Cracker1000's Mod

  • Cracker1000
    11th Mar 2019 Member 14 Permalink

    Cracker1000 mod

     

    Tired of waiting for updates? Want a new mod that's always updated, brings new exciting stuff to the game and still supports uploading and using saves just like official version?

    Well, Cracker1000's Mod does all that and much more.

     

    Major changes:

    Over 20 new official like elements to play.

    Little changes to existing hud, including a clock.

    Options for customising the game's theme.

    Vote counter enabled for online save browser.

    New options and offline in-game wiki.

    New modes and tools.

    Options for customising background and a completely new UI.

    Multiplayer and script manager script comes pre-installed with the mod.

    Notification when a new mod version becomes available.

     

    Changes from latest version:

    Version 13.0

    # Option for changing the game theme (default is set to black).

    # New elements: Nitrogen gas, Platinum (details in wiki) and cement (for realistic buildings.)

    # Added a clock to hud, also the text is coloured now.

    # Includes Bug fixes made after version 95.0

    # Ambient air temp can now be reset using ctrl+U.

    # Changes to how LITH used to work. ( For more info. check

    in game wiki.)

    # PHOS can now react with oil.

    # Its now possible to make NITR in game using the nitrogen gas element.

     

    # Bug fixes:

    * Fix LSNS not deserealising life properly.

    * Fix VSNS, now uses vel. magnitude.

    * Fix some code related to PHOS.

    * Fix various bugs with the crackerKscript and also minor adj. to tptmp and script manager script.

     

    Version 12.0:

    # Add 03 new elements QGP, PHOS and TMPS.

    # Updated to TPT version 95.0

    # Updated wiki which can now be accessed by using WIKI button.

    # Fix bug with TPTMP script.

    # performace improvements.

    # Removed some useless elements.

    # New graphics for some elements.

    # Fuel is now much more realistic.

    # Update the scripts to new versions.

    # New elements are now placed in respective menus.

     

    Version 11.0

    # Add PET element for STKM, does random stuff with time.

    # New element TIMC, changes into it's Ctype after a delay when sparked with PSCN.

    # New background options!

    # Top bar which can change colour based on backgrounds.

    # performace improvements.

    # Updated the in - game wiki.

    # Updated graphics for SUN, other elements are more usefull now.

    # LED's brightness can now be customised with .temp.

    # Much faster FNTC and FPTC.

    # In game report button.

    # Hiding UI from menu is now fixed and much more..

     

    Source code

    Download links:

    Linux32

    Linux64

    Windows 32

    MacOS

    Older versions

    Edited 137 times by Cracker1000. Last: 17th May
  • nukers473
    12th Mar 2019 Member 1 Permalink

    There are 3 elements I've always wanted:
    Name: ION

    Colour: Whitish-blue, like NEUT but brighter
    Properties: Transforms into ANIN at random, reacts with ANIN creating ENGY
    Description: Ions. Randomly turns into ANIN and reacts with anions.

    Name: ANIN
    Colour: Very dark red
    Properties: Transforms into ION at random, reacts with ION creating ENGY

    Description: Anions. Randomly turns into ION and reacts with ions.

     

    Name: ENGY
    Colour: Black. Pure black.

    Properties: Life starts at 100 and decreases until 0, at which point it turns into 1 particle of ANIN and 1 particle of ION

    Description: Energy.

  • Cracker1000
    12th Mar 2019 Member 1 Permalink

    @nukers473 (View Post)

     Alright i will try to add these elements possibly in next update.

  • TheSupaMario
    13th Mar 2019 Banned 0 Permalink
    This post is hidden because the user is banned
  • NUCLEAR_FOX
    13th Mar 2019 Member 0 Permalink

    @Cracker1000 (View Post) I will come up with new suggestions, it takes time to think of such things.

     

    Edited 2 times by NUCLEAR_FOX. Last: 14th Mar 2019
  • nukers473
    21st Mar 2019 Member 0 Permalink

    Oh, also, a quick suggestion, could you have INDS block protons?

  • Cracker1000
    21st Mar 2019 Member 0 Permalink

    Updated3.0:

    Changelog:

    Fixed element ID conflicts.

    Added RBTR element.

    Added various new reactions to elements.

    Make LNDM stickman sensitive.

    Fix some elements not showing up in hidden menu.

  • NUCLEAR_FOX
    22nd Mar 2019 Member 0 Permalink

    @nukers473 (View Post)

     That's what I suggested him to do, but he's been awful busy. Also I think he forgot I suggested it lol, I will give it  a new name. Until then it's just INSD, for now. Also it's supposed to asorb heated electrons, photobs, neutrons, and photons. Since it's supposed protect nuclear reactors, space stations, etc. From radioactive element reactions and so forth. 

    @Cracker1000 (View Post)

     New name for INSD in the future, I'll private message you about it. When I think of a name, which could be months. Just kidding, probably about four days total. 

     

    Also LNDM in the future will be be better, No spoilers are going to leak out. Update INDS will be renamed Demron, DMRN. Since the element is a fabric and Demron is a fabric that protects you from radiation and asorbs heated electrons, neutrons, photons, and protons.

    Edited 2 times by NUCLEAR_FOX. Last: 22nd Mar 2019
  • Lockheedmartin
    23rd Mar 2019 Moderator 0 Permalink
    For longevity I'd recommend uploading your source to github. While not a requirement, it's just nice to easily pull code and common practice. Again, totally optional, just a neater method than downloading a zip file
  • Cracker1000
    23rd Mar 2019 Member 1 Permalink

    @Lockheedmartin (View Post)

     Thanks but this is already planned.I am looking forward to provide builds for other Os so using GitHub becomes must.