You can find the previous versions of the game under "Older" after clicking the "Other Platforms" link on the download page.
v97.0 builds can be found here: https://powdertoy.co.uk/Download/Build.html?ID=352 You'll have to figure out which download is for your platform though, it's likely just powder.zip you want.
If you are having performance issues with the latest build, it would be good to know what hardware and operating system you're running on.
I'm not the original poster, but I would like to chime in that I also see a massive reported FPS drop in v98.0 (I say "reported" FPS drop because I have not evaluated FPS independently of the reported number - if the old or new displayed number is wrong, I wouldn't know ¯\_(-_-)_/¯).
On a simple case airflow model made more intensive through liberal application of streamers, I get an FPS of about 44 on v0.97 and about 25 on v0.98 - this is apples to apples, identical simulations, just different Powder Toy versions. Resting FPS (before activating fans) is at the cap of 60 in both cases.
A snapshot to give an idea of what we're working with. Basically a couple of fans and a bunch of streamers.
Windows 11, CPU is an AMD 7800x3D. Further details at https://pcpartpicker.com/b/pmhtt6
I suspect there has been a tighter limit placed on CPU usage. v0.97 used enough CPU to raise the temperature and increase fan speed. Not maxed out, but noticeable. v0.98 barely uses any CPU and never causes my CPU fans to speed up. A 7800x3D should have no problem running this model at 60 FPS for either version, so clearly something is limiting usage and it seems that limit has been tightened with the new version.
In short, the performance issues of v0.98 are not a result of the hardware struggling to run the software, but rather appear to be the software not making good use of the hardware, more so than v0.97
@LBPHacker thanks for that! I can happily confirm the mingw executable gives performance approximately on par with v0.97, as I'm getting 47 FPS on my above simulation with powder-v98.0.363-x86_64-windows-mingw.exe. I would recommend making that version the one that available on the main site download page.
So, that addresses the specific issue that OP brought up, but I think it would still be worth investigating the low CPU usage. 47 FPS is a massive improvement over the released v0.98 (and even a slight improvement over v0.97) but I see no reason this shouldn't be running at the full 60 FPS. I am nowhere near hardware-bound; indeed, taskmanager shows powder.exe (in the 47 FPS scenario) loading the CPU at 8-10%. (I guess I should double check with you; this game runs only on the CPU right? In any case my RTX 4090 is not limiting us on the GPU end, but I want to make sure I am reporting useful information).
@LBPHacker Well in any case, I appreciate your reply with a build that restores us to full use of that single thread again =)
Unfortunately the main download page for the new v0.98.2 is still the slow version. The mingw-compiled version of v0.98.2 works as expected, though.