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  • *Online save comment/ vote notifications. *Load random saves when searching for new ideas with the random save loader.
    33 KB (4,712 words) - 10:33, 17 January 2024
  • | This save shows off how {{Material|mat=QRTZ}} can be made to conduct electricity usin | {{ save | id=1298676 }}
    3 KB (442 words) - 01:06, 30 December 2022
  • ...with either vim or nano, enter your commit message at the top of the file, save, then exit.
    5 KB (880 words) - 15:31, 25 July 2017
  • ...w for the part where we actually code what the element does. Make sure to save powder.h.
    19 KB (1,589 words) - 13:50, 27 June 2019
  • | FP || front page. This is the first page you see when you open the save browser, with new saves coming on and going off every day. It is picked aut ...nd of a save's URL. You can get this in game by clicking the box below the save preview ||
    2 KB (424 words) - 20:57, 13 October 2013
  • | S || Save stamp (+ Ctrl when STK2 is out) | P || Save screenshot to .png
    5 KB (746 words) - 01:44, 6 October 2023
  • ...ng like an engine on dimagord's city, or a logo maker on Cracker's Pokemon save. It's kinda like someone going to your homework while you're working on it Beta versions are glitchy, and you cannot open a beta save from the main version.
    2 KB (334 words) - 22:44, 17 June 2018
  • ...so they are usings stamps. What when they want publish creation, but can't save? They're making stamps from creation, upload it to Web and put link.
    1,006 bytes (172 words) - 14:43, 28 August 2012
  • Powder Toy save URLs will automatically display a description. For example, https://powdert ''Save is "Destroyable city 5 (wth metro)" by "dima-gord"''
    15 KB (2,496 words) - 11:33, 14 March 2022
  • ...u will see a bit of text that says "-lua5.1", remove the 5.1 from this and save the file.
    6 KB (993 words) - 01:38, 24 August 2014
  • ...coder on the right to specify the position and Read/Write. It uses SWCH to save the bits and is split up into blocks of 4 bits therefor one byte is four bi
    5 KB (841 words) - 19:47, 28 September 2011
  • ...saves online, or if you want to make backups of your online saves, you can save them locally. ...ally on your computer by holding down '''Ctrl''', and clicking the open or save buttons in the bottom left of the window (these are highlighted in white wh
    6 KB (1,090 words) - 15:19, 18 December 2023
  • Would turn every particle in the save to metal. ...Would turn every particle of metal in the save to water. And so on.
    12 KB (2,157 words) - 22:51, 28 December 2023
  • 2 KB (354 words) - 19:35, 8 December 2023
  • | parts[<sup>2</sup>].flags || Rarely used; doesn't save.
    3 KB (626 words) - 01:12, 30 December 2022
  • * Go to 'File' -> 'Save as AVI...': * Press 'Save' and wait until the rendering is done:
    5 KB (613 words) - 19:47, 28 September 2011
  • ...nd S spawn particles. When it's on the screen, you have to use CTRL + s to save, CTRL + d to activate debug mode, and Ctrl + w to switch gravity modes.
    8 KB (1,300 words) - 11:41, 14 March 2022
  • For linking to other saves, type <code>{c:(Save ID)|(Display text)}</code> to link. For linking to a save search, type <code>{s:(Search Text)|(Display Text)}</code>. For example,
    6 KB (1,042 words) - 21:55, 24 February 2024
  • The following save shows a functional AND gate (along with other gates) made in Powder Toy. The following save shows a functional OR gate (along with other gates) made in Powder Toy.
    22 KB (4,040 words) - 19:35, 4 October 2020
  • ...s). "Render" reflects your changes in the font editor program itself, and "Save" saves your changes into <code>font.bz2</code>. On the bottom left there is Once you're done with editing the font press "Save" and exit. This will update <code>font.bz2</code> so next time you compile
    3 KB (448 words) - 15:19, 16 May 2023

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