Cracker1000's Mod

  • Cracker1000
    11th Mar 2019 Member 8 Permalink

    Cracker1000 mod

    Have you ever wanted a tpt mod that is always updated, has new, usefull elements & features but still maintains full compatibility with existing saves?

    The Cracker1000's Mod does just that.

     

    Feel free to suggest any new idea regarding the mod.

     

    Some Shots taken from the Mod

    Cracker1000 mod

     

    Major Changes/ Features:

    New gravity modes.

    Over 20+ new elements and a tool.

    Refreshing new UI.

    TPTMP, Scriptmanager and TPT unleashed script by me embedded right into the mod.

    In game Wiki that's always there for help, accessible by pressing J.

    Update notifications when a new version becomes available.

    Options for hiding UI, backgrounds, brightness etc.

    Vote counter is now shown on all online saves.

    And much more to find out...

     

    Changelog:

    Version 11.0

    # Add PET element for STKM, does random stuff with time.

    # New element TIMC, changes into it's Ctype after a delay when sparked with PSCN.

    # New background options!

    # Top bar which can change colour based on backgrounds.

    # performace improvements.

    # Updated the in - game wiki.

    # Updated graphics for SUN, other elements are more usefull now.

    # LED's brightness can now be customised with .temp.

    # Much faster FNTC and FPTC.

    # In game report button.

    # Hiding UI from menu is now fixed and much more..

     

    Version 10.0 (Xtreme)

    # Scriptmanager and tptmp now uses same blue colour theme and are modified to work with mod.

    # New element VLSN (velocity sensor).

    # Fix wall element and make its edges much smoother.

    # Add new menu enabling handy options, accessible by clicking on TG.

    # Fix crash when ESC key was pressed.

    # Enable vote counter for online saves.

    # Updated wiki for more help.

    # Brush sizes are consistent among different shapes.

     

    Version 9.0 released!

    # Rewrite mod from scratch.
    # Wiki now uses a different method to work (can support more pages.).
    # Simplify the wiki text, easier to use now.
    # UI colours are more consistent everywhere.
    # Add new element "wall"
    # Embed the script manager.
    # Add new Jupitor gravity mode.
    # Update every new element to be more usefull
    # CLNT now shows colour change when under stress.
    # Move hidden elements to SPECIAL menu.

     

    Version 8.0 released!

    # Merge changes from snapshot 181.

    # Add new element "PINV", powered invisible (allows particle to move through when activated.)

    # Add inverted Gravity mode.

    # Rewrite LITH (now colours change gradually and use Flood fill instead of Sim -> create)

    # performace improvements.

    # Updated the in - game wiki (accessible by pressing J.)

    # Improvements to SUN.

    Source code

    Download links:

    Linux32

    Linux64

    Windows 32

    MacOS

    Older versions

    Edited 123 times by Cracker1000. Last: 20th Dec 2019
  • nukers473
    12th Mar 2019 Member 1 Permalink

    There are 3 elements I've always wanted:
    Name: ION

    Colour: Whitish-blue, like NEUT but brighter
    Properties: Transforms into ANIN at random, reacts with ANIN creating ENGY
    Description: Ions. Randomly turns into ANIN and reacts with anions.

    Name: ANIN
    Colour: Very dark red
    Properties: Transforms into ION at random, reacts with ION creating ENGY

    Description: Anions. Randomly turns into ION and reacts with ions.

     

    Name: ENGY
    Colour: Black. Pure black.

    Properties: Life starts at 100 and decreases until 0, at which point it turns into 1 particle of ANIN and 1 particle of ION

    Description: Energy.

  • Cracker1000
    12th Mar 2019 Member 1 Permalink

    @nukers473 (View Post)

     Alright i will try to add these elements possibly in next update.

  • TheSupaMario
    13th Mar 2019 Banned 0 Permalink
    This post is hidden because the user is banned
  • NUCLEAR_FOX
    13th Mar 2019 Member 0 Permalink

    @Cracker1000 (View Post) I will come up with new suggestions, it takes time to think of such things.

     

    Edited 2 times by NUCLEAR_FOX. Last: 14th Mar 2019
  • nukers473
    21st Mar 2019 Member 0 Permalink

    Oh, also, a quick suggestion, could you have INDS block protons?

  • Cracker1000
    21st Mar 2019 Member 0 Permalink

    Updated3.0:

    Changelog:

    Fixed element ID conflicts.

    Added RBTR element.

    Added various new reactions to elements.

    Make LNDM stickman sensitive.

    Fix some elements not showing up in hidden menu.

  • NUCLEAR_FOX
    22nd Mar 2019 Member 0 Permalink

    @nukers473 (View Post)

     That's what I suggested him to do, but he's been awful busy. Also I think he forgot I suggested it lol, I will give it  a new name. Until then it's just INSD, for now. Also it's supposed to asorb heated electrons, photobs, neutrons, and photons. Since it's supposed protect nuclear reactors, space stations, etc. From radioactive element reactions and so forth. 

    @Cracker1000 (View Post)

     New name for INSD in the future, I'll private message you about it. When I think of a name, which could be months. Just kidding, probably about four days total. 

     

    Also LNDM in the future will be be better, No spoilers are going to leak out. Update INDS will be renamed Demron, DMRN. Since the element is a fabric and Demron is a fabric that protects you from radiation and asorbs heated electrons, neutrons, photons, and protons.

    Edited 2 times by NUCLEAR_FOX. Last: 22nd Mar 2019
  • Lockheedmartin
    23rd Mar 2019 Moderator 0 Permalink
    For longevity I'd recommend uploading your source to github. While not a requirement, it's just nice to easily pull code and common practice. Again, totally optional, just a neater method than downloading a zip file
  • Cracker1000
    23rd Mar 2019 Member 1 Permalink

    @Lockheedmartin (View Post)

     Thanks but this is already planned.I am looking forward to provide builds for other Os so using GitHub becomes must.