Difference between revisions of "Elements:Liquids"
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"Soap. Creates bubbles. Washes off deco color." | "Soap. Creates bubbles. Washes off deco color." | ||
− | Spawn temp: +20.00 C | + | Spawn temp: +20.00 C \ 293.15 K |
Creates bubbles at about +0.50 pressure, the bubbles have the same color as the soap. Removes decoration. | Creates bubbles at about +0.50 pressure, the bubbles have the same color as the soap. Removes decoration. | ||
Bubbles will freeze at lower temperatures. | Bubbles will freeze at lower temperatures. | ||
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=== [[File:MERC.png|MERC]] [[Element:MERC|Mercury]] === | === [[File:MERC.png|MERC]] [[Element:MERC|Mercury]] === |
Revision as of 09:40, 22 January 2018
Language: | English • 한국어 • polski • русский • 中文 |
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Fluids of different densities, all have different properties. Different liquids may freeze, evaporate, melt, combust and/or conduct.
Where present, P denotes pressure, and T denotes temperature or temp. For temperature, C denotes degrees Celsius and K denotes Kelvin.
Contents
Water
Description: "Conducts electricity, freezes, and extinguishes fires."
Spawn temp: +22.00 C / 295.15 K.
WATR at temp of T degrees C, experiencing P pressure, will turn into WTRV, as follows: T ⩾ +99.86 + 2P . WATR experiencing any pressure P will turn into ICE or SNOW when WATR's temp T is ⩽ -0.01 degrees C, into ICE if P < +0.8, or SNOW if P ⩾ +0.8 .
Product of DSTW (distilled water, see below) and most powders and liquids, also conducts but at a slow pace, with a longer period of time before it can conduct again.
WATR will set off RBDM and LRBD when they touch, and put out FIRE. It freezes into ICE and evaporates into steam. These state changes are affected by the surrounding pressure.
Oil
Description: "Flammable, turns into GAS at low pressure or high temperature. Can be formed with NEUT and NITR."
Spawn temp: +22.00 C / 295.15 K
Flammable liquid. With low pressure/heat, turns into GAS. GAS can turn into OIL at certain conditons.
OIL turns into GAS, at a temp (temperature) T ≥ [+59.86 + 2P] C \ T ≥ [333.01 + 2P] K, at a pressure P ≤ +5.49. A pressure of +0.50 is immediately produced at the location of the OIL-GAS conversion.
OIL turns into self-pressurised OIL at T ≥ [59.86 + 2P] C \ T ≥ [333.01 + 2P] K, at P ≥ +5.50. The self-pressure value is +0.50 for every whole degree the temp is above [59.86 + 2P] C \ [333.01 + 2P] K. For example, if the temp is 4 C / 4 K above [59.86 + 2P], then the self-pressure is 4(+0.50) = +2.00.
OIL turns into self-pressurised OIL of P = +256.00, at P ≥ +5.50 and T ≥ +571.86 C \ T ≥ 845.01 K.
If self-pressurised OIL's pressure value drops to ≥0.50 below the equation self-pressure level (due to a lower surrounding pressure), then the pressure value returns to the equation level. This process repeats over and over, if the surrounding pressure is still below the OIL's pressure. This is seen by the OIL's self-pressure value oscillating quickly.
OIL cannot exist at P ≤ -166.51.
OIL can be formed with neutrons (NEUT) and Nitroglycerin (NITR) in contact with each other.
Lava
Description: "Molten lava. Ignites Flammable Materials. Generated when metals and other materials melt, solidifies when cold."
Spawn temp: +1522.00 C
LAVA turns into STNE, at a temp (temperature) T ≤ +699.84 C \ T ≤ 972.99 K.
The following materials can become molten at high enough temperatures: most electronics (mostly wires melt, these don't melt: BTRY, INST, and WWLD), most powders (some that don't melt: SNOW, BREL, ANAR, GRAV, FRZZ, BCOL, FSEP, YEST, and DUST), glass (GLAS), breakable metal (BMTL).
LAVA, when spawned (such as when you draw lava on the screen, or with CLNE) cools into STNE. If you change the ctype with PROP or the console, you can come out with any type of LAVA like molten STKM, molten WATR, or molten FIRE. This is glitchy though, don't expect this behavior to always work in the future.
Acid
Description: "Dissolves almost everything."
Spawn temp: +22.00 C
Dissolves many things. Some notable exceptions are: LAVA and explosives (it will just ignite), elements in "special" and any other special element, GLAS (glass), QRTZ (quartz) and PQRT (broken quartz), DMND (diamond), and GOLD.
ACID is also flammable, it burns when exposed to FIRE, SPRK (electricity), or LAVA. It generates heat when dissolving things.
Has extra effect on TTAN (titanium).
Distilled Water
Description: "Distilled water, does not conduct electricity."
Spawn temp: +22.00 C
Product of cooling WTRV (water vapor), or introducing water to NEUT (neutrons). Does not conduct electricity. PLNT will not grow from this. Does not cause IRON to rust, undergoes electrolysis (seperates into HYGN (hydrogen) and OXYG (oxygen)) when in contact with sparked IRON.
DSTW has the same boiling and freezing points as water, see WATR for more information.
Salt Water
Description: "Saltwater, conducts electricity, difficult to freeze."
Spawn temp: +22.00 C
Product of WATR and SALT. SLTW freezes at a temp below -20.00 C, and vaporizes at +109.86 C, at zero pressure. When it is heated enough, the SLTW evaporates and may leave behind SALT or WTRV.
SLTW at temp of T degrees C, experiencing P pressure, will turn into WTRV, as follows: T ⩾ +109.86 + 2P . SLTW experiencing any pressure P will turn into ICE (ctype SLTW) or SNOW when T is ⩽ -20.01 degrees C, into ICE (ctype SLTW) if P < +0.8, or SNOW if P ⩾ +0.8 .
SLTW also destroys PLNT and makes QRTZ grow slowly.
Molten Wax
Description: "Liquid Wax. Hardens into WAX at 45 degrees."
Spawn temp: +50.00 C
Molten wax. It burns, and hardens into wax at a temp of around 45 C.
Liquid Nitrogen
Description: "Liquid Nitrogen. Very cold, disappears whenever it touches anything warmer."
Spawn temp: -205.00 C
When transferring heat to a particle warmer than itself, dissipates and generates pressure. LN2 and NICE (nitrogen ice) are often used as cooling mechanisms, because the liquid nitrogen disappears after it reaches a certain temperature.
Diesel
Description: "Liquid diesel. Explodes under high pressure and temperatures."
Spawn temp: +22.00 C
Flammable liquid, lighter than WATR. DESL has the same characteristics as NITR but ignites instead of exploding. Ignites over +50 C and with pressures over +5. DESL will burn steadily (slower than OIL) if a small amount of FIRE touches it. It will also burn with a lot of SMKE
Liquid Oxygen
Description: "Liquid Oxygen. Very cold. Reacts with fire."
Spawn temp: -193.15 C
Liquid form of OXYG (oxygen). Transforms into O2 approximatively over -170.00 C. Ignites quickly when sparked or in contact with FIRE. When ignited, it turns into +2000 C plasma
Glow
Description: "Glow, Glows under pressure."
Spawn temp: +42.00 C
Glows when exposed to high pressure. Changes color with temperature. When PHOT passes through GLOW, PHOT will receive the same color. However, with the temperature of PHOT being about +900 C, it's fairly tough to keep GLOW at the proper temp. Glow also multiplies the number of PHOTs (photons) that come into contact with it.
GLOW changes color under many different situations:
Gray >> nothing
Blue >> moving (like [METL])
Luminous red >> high temp
Dark green/blue >> low temp
Luminous green >> high pressure
Dark purple >> low pressure
Yellow >> high temp and high pressure
Luminous pink >> high temp and low pressure
Slightly darker luminous green >> low temp and high pressure
Dark blue >> low temp and low pressure
Makes deuterium oxide (DEUT) when mixed to WATR.
Carbonated Water
Description: "Carbonated water. Slowly releases CO2."
Spawn temp: +20.00 C
Releases CO2 when in contact with anything. The release of CO2 creates pressure, which then causes a large 'explosion' of BUBW. BUBW also spontaneously decomposes when left by itself.
BUBW has the same boiling and freezing points as water, see WATR for more information. ICE and SNOW formed from BUBW is of ctype BUBW.
Bizarre
Description: "Bizarre, contradicts the normal state changes. Paints other elements with it's deco color."
Spawn temp: +22.00 C
Contradicting 'normal' physics, this element solidifies at around +130 C, and evaporates around -170 C. When colored with Decoration layer colors, it will transfer it's color to other elements it touches. Bizarre will transform PHOT into ELEC.
Paste
Description: "Colloid, hardens under pressure."
Spawn temp: +20.00 C
Turns into solid PSTS at about +0.30 pressure. Becomes BRCK at around +480 C.
Gel
Description: "Gel. A liquid with variable viscosity and heat conductivity."
Spawn temp: +22.00 C
Added in 75.0, GEL can absorb WATR. While absorbing WATR, it becomes darker and less viscous and its heat conductivity increases. If in contact with SPNG (sponge), water passes from GEL to SPNG. When GEL touches PSTE it will drain the water from the PSTE and the PSTE becomes CLST. If a gas touches the surface, then it will be randomly pulled across it and deposited somewhere else, useful in liquid/gas separation. Also appears to "stick" to gases.
Soap
Description: "Soap. Creates bubbles. Washes off deco color."
Spawn temp: +20.00 C \ 293.15 K
Creates bubbles at about +0.50 pressure, the bubbles have the same color as the soap. Removes decoration.
Bubbles will freeze at lower temperatures.
Mercury
Description: "Mercury. Volume changes with temperature, conductive."
Spawn temp: +22.00 C \ 295.15 K
Mercury is a liquid that conducts electricity. When heated up, this liquid expands, and vice versa. Does not kill STKM. One of the heaviest liquids, it can even sink below some lighter elements like DUST. It is almost indestructible since it can't catch burn or vaporize., but certain elements such as BOMB will cause damage. Mercury set to very high temperature (like ≥7000ºC) can make it very annoying to destroy, as it can expand faster than it is being destroyed.
Virus
Description: "Virus. Turns everything it touches into virus."
Spawn temp: +72.00 C \ 344.15 K
Will turn almost every element into more VIRS. VIRS has three states which depend on temperature only: solid, VRSS, liquid VIRS and gaseous VRSG. VIRS is highly flammable, but only to PLSM, to prevent random burning as FIRE or LAVA gets infected. The cure for VIRS is SOAP, this will make all VIRS turn back into what it was. VIRS decays to nothing after a while, but PROT (protons) stop this process from occuring if they pass through the VIRS in any state.
Elements that are not 'infected' by VIRS are the energy-type elements (GRVT (gravitons), PROT, ELEC (electrons), PHOT (photons) and NEUT (neutrons)), SING (singularity), ATMR (antimatter), and DMND (diamond).