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  • | icon = PHOT.png | name = PHOT
    10 KB (1,337 words) - 21:41, 28 April 2024

Page text matches

  • {{MaterialBtn|PHOT}}
    11 KB (1,431 words) - 20:11, 15 April 2024
  • * <code>tpt.DEBUG_SURFNORM</code>: Turn on PHOT surface normal graphics during reflection / refraction
    27 KB (4,178 words) - 21:01, 10 March 2024
  • ...tter, destroys the majority of particles and creates a vacuum. May release PHOT --- Added in v43 BETA
    33 KB (4,712 words) - 10:33, 17 January 2024
  • |31||PHOT||Energy||none||none||0||-1||251
    10 KB (1,049 words) - 01:04, 7 December 2023
  • Photons ({{Material|PHOT}}) can pass through QRTZ, but are scattered in random directions. White pho
    3 KB (442 words) - 01:06, 30 December 2022
  • Some elements start off with certain properties by default, for example PHOT gets a .life value of 680. Note that this doesn't allow random properties, for example, PHOT starts with a random vx and vy. To set dynamic properties per particle, you
    11 KB (1,896 words) - 11:33, 14 March 2022
  • * Photon (PHOT) = Photonen
    6 KB (717 words) - 19:12, 16 December 2014
  • Allows [[Element:PHOT| Photons]] to pass through slowly when charged. Liquid Crystal will turn in ...pass trough activated Liquid Crystal the Protons will turn into [[Element:PHOT| Photons]].
    5 KB (839 words) - 11:34, 14 March 2022
  • [[File:PHOT.png|PHOT]] [[Element:PHOT|Photons]]
    12 KB (1,555 words) - 10:12, 25 March 2023
  • |251 || {{MaterialBtn|PHOT}}
    6 KB (658 words) - 15:21, 27 November 2023
  • [[Element:PHOT| Using PHOT]]
    553 bytes (66 words) - 18:37, 21 December 2023
  • {{MaterialBtn|PHOT}} + {{MaterialBtn|GPMP}} → {{MaterialBtn|GRVT}}
    1 KB (145 words) - 17:17, 31 March 2024
  • | icon = PHOT.png | name = PHOT
    10 KB (1,337 words) - 21:41, 28 April 2024
  • ...idea behind it is very simple. First, you make a pixel of clone and select PHOT from the menu, and then click on the pixel of clone.
    2 KB (323 words) - 10:37, 18 October 2013
  • ...and therefore, the larger the gravity. Primarily, these are used to bend PHOT and NEUT (Light and Radiation, respectively.)
    1 KB (182 words) - 01:55, 14 July 2016
  • === {{MaterialBtn|PHOT}} [[Element:PHOT|Photons]] === The colors of PHOT can be changed when passing through FILT. PHOT wavelengths can be split with a prism of glass.<br>
    16 KB (2,593 words) - 22:31, 14 April 2024
  • * {{MaterialBtn | PHOT}} &rarr; {{MaterialBtn | NEUT}} - when passing through unpressurised INVS Finally, INVS can be used as a photon gun cap that turns any {{Material | PHOT}} passing through into {{Material | NEUT}}. It can be used to make neutron
    2 KB (346 words) - 04:53, 26 December 2022
  • * Color (PHOT, FILT, FWRK, GLOW, BRAY): ctype is used to store various bits of informatio 0: "set" mode (default): FILT's spectrum is copied into PHOT particles that pass through it
    12 KB (2,157 words) - 22:51, 28 December 2023
  • | sim->photons[y][x] || Photon-map. This works exactly like pmap, but only PHOT, NEUT, ELEC, and PROT are stored here (any particle with TYPE_ENERGY)
    3 KB (626 words) - 01:12, 30 December 2022
  • | PHOT | 251 |
    2 KB (197 words) - 19:47, 28 September 2011

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