Cracker1000's Mod

    23rd April Member 0 Permalink

    @DanielGalrito (View Post)



    What about a bomb that sucks in like SING and when not "fed" enough in some time explodes horribly? Just got into my mind and i decided to put that here. :)))


    From what I read and understood, the bomb would explode without it being fed singularity. I could of misinterpreted it. 

  • jacob2
    23rd April Member 0 Permalink
    @NUCLEAR_FOX (View Post)
    You definitely misinterpreted it. The suggestion was an element that sucks stuff in and needs to be fed. And if it's not fed enough, it explodes.

    Don't call people's suggestions "dumb" when you don't understand them.

    Anyway it could be somewhat interesting but sounds extremely similar to how SING already works anyway. So more clarity is needed on what the differences are.
  • Cracker1000
    24th April Member 0 Permalink
    @FyrHeadOG (View Post)
    Actually it can be implemented as MSTR or monster element, which can search for nearby elements and eat them, when nothings left to eat the monster increases it's temp and then explodes.
    I might do it but once i need to complete other things for the mod.
  • tonimark
    28th April Member 0 Permalink

    my antivirus program says that this is a virus!

  • Cracker1000
    28th April Member 0 Permalink

    @tonimark (View Post)

     Ok sometimes tpt gets detected as a virus but 99% of time it's a false alert.

    Edited once by Cracker1000. Last: 9th June
  • Cracker1000
    10th May Member 2 Permalink

    Version 5.0 update released ,probably the biggest update till now.


    Added a blue theme to UI.

    New elements added (UVRD,THMM).

    Add more reactions to LITH, some major ones are mentioned below:

    *Proper support for fast charging.

    *Glows when fast charging.

    *Now reacts with water and some other elements.

    FPS capped at 80 (previously was at 60).

    Remove unnecessary update functions. Many bug fixes/element improvements.

    INSD is now DEMRON(a radioactive shielding fabric)

    Update the code to match latest master branch.

    Edited 3 times by Cracker1000. Last: 9th June
  • Cracker1000
    12th June Member 1 Permalink

    Version 6.0

    Added an in-game wiki for new elements, accessible by pressing J.

    Added different colour modes for LED element.(Use .tmp to change modes).

    Fix LITH battery not activating from a one pixel distance.

    Some changes to LSNS and DTEC.

    Add Reset tool.

    Make changes to support a new mode called night/dark mode in future.

  • maticitidal
    30th July Member 0 Permalink

    I got a suggestion for a metal.


    Color: #848789

    Melting Temp: 660 Celsius
    Other Properties: Conductive.
    Description: Easily Meltable Metal, Conductive

  • Cracker1000
    1st August Member 0 Permalink

    Version 8.0 released!

    # Merge changes from snapshot 181.

    # Add new element "PINV", powered invisible (allows particle to move through when activated.)

    #  Add inverted Gravity mode.

    # Rewrite LITH (now colours change gradually and use Flood fill instead of Sim -> create)

    # performace improvements.

    # Updated the in - game wiki (accessible by pressing J.)

    # Improvements to SUN.

  • Cracker1000
    27th August Member 1 Permalink

    Version 9.0 out now.

    (one of the major updates!)

    Edited once by Cracker1000. Last: 1st September