Ok, first new reaction. This might look like this: https://powdertoy.co.uk/Discussions/Thread/View.html?Thread=24449
I dont know if it its realistic, if not, idk. I thought if combusting COAL or BCOL with OXYG could produce some CO2. If yes, developers please add it. If not - just dont.
Second thing, new element. Sort of command block from Minecraft. CBLC, COMB, CBCK or CBLK, unbreakable to heat/pressure, EMP can break it, does not transfer od conduct heat. Activated by SPRK(PSCN). Color like ARAY/DRAY, maybe little darker.
Ok, but how its gonna work? When you choose it, it triggers window like when triggering PROP tool, where you can type command that its gonna execute. You know.
And i forgot, section: Powered material or Special
Ok, you dont have to add this second one, but if first one works irl, include this pls in new tpt version or new snapshot version.
Also, if one od developers is reading this, consider checking that link above, its also good
First is realistic. Second was suggested and rejected many times.
have you tried LUA? i didnt learn it, i just copy pasted stuff from other peoples documents until i figured out how it works
if r~=nil then
if sim.partProperty(r,'type') == elem.DEFAULT_PT_WATR then
sim.partProperty(r,'life', 300)
sim.partProperty(r,'type', elem.DEFAULT_PT_FIRE)
end
end
This code turns WATR into FIRE on Touch
'r' means neighbor
Translation:
"If I am touching something, and it is WATR, set the life of that WATR to 500, and then turn it into FIRE"
it's actually "if i am not touching nothing" but i thought that might have sounded confusing
I hope this will help u on ur way to bring cool stuff to Powder Toy