Difference between revisions of "Element:WATR"

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(Update infobox, copy description from Elements:Liquids)
(fully rewritten)
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WATR at temp of T degrees C, experiencing P pressure, will turn into WTRV, as follows: T ⩾ 99.86 + 2P .
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WATR represents the water in real life. It will boil into {{Material | WTRV}} at temperatures above 99.85°C and freeze into {{Material | ICE}} at temperatures below 0°C. The ICE may immediately turn into {{Material | SNOW}} under enough pressure, which can also affect temperatures (lower pressure makes water more prone to evaporate, for example). Water vapor, when immediately cooled to temperatures below 0°C, will skip the liquid phase and turn into {{Material | RIME}}.
WATR experiencing any pressure P will turn into ICE or SNOW when WATR's temp T is ⩽ -0.01 degrees C, into ICE if P < 0.8, or SNOW if P ⩾ 0.8 .
 
  
Product of distilled water (DSTW) and most powders and liquids, also conducts but at a slow pace, with a longer period of time before it can conduct again.
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Water has several different variants: {{Material | BUBW}}, {{Material | SLTW}} (WATR combined with salt), {{Material | FRZW}} and {{Material | DSTW}}.
  
WATR will set off [[Element:RBDM|RBDM]] and [[Element:LRBD|LRBD]] when they touch, and put out [[Element:FIRE|FIRE]]. It freezes into [[Element:ICE|ICE]] and evaporates into [[Element:WTRV|steam]]. These state changes are affected by the surrounding pressure.
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Water conducts electricity, but does so slower than most other conductors. It also takes longer for water to be able to conduct electricity again. SLTW conducts slightly faster, DSTW not at all.
  
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DSTW will turn into WATR if other WATR is nearby. Similarly WATR will turn into SLTW if some is nearby.
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WATR will extinguish {{Material | FIRE}}, and set off {{Material | RBDM}} and {{Material | LRBD}}. It will turn into DSTW when bombarded with neutrons.
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== Reactions ==
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WATR causes some reactions when combined with other materials:
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* {{MaterialBtn | WATR}} + {{MaterialBtn | FIRE}} -> {{MaterialBtn | WATR}} + {{MaterialBtn | SMKE}} (the fire is extinguished, it is common for the water to evaporate into {{Material | WTRV}})
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* {{MaterialBtn | WATR}} + {{MaterialBtn | RBDM}} -> {{MaterialBtn | WATR}} + {{MaterialBtn | FIRE}} + pressure (RBDM explodes)
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* {{MaterialBtn | WATR}} + {{MaterialBtn | LRBD}} -> {{MaterialBtn | WATR}} + {{MaterialBtn | FIRE}} + pressure (LRBD explodes)
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* {{MaterialBtn | WATR}} + {{MaterialBtn | IRON}} -> {{MaterialBtn | WATR}} + {{MaterialBtn | BMTL}} / {{MaterialBtn | BRMT}} (iron corrodes: reaction is inhibited by {{Material | GOLD}})
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* {{MaterialBtn | WATR}} + {{MaterialBtn | CLST}} -> {{MaterialBtn | PSTE}}
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* {{MaterialBtn | WATR}} + {{MaterialBtn | GLOW}} -> {{MaterialBtn | DEUT}}
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* {{MaterialBtn | WATR}} + {{MaterialBtn | IRON}} + {{MaterialBtn | SPRK}} -> {{MaterialBtn | HYGN}} + {{MaterialBtn | OXYG}}
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* {{MaterialBtn | WATR}} + {{MaterialBtn | ELEC}} -> {{MaterialBtn | HYGN}} + {{MaterialBtn | OXYG}}
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* {{MaterialBtn | WATR}} + {{MaterialBtn | SPNG}} -> {{MaterialBtn | SPNG}} (SPNG absorbs the WATR)
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* {{MaterialBtn | WATR}} + {{MaterialBtn | GEL}} -> {{MaterialBtn | GEL}} (GEL absorbs the WATR)
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=== Water variants ===
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* {{MaterialBtn | WATR}} + {{MaterialBtn | SALT}} -> {{MaterialBtn | SLTW}}
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* {{MaterialBtn | WATR}} + {{MaterialBtn | NEUT}} -> {{MaterialBtn | DSTW}}
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* {{MaterialBtn | WATR}} + {{MaterialBtn | CO2}} -> {{MaterialBtn | BUBW}}
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* {{MaterialBtn | WATR}} + {{MaterialBtn | FRZZ}} -> {{MaterialBtn | FRZW}}
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* {{MaterialBtn | WATR}} + {{MaterialBtn | DSTW}} -> {{MaterialBtn | WATR}} (the DSTW slowly turns into WATR)
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* {{MaterialBtn | WATR}} + {{MaterialBtn | SLTW}} -> {{MaterialBtn | SLTW}} (the WATR very slowly turns into SLTW)
  
 
{{Languages}}
 
{{Languages}}
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[[Category:Elements]]
 
[[Category:Elements]]
 
[[Category:Liquids]]
 
[[Category:Liquids]]
[[Category:Work in progress]]
 

Revision as of 20:10, 29 December 2014

WATR.png Water
WaterSticky.gif
Conducts electricity, freezes, and extinguishes fires.
Properties
Section Liquids
Spawn temperature 20°C
Heat Conductivity 11.6%
Relative weight 30
Gravity 0.1
Acid dissolve rate 2%
Flammability 0
State Liquid
Transitions
Low temperature ICE.png below 0°C
High temperature WTRV.png above 99.85°C
Misc properties
Conducts electricity (SPRK)
Allows neutrons to pass through
Source code


WATR represents the water in real life. It will boil into WTRV at temperatures above 99.85°C and freeze into ICE at temperatures below 0°C. The ICE may immediately turn into SNOW under enough pressure, which can also affect temperatures (lower pressure makes water more prone to evaporate, for example). Water vapor, when immediately cooled to temperatures below 0°C, will skip the liquid phase and turn into RIME.

Water has several different variants: BUBW, SLTW (WATR combined with salt), FRZW and DSTW.

Water conducts electricity, but does so slower than most other conductors. It also takes longer for water to be able to conduct electricity again. SLTW conducts slightly faster, DSTW not at all.

DSTW will turn into WATR if other WATR is nearby. Similarly WATR will turn into SLTW if some is nearby.

WATR will extinguish FIRE, and set off RBDM and LRBD. It will turn into DSTW when bombarded with neutrons.

Reactions

WATR causes some reactions when combined with other materials:

  • WATR.png + FIRE.png -> WATR.png + SMKE.png (the fire is extinguished, it is common for the water to evaporate into WTRV)
  • WATR.png + RBDM.png -> WATR.png + FIRE.png + pressure (RBDM explodes)
  • WATR.png + LRBD.png -> WATR.png + FIRE.png + pressure (LRBD explodes)
  • WATR.png + IRON.png -> WATR.png + BMTL.png / BRMT.png (iron corrodes: reaction is inhibited by GOLD)
  • WATR.png + CLST.png -> PSTE.png
  • WATR.png + GLOW.png -> DEUT.png
  • WATR.png + IRON.png + SPRK.png -> HYGN.png + OXYG.png
  • WATR.png + ELEC.png -> HYGN.png + OXYG.png
  • WATR.png + SPNG.png -> SPNG.png (SPNG absorbs the WATR)
  • WATR.png + GEL.png -> GEL.png (GEL absorbs the WATR)

Water variants

  • WATR.png + SALT.png -> SLTW.png
  • WATR.png + NEUT.png -> DSTW.png
  • WATR.png + CO2.png -> BUBW.png
  • WATR.png + FRZZ.png -> FRZW.png
  • WATR.png + DSTW.png -> WATR.png (the DSTW slowly turns into WATR)
  • WATR.png + SLTW.png -> SLTW.png (the WATR very slowly turns into SLTW)
Language: [[::Element:WATR|English]]