Official Game Feedback

  • NF
    18th Feb 2019 Member 3 Permalink

    @Paulo_fofis (View Post)

     What do you mean by sound/noise?

    Edited once by NUCLEAR_FOX. Last: 18th Feb 2019
  • Paulo_fofis
    18th Feb 2019 Member 1 Permalink

    In cell phone.

    Is hard to explain

    Edited once by Paulo_fofis. Last: 18th Feb 2019
  • jacob1
    18th Feb 2019 Developer 1 Permalink
    I didn't add any sound, but I did make it vibrate when you scroll through menusections.
  • Paulo_fofis
    18th Feb 2019 Member 0 Permalink

    @jacob1 (View Post)

     a sound was added at the time of "turning the drum, to choose the elements"

  • jacob1
    18th Feb 2019 Developer 0 Permalink
    @Paulo_fofis (View Post)
    Yes, that is what I added :)

    Do you like it? It feels nice on my phone.
  • ssccsscc
    18th Feb 2019 Member 0 Permalink

    Is it supposed that right mouse button have number 3 instead of 4 in lua events? (In jacob1`s mod its still 4)

  • Paulo_fofis
    18th Feb 2019 Member 0 Permalink

    @jacob1 (View Post)

     if I liked ???.

    I loved the whole game has no sound just vibrations. "You did not see how stunned I was"

  • Cracker1000
    18th Feb 2019 Member 0 Permalink

    @jacob1 (View Post)

     There are still some bugs worth mentioning here,

    1)The element selection menu still gets cut from sides when change reso is selected.

    2) Statis wall doesnot affect GOL elements.

    3)Sdl2 cursor still appears biggger than normal when in change reso mode.

    4)Average FPS is slightly affected when* change reso is left unchecked.

    5)Text and elements appear blurry in normal mode.

    6)Straight lines are rendered in a wavy fashion (probably due to streching).

    7)Not sure about this one,2X scale mode is not available on resolutions higher than 1280X1024.

    8)TO be added...

    Edited 2 times by cracker1000. Last: 18th Feb 2019
  • jacob1
    18th Feb 2019 Developer 0 Permalink
    @ssccsscc (View Post)
    Correct. left mouse is 1, middle is 2, right is 3. My mouse also has buttons 4 and 5. The old way didn't make any sense.
    I did finally document the new api, and a few quirks / changes like that: https://powdertoy.co.uk/Wiki/W/Lua_API:Event.html
    Right click still being 4 in my mod is a bug. I will update my mod within a week to fix it.

    @cracker1000 (View Post)
    1) Can't reproduce. What is your original monitor resolution? Maybe it doesn't happen for me because my resolution is 1920x1080 and that size isn't affected.
    2) Yeah I'll fix that eventually
    3) I basically said I wouldn't fix that earlier. It's possible I'll change my mind, sdl1 forced it's own cursor, but in sdl2 I have to create one myself if I want to fix it.
    4) Not really a bug. Change Resolution mode will always be faster.
    5) Not much I can do about it. This is a pixelated game, it's not meant to be stretched. Although there is one potential solution you could check for me. Download my mod, go into options, and press up up down down left right left right. A new option will appear. Maybe play around with that? Changes the blurriness mode to be a different kind of blurry. You might need to restart the game for changes to this option to take effect. (Or, toggle "resizable window" when fullscreen is disabled and it takes effect immediately)
    6) Same as above
    7) Whatever your monitor resolution is probably just doesn't support double scale mode
  • weetreat
    18th Feb 2019 Member 0 Permalink

    So i clicked on change resolution and then fullscreen then ok after that it black screened and locked up my pc had to hard reset im at 2560 x 1440 the 1920 x 1080 res messes up my monitor 

    Edited once by weetreat. Last: 18th Feb 2019
Locked by jacob1: new thread - https://tpt.io/.318422