15 K
  
 
Added in 75.0, GEL can absorb WATR. While absorbing WATR, it becomes darker and less viscous and its heat conductivity increases. If in contact with SPNG (sponge), water passes from GEL to SPNG. When GEL touches [[Element:PSTE|PSTE]] it will drain the water from the PSTE and the PSTE becomes [[Element:CLST|CLST]].
 
Added in 75.0, GEL can absorb WATR. While absorbing WATR, it becomes darker and less viscous and its heat conductivity increases. If in contact with SPNG (sponge), water passes from GEL to SPNG. When GEL touches [[Element:PSTE|PSTE]] it will drain the water from the PSTE and the PSTE becomes [[Element:CLST|CLST]].
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=== [[File:SOAP.png|SOAP]] [[Element:SOAP|Soap]]  ===
 
=== [[File:SOAP.png|SOAP]] [[Element:SOAP|Soap]]  ===
 
'''Description:'''
 
'''Description:'''
"Soap. Creates bubbles. Washes off deco color."
+
"Soap. Creates bubbles, Washes off deco color, and cures virus."
 
   
 
   
Spawn temp: +20.00 C
+
Spawn temp: +20.00 C \ 293.15 K
 +
 
 +
Creates bubbles at about +0.50 pressure, the bubbles have the same color as the soap. Removes decoration. Will remove virus, and turns virus back into what it was originally.
  
Creates bubbles at about +0.50 pressure, the bubbles have the same color as the soap. Removes decoration.
+
Is quite dense, but adheres to OIL in a binary interaction. Because of this, SOAP put into a mixture of OIL and a denser fluid will adhere to the OIL instead of completely going to the bottom.
  
 
Bubbles will freeze at lower temperatures.
 
Bubbles will freeze at lower temperatures.
 +
 +
=== [[File:MERC.png|MERC]] [[Element:MERC|Mercury]]  ===
 +
'''Description:'''
 +
"Mercury. Volume changes with temperature, conductive."
 +
 +
Spawn temp: +22.00 C \ 295.15 K
 +
 +
Mercury is a liquid that conducts electricity. When heated up, this liquid expands, and vice versa. Does not kill STKM. One of the heaviest liquids, it can even sink below some lighter elements like DUST. It is almost indestructible since it can't burn or vaporize, but certain elements such as BOMB will cause damage. Mercury set to very high temperature (like ≥7000ºC) can make it very annoying to destroy, as it can expand faster than it is being destroyed.
  
 
=== [[File:VIRS.png|VIRS]] [[Element:VIRS|Virus]] ===
 
=== [[File:VIRS.png|VIRS]] [[Element:VIRS|Virus]] ===
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"Virus. Turns everything it touches into virus."
 
"Virus. Turns everything it touches into virus."
  
Spawn temp: +72.00 C
+
Spawn temp: +72.00 C \ 344.15 K
 +
 
 +
Will turn almost every element into more VIRS. VIRS has three states which depend on temperature only: solid, VRSS, liquid VIRS and gaseous VRSG. VIRS is highly flammable, but only to PLSM, to prevent random burning as FIRE or LAVA gets infected. The cure for VIRS is SOAP, this will make all VIRS turn back into what it was. VIRS decays to nothing after a while, but PROT (protons) stop this process from occuring if they pass through the VIRS in any state.
  
Will turn almost every element into more VIRS. VIRS has three states which depend on temperature only: solid, VRSS, liquid VIRS and gaseous VRSG. virus is highly flammable, but now only to PLSM, to prevent random burning as FIRE or LAVA gets infected. The cure for virus is SOAP, this will make all VIRS turn back into what it was.
+
Elements that are not 'infected' by VIRS are the energy-type elements (GRVT (gravitons), PROT, ELEC (electrons), PHOT (photons) and NEUT (neutrons)), SING (singularity), ATMR (antimatter), and DMND (diamond).
  
  
  
 
[[Category:Elements]]
 
[[Category:Elements]]

Latest revision as of 21:21, 20 August 2023

Language: English  • 한국어 • polski • русский • 中文

Fluids of different densities, all have different properties. Different liquids may freeze, evaporate, melt, combust and/or conduct.

Where present, P denotes pressure, and T denotes temperature (known as 'temp' in the HUD). For the temperature units, C denotes degrees Celsius and K denotes Kelvin; this is because the HUD only displays temperature in Celsius, while the console only accepts Kelvin units.

WATR Water

Description: "Conducts electricity, freezes, and extinguishes fires."

Spawn temp: +22.00 C ; 295.15 K.

Hex triplet colour: #2030d0.


WATR evaporates to WTRV at any T ≥ [+99.86 + 2P] C \ [373.01 + 2P] K .

WATR freezes to ICE or SNOW (of ctype WATR) if at any T ≤ -0.01 C \ 273.14 K, into ICE if the P is ≤ +0.79, or SNOW if the P is ≥ +0.80.

Is a product of DSTW and most powders and liquids, with a slow but existent capacity to conduct SPRK.

Ignites RBDM and LRBD if in contact with them, but also extinguishes FIRE.

WATR converts DSTW to WATR upon contact. Similarly, WATR turns to SLTW if in contact with SALT.

If irradiated with NEUT, WATR transforms to DSTW.

OIL Oil

Description: "Flammable, turns into GAS at low pressure or high temperature. Can be formed with NEUT and NITR."

Spawn temp: +22.00 C / 295.15 K.

Hex triplet colour: #404010.


OIL evaporates to GAS at any T ≥ [+59.86 + 2P] C \ [333.01 + 2P] K, if at any P ≤ +5.49. (Thus, if at any P ≤ -166.51, OIL of any T spontaneously evaporates to GAS.) This transformation produces +0.50 P at the location of each particle.

OIL spontaneously produces pressure at any T ≥ [+59.86 + 2P] C \ [333.01 + 2P] K, if at any P ≥ +5.50. The magnitude of pressure produced per particle is +0.50 for every whole T degree ≥ [+59.86 + 2P] C \ [333.01 + 2P] K. For example, if the T is 4 C greater than [+59.86 + 2P] (if 4 K > [333.01 + 2P]), then the P produced is 4 ⨯ +0.50 : +2.00.

If OIL is both at any P ≥ +5.50 and any T ≥ +571.86 C \ 845.01 K, it spontaneously emits the maximum P of +256.00 per particle.

If the pressure value emitted by spontaneously pressurised OIL is ≥ 0.50 below the equation level (due to a lower surrounding pressure), then the pressure value converges up to the equation level. This process repeats if the surrounding pressure is still below the OIL's. This is observed with the pressure value at the OIL oscillating quickly.

If irradiated with NEUT, NITR transforms to OIL.

LAVA Lava

Description: "Molten lava. Ignites Flammable Materials. Generated when metals and other materials melt, solidifies when cold."

Spawn temp: +1522.00 C \ 1795.15 K.

Hex triplet colour: variable (#ff641a at T = +699.85 C \ 973.00 K).


LAVA without a ctype solidifies to STNE at any T ≤ +699.84 C \ T ≤ 972.99 K.

If LAVA's ctype is changed (e.g. through the console) in certain ways, many bizarre forms of LAVA can result, such as molten STKM, molten WATR, or molten FIRE. These phenomena are glitches.

The following materials become molten at high enough temperatures:

ACID Acid

Description: "Dissolves almost everything."

Spawn temp: +22.00 C

Color: pink / purple

Dissolves many things. Some notable exceptions are: LAVA and explosives (it will just ignite), elements in "special" and any other special element, GLAS (glass), QRTZ (quartz) and PQRT (broken quartz), DMND (diamond), and GOLD.

ACID is also flammable, it burns when exposed to FIRE, SPRK (electricity), or LAVA. It generates heat when dissolving things. It turns into IZOS when exposed to NEUT.

Has extra effect on TTAN (titanium).

DSTW Distilled Water

Description: "Distilled water, does not conduct electricity."

Spawn temp: +22.00 C

Hex triplet colour: #1020c0.

Product of cooling WTRV (water vapor), or introducing water to NEUT (neutrons). Does not conduct electricity. PLNT will not grow from this. Does not cause IRON to rust, undergoes electrolysis (seperates into HYGN (hydrogen) and OXYG (oxygen)) when in contact with sparked IRON.

DSTW has the same boiling and freezing points as water, see WATR for more information.

SLTW Salt Water

Description: "Saltwater, conducts electricity, difficult to freeze."

Spawn temp: +22.00 C \ 295.15 K

Product of WATR and SALT.

SLTW evaporates to WTRV at a temp, T, and pressure, P, ≥ than (+109.86 C \ 383.01 K) + 2P. Evaporating SLTW may also produce some SALT alongside the WTRV.

SLTW freezes into ICE of ctype SLTW if the temp is ≤ -20.01 C \ 253.14 K, and if the pressure is < than +0.80. If the pressure is ≥ than +0.80, SLTW instead freezes into SNOW of ctype SLTW.

SLTW also destroys PLNT with 1/40 chance each frame and makes QRTZ grow slowly by replacing the SLTW. It also has a chance to turn salt into SLTW (1/2000) chance each frame.

MWAX Molten Wax

Description: "Liquid Wax. Hardens into WAX at 45 degrees."

Spawn temp: +50.00 C \ 323.15 K

Molten wax. Burns to FIRE if in contact with other FIRE; or if at a temp, T, ≥ +399.85 C \ 673.00 K. Solidifies to WAX at a temp, T, ≤ +44.84 C \ 317.99 K.

LN2 Liquid Nitrogen

Description: "Liquid Nitrogen. Very cold, disappears whenever it touches anything warmer."

Spawn temp: -203.00 C \ 70.15 K

Dissipates and generates pressure when transferring heat to a particle warmer than itself. LN2 and NICE (nitrogen ice) are often used as cooling mechanisms, as LN2 disappears at any temp, T, ≥ -196.15 C \ 77.00 K. LN2 can stay liquid at over 300 C if it is under sufficient pressure.

DESL Diesel

Description: "Liquid diesel. Explodes under high pressure and temperatures."

Spawn temp: +22.00 C \ 295.15 K

Flammable liquid, lighter than WATR. DESL has the same characteristics as NITR but ignites instead of exploding. Ignites to FIRE at a temp, T, ≥ +60.85 C \ 335.00 K, or at a pressure, P, ≥ +5.00. DESL will burn steadily (slower than OIL) if a small amount of FIRE touches it. Its burning also emits lot of SMKE.

LOXY Liquid Oxygen

Description: "Liquid Oxygen. Very cold. Reacts with fire."

Spawn temp: -193.15 C \ 80.00 K

Liquid form of OXYG (oxygen). Transforms to OXYG at a temp, T, ≥ -183.05 C \ ≥ 90.10 K. Ignites quickly into FIRE itself when in contact with other FIRE.

GLOW Glow

Description: "Glow, Glows under pressure."

Spawn temp: +42.00 C \ 315.15 K

Glows when exposed to high pressure. Changes color with temperature. When PHOT passes through GLOW, PHOT will receive the same color. However, with the temperature of PHOT being about +900 C, it's fairly tough to keep GLOW at the proper temp. Glow also multiplies the number of PHOTs (photons) that come into contact with it.

GLOW changes color under many different situations: Gray >> nothing
Blue >> moving (like [METL])
Luminous red >> high temp
Dark green/blue >> low temp
Luminous green >> high pressure
Dark purple >> low pressure
Yellow >> high temp and high pressure
Luminous pink >> high temp and low pressure
Slightly darker luminous green >> low temp and high pressure
Dark blue >> low temp and low pressure

Makes deuterium oxide (DEUT) when mixed to WATR.

BUBW Carbonated Water

Description: "Carbonated water. Slowly releases CO2."

Spawn temp: +20.00 C \ 293.15 K

Releases CO2 when in contact with anything. The release of CO2 creates pressure, which then causes a large 'explosion' of BUBW. BUBW also spontaneously decomposes when left by itself. It is made when WATR is in contact with CO2.

BUBW has the same boiling and freezing points as water, see WATR for more information. ICE and SNOW formed from BUBW is of ctype BUBW.

BIZR Bizarre

Description: "Bizarre, contradicts the normal state changes. Paints other elements with it's deco color."

Spawn temp: +22.00 C \ 295.15 K

Contradicting 'normal' physics, this element solidifies at around +130 C, and evaporates around -170 C. When colored with Decoration layer colors, it will transfer it's color to other elements it touches. Bizarre will transform PHOT into ELEC.

PSTE Paste

Description: "Colloid, hardens under pressure."

Spawn temp: +20.00 C \ 293.15 K

Turns into solid PSTS at about +0.30 pressure. Becomes BRCK at around +480 C.

GEL Gel

Description: "Gel. A liquid with variable viscosity and heat conductivity."

Spawn temp: +20.00 C \ 293.15 K

Added in 75.0, GEL can absorb WATR. While absorbing WATR, it becomes darker and less viscous and its heat conductivity increases. If in contact with SPNG (sponge), water passes from GEL to SPNG. When GEL touches PSTE it will drain the water from the PSTE and the PSTE becomes CLST. If a gas touches the surface, then it will be randomly pulled across it and deposited somewhere else, useful in liquid/gas separation. Also appears to "stick" to gases.

SOAP Soap

Description: "Soap. Creates bubbles, Washes off deco color, and cures virus."

Spawn temp: +20.00 C \ 293.15 K

Creates bubbles at about +0.50 pressure, the bubbles have the same color as the soap. Removes decoration. Will remove virus, and turns virus back into what it was originally.

Is quite dense, but adheres to OIL in a binary interaction. Because of this, SOAP put into a mixture of OIL and a denser fluid will adhere to the OIL instead of completely going to the bottom.

Bubbles will freeze at lower temperatures.

MERC Mercury

Description: "Mercury. Volume changes with temperature, conductive."

Spawn temp: +22.00 C \ 295.15 K

Mercury is a liquid that conducts electricity. When heated up, this liquid expands, and vice versa. Does not kill STKM. One of the heaviest liquids, it can even sink below some lighter elements like DUST. It is almost indestructible since it can't burn or vaporize, but certain elements such as BOMB will cause damage. Mercury set to very high temperature (like ≥7000ºC) can make it very annoying to destroy, as it can expand faster than it is being destroyed.

VIRS Virus

Description: "Virus. Turns everything it touches into virus."

Spawn temp: +72.00 C \ 344.15 K

Will turn almost every element into more VIRS. VIRS has three states which depend on temperature only: solid, VRSS, liquid VIRS and gaseous VRSG. VIRS is highly flammable, but only to PLSM, to prevent random burning as FIRE or LAVA gets infected. The cure for VIRS is SOAP, this will make all VIRS turn back into what it was. VIRS decays to nothing after a while, but PROT (protons) stop this process from occuring if they pass through the VIRS in any state.

Elements that are not 'infected' by VIRS are the energy-type elements (GRVT (gravitons), PROT, ELEC (electrons), PHOT (photons) and NEUT (neutrons)), SING (singularity), ATMR (antimatter), and DMND (diamond).