Elements:Powered materials
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Powered Materials
Implemented in v49.0, Powered Materials are substances that require energy to function. Not to be mistaken with Electronics, which create/transmit/modify electricity. Powered Materials only absorb electricity (except for DLAY).
Liquid Crystal
Description: "Liquid Crystal. Changes color when charged. (PSCN charges, NSCN discharges)"
Color: Grey
Temp: 22.00
The color change is normally from a dark grey to a light grey, but the color can now be changed with the decoration layer.
Allows Photons to pass through slowly when charged. Liquid Crystal will turn into Broken Glass at extremely high temperatures.
Powered Clone
Description: "Solid. When activated, duplicates any particles it touches."
Color: Yellow
Temp: 22.00
Does exactly what it says in the description: copies particles. Activated by PSCN, deactivated by NSCN. When it's on, it will start cloning anything that touches it. You can also draw over it with the brush to manually set what it clones. For a more advanced way, set it's ctype property with PROP or the console
Heat Switch
Description: "Heat switch. Conducts Heat only when activated."
Color: Red
Temp: 22.00
Indestructible. Only conducts heat when charged. Charge with PSCN, discharge with NSCN.
Delay
Description: "Conduts with temperature-dependent delay. (Use heat/cool)"
Color: Purple
Temp: 4.00
Indestructible, delays spark based on temperature (One degree equals one frame, the hotter it is, the more the spark is delayed), use HEAT/COOL to change temperature. See DLAY element tutorial for more information
Store
Description: "Solid. Stores a single particle, releases when charged with PSCN, also passed to PIPE."
Color: Teal
Temp: 22.00
Stores a single particle when it falls into the STOR, releases the particle when charged with PSCN. If it has a set ctype, it will only store the element that its ctype is set to. You can set it's ctype yourself by drawing over it with the brush.
Powered Void
Description: "Solid. When activated, destroys entering particles."
Color: Red
Temp: 22.00
When activated with PSCN, drains away particles like VOID. Deactivate with NSCN. If you set it's ctype, it will only eat that type of particle. if it's tmp is 1, it will only not eat that type of particle.
Pressure Pump
Description: "Changes pressure to its temp when activated. (Use heat/cool)"
Color: Blue
Temp: 0.00
Indestructible, changes pressure to its temperature when receives spark from PSCN, stops changing pressure when receives spark from NSCN.
It does not exchange heat with other particles, use HEAT/COOL to change its temperature. It is in an 'activated' state when placed.
Breakable Powered Clone
Description: "Powered breakable clone."
Color: Orange
Temp: 22.00
Duplicates any particle it touches when activated (PSCN on, NSCN off), dissipates under pressure like BCLN.
Gravity pump
Description: "Changes gravity to its temp when activated. (Use heat/cool)"
Color: Teal
Temp: 0.00
Indestructible, changes Newtonian Gravity To its temperature upon receiving spark from PSCN. Powers off with NSCN.
No heat exchange with other particles, use HEAT/COOL to change its temperature. Heating it up will cause it to increase gravity, pulling other particles in. When it's cooled, it creates a ngative gravity field, pushing other particles away.
Only works when Newtonian gravity is enabled in the menu.
Powered Pipe
Description: "Powered version of PIPE, use PSCN/NSCN to activate/deactivate."
Color: Grey
Temp: 0.00
PPIP works exactly like PIPE, but with a few additions. When sparked with NSCN, the PIPE stops moving things. Sparking it with PSCN will reactivate it, and everything inside will continue. If it is sparked with INST, it will reverse direction. PPIP sometimes gets clogged when its direction is reversed. When activated, the BRCK surrounding is blue and glows in fancy display mode.
Read the tutorial for more information (and pictures) Tutorial on how to use PIPE