Elements:Liquids
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Fluids of different densities, all have different properties. Different liquids may freeze, evaporate, melt, combust and/or conduct.
Contents
Water
Description: "Conducts electricity, freezes, and extinguishes fires."
Temp: 22.00
Product of distilled water and most powders and liquids, also conducts but at a slow pace, with a longer period of time before it can conduct again.
WATR will set off RBDM and LRBD when they touch, and put out FIRE. It freezes into ICE and evaporates into steam. These state changes are affected by the surrounding pressure.
Oil
Description: "Flammable, turns into GAS at low pressure or high temperature. Can be formed with NEUT and NITR."
Temp: 22.00
Flammable liquid. With low pressure/heat, turns into GAS. Gas turns into oil when cooled/exposed to low pressure. Oil can also be formed with neutrons and Nitroglycerin.
Lava
Description: "Molten lava. Ignites Flammable Materials. Generated when metals and other materials melt, solidifies when cold."
Temp: 1522.00
Solidifies to molten material under the melting temperature of the material.
The following materials can become molten at high enough temperatures:
Most electronics (mostly wires melt, these don't melt: BTRY, INST, and WWLD), Most powders (some that don't melt: SNOW, BREL, ANAR, GRAV, FRZZ, BCOL, FSEP, YEST, and DUST), Glass, Breakable metal.
Lava, when spawned (such as when you draw lava on the screen, or with CLNE) cools into STNE. If you change the ctype with PROP or the console, you can come out with any type of LAVA like molten STKM, molten WATR, or molten FIRE. This is glitchy though, don't expect this behavior to always work in the future.
Acid
Description: "Dissolves almost everything."
Temp: 22.00
Dissolves many things. Some notable exceptions are:
Lava and explosives (it will just ignite), Elements in "special" and any other special element, Glass, Quartz and Broken Quartz, Diamond, and Gold.
Acid is also flammable, it burns when exposed to FIRE, electricity, or LAVA. It generates heat when dissolving things.
Distilled Water
Description: "Distilled water, does not conduct electricity."
Temp: 22.00
Product of cooling water vapor or introducing water to neutrons. Does not conduct electricity. PLNT will not grow from this.
Salt Water
Description: "Saltwater, conducts electricity, difficult to freeze."
Temp: 22.00
Product of Water + Salt. Saltwater freezes at around -40 degrees, and vaporizes at around 200 degrees. When it is heated, the water evaporates but leaves behind salt.
Saltwater also destroys PLNT and makes QRTZ grow slowly.
Molten Wax
Description: "Liquid Wax. Hardens into WAX at 45 degrees."
Temp: 50.00
Molten wax. It burns, and hardens into wax at around 45 degrees.
Liquid Nitrogen
Description: "Liquid Nitrogen. Very cold, disappears whenever it touches anything warmer."
Temp: -205.00
When transferring heat to a particle warmer than itself, dissipates and generates pressure. Liquid Nitrogen and Nitrogen Ice are often used as cooling mechanisms, because the liquid nitrogen disappears after it reaches a certain temperature.
Diesel
Description: "Liquid diesel. Explodes under high pressure and temperatures."
Temp: 22.00
Flammable liquid,lighter than water. Diesel has the same characteristics as NITR but ignites instead of exploding. Ignites over 50°C and with pressures over 5. Diesel will burn steadily (slower than oil) if a small amount of FIRE touches it.
Liquid Oxygen
Description: "Liquid Oxygen. Very cold. Reacts with fire."
Temp: -193.15
Liquid form of Oxygen (O2). Transforms into O2 approximatively over -170.00. Ignites quickly when sparked or in contact with fire. When ignited, it turns into 2000 degree plasma
Glow
Description: "Glow, Glows under pressure."
Temp: 42.00
Glows when exposed to high pressure. Changes color with temperature. When PHOT passes through GLOW, PHOT will receive the same color. However, with the temperature of PHOT being about 900 degrees, it's fairly tough to keep GLOW at the proper temperature. Glow also multiplies the photons that come into contact with it.
GLOW changes color under many different situations:
Gray >> nothing
Blue >> moving (like [METL])
Luminous red >> high temp
Dark green/blue >> low temp
Luminous green >> high pressure
Dark purple >> low pressure
Yellow >> high temp and high pressure
Luminous pink >> high temp and low pressure
Slightly darker luminous green >> low temp and high pressure
Dark blue >> low temp and low pressure
Makes deuterium oxide (DEUT) when mixed to water.
Carbonated Water
Description: "Carbonated water. Slowly releases CO2."
Temp: 20.00
Carbonated Water, releases CO2 when in contact with anything. The release of CO2 creates pressure, which then causes a large 'explosion' of water.
Bizarre
Description: "Bizarre, contradicts the normal state changes. Paints other elements with it's deco color."
Temp: 22.00
Contradicting 'normal' physics, this element solidifies at around 130 degrees, and evaporates around -170 degrees. When colored with Decoration layer colors, it will transfer it's color to other elements it touches. Bizarre will transform PHOT into ELEC.
Paste
Description: "Colloid, hardens under pressure."
Temp: 20.00
Turns into solid PSTS at about 0.30 pressure. Becomes BRCK at around 480 degrees.
Gel
Description: "Gel. A liquid with variable viscosity and heat conductivity."
Temp: 22.00
Added in 75.0, Gel can absorb water. While absorbing water, it becomes darker and less viscous and its heat conductivity increases. If in contact with sponge, water passes from gel to sponge. When gel touches PSTE it will drain the water from the PSTE and the PSTE becomes CLST. If a gas touches the surface, then it will be randomly pulled across it and deposited somewhere else, useful in liquid/gas separation. Also appears to "stick" to gases.
Soap
Description: "Soap. Creates bubbles. Washes off deco color."
Temp: 20.00
Creates bubbles at about 0.50 pressure, the bubbles have the same color as the soap. Removes decoration.
Bubbles will freeze at lower temperatures.
Virus
Description: "Virus. Turns everything it touches into virus."
Temp: 72.00
Will turn almost every element into more VIRS. Virus has three states which depend on temperature only: solid, VRSS, liquid VIRS and gaseous VRSG. virus is highly flammable, but now only to PLSM, to prevent random burning as FIRE or LAVA gets infected. The cure for virus is SOAP, this will make all VIRS turn back into what it was.
PROT travels over everything, and this includes all types of CLNE. So just make a large blob / line of CLNE and use VOID to cut it off and make it go in the direction you want.