Official Game Feedback

  • jacob1
    19th Feb 2019 Developer 1 Permalink
    New snapshot out which fixes some issues with fullscreen: https://starcatcher.us/TPT/

    If you are having problems, please download and test this new version.

    Fullscreen is no longer blurry for me. It also will recreate the window when changing certain settings, just to make sure the TPT window is in a more valid state. I was noticing some problems where it put fullscreen on the wrong monitor though, and another issue where it minimized TPT when enabling fullscreen, making me click it to bring it back up. (This is on Linux).
    I no longer recommend using "Change Resolution". The new integer scaling option is enabled by default, and this should be used instead.


    I would like some feedback on the integer scaling option though. Should it affect resizable window? This would mean that when resizing the TPT window, instead of resizing the graphics, it will just put a black border around TPT. You could then do something like maximize the TPT window, you'd see TPT in the middle and the borders on the edges.
    Currently, you can maximize and it just stretches the window.
  • Cracker1000
    19th Feb 2019 Member 1 Permalink

    @jacob1 (View Post)

     Ok i tried the  new integer scaling option in snapshot.

    Firstly it looks great.Although the straight lines are still very slightly wavy but it's much more managable now.

    Also i don't know why would you suggest not using change reso option, the screen appears too small like a little window surrounded by extra large black borders (see the screenshot i shared ) if change reso is left unchecked and integer scaling is used.

    The menus are less cut from sides now.

     

    Other than that everything is working fine now after using the integer scaling.

    Edited 3 times by cracker1000. Last: 19th Feb 2019
  • jacob1
    19th Feb 2019 Developer 0 Permalink
    @cracker1000 (View Post)
    Good to know. I will release a new version soon with that option. I'm still considering how to handle it. I was thinking of removing the "change resolution" option, but you say it's necessary, so I will keep it (for me it doesn't have much effect)
  • NF
    19th Feb 2019 Member 0 Permalink

    @jacob1 (View Post)

     The menu doesn't vibrate for me and cracker1000, other than that everything is working fine.

  • Cracker1000
    19th Feb 2019 Member 1 Permalink

    @NUCLEAR_FOX (View Post)

     It's supposed to vibrate in Android port lol.It won't vibrate your pc :P

  • NF
    19th Feb 2019 Member 1 Permalink

    @cracker1000 (View Post)

     I am on a Android port, lol.

    Edited once by NUCLEAR_FOX. Last: 19th Feb 2019
  • jacob2
    19th Feb 2019 Member 0 Permalink
    Version 94.1: TPT will now pulse your fan at max speed to make your computer vibrate when clicking on menusections in the PC version.
  • NF
    19th Feb 2019 Member 0 Permalink

    @jacob2 (View Post)

     *Jolly good update lad, I must say my computer over heated, and the black screen is my favorite game!* 

    On topic: So is this bug about the menu, that it doesn't vibrate?

    Edited 2 times by NUCLEAR_FOX. Last: 19th Feb 2019
  • edik21
    19th Feb 2019 Member 0 Permalink

    so ] and = keybinds dont work on non american keyboard and  ctrl+c,ctrl+x and crtl +v are not working at all

  • jacob2
    19th Feb 2019 Member 0 Permalink
    @edik21 (View Post)
    What keyboard layout do you use? The new version expects to see actual 'c" / 'v' presses, so if you use a layout with another character set like Cyrillic, it doesn't work. I will probably fix this for the next version, but I still need to decide how much customability to put in.

    ] Increases cursor size and = resets pressure on the en-US layout. These same characters should do the same on your layout, but possibly in a different position.
    Edited once by jacob2. Last: 19th Feb 2019
Locked by jacob1: new thread - https://tpt.io/.318422