Cracker1000's mod is a feature rich, optimised and light weight modification of tpt that's regularly updated. It adds several user customisable settings, cool features and new elements to the game.
Refreshed interface, full compatibility with the official version and timely updates makes this mod a perfect vanilla replacement.
Major changes/ features:
Changes From Latest Version:
Fix the alignment of mod settings button.Bump version to 96.1Adjustments to theme's default alpha values.Fix certain Lua APIs mangling integers (Fixes dcolor bug for 32 bit windows version.)
Move Mod Menu button (V button at top) to bottom near tags.Add a nice little preview for custom themes.Fix Cross hair showing up too bright on startup even when brightness settings were turned on.Fix Top bar not reverting back the alpha value when switching to Pulse theme.Merge top bar into theme function.Set drawcap to 0 instead of 60 when turning off the performance mode.Fix editor values.Fix alpha slider not showing up when launching the mod for first time.Adjust the values for FPS colour change.
Fixes and changes from snapshot 222:Disallow CGOL with duplicate rulestrings or names > 7 charsMake LITH->GLAS reaction easierLITH explodes when overcharged, update charge graphicsPreserve GoL deco in older saves; deco on builtin GoL no longer renders when decorations are off Disallow GOL rulesets with no B states
There are 3 elements I've always wanted:Name: ION
Colour: Whitish-blue, like NEUT but brighterProperties: Transforms into ANIN at random, reacts with ANIN creating ENGYDescription: Ions. Randomly turns into ANIN and reacts with anions.Name: ANINColour: Very dark redProperties: Transforms into ION at random, reacts with ION creating ENGY
Description: Anions. Randomly turns into ION and reacts with ions.
Name: ENGYColour: Black. Pure black.
Properties: Life starts at 100 and decreases until 0, at which point it turns into 1 particle of ANIN and 1 particle of ION
@nukers473 (View Post)
Alright i will try to add these elements possibly in next update.
@Cracker1000 (View Post) I will come up with new suggestions, it takes time to think of such things.
Oh, also, a quick suggestion, could you have INDS block protons?
Fixed element ID conflicts.
Added RBTR element.
Added various new reactions to elements.
Make LNDM stickman sensitive.
Fix some elements not showing up in hidden menu.
That's what I suggested him to do, but he's been awful busy. Also I think he forgot I suggested it lol, I will give it a new name. Until then it's just INSD, for now. Also it's supposed to asorb heated electrons, photobs, neutrons, and photons. Since it's supposed protect nuclear reactors, space stations, etc. From radioactive element reactions and so forth.
@Cracker1000 (View Post)
New name for INSD in the future, I'll private message you about it. When I think of a name, which could be months. Just kidding, probably about four days total.
Also LNDM in the future will be be better, No spoilers are going to leak out. Update INDS will be renamed Demron, DMRN. Since the element is a fabric and Demron is a fabric that protects you from radiation and asorbs heated electrons, neutrons, photons, and protons.
@Lockheedmartin (View Post)
Thanks but this is already planned.I am looking forward to provide builds for other Os so using GitHub becomes must.