Cracker1000's Mod

  • Cracker1000
    11th Mar 2019 Member 31 Permalink

    Cracker1000 mod


    Cracker1000's mod is a feature rich, optimised and light weight modification of tpt that's regularly updated. It adds several user customisable settings, cool features and new elements to the game.

    Refreshed interface, full compatibility with the official version and timely updates makes this mod a perfect vanilla replacement.

    Cracker1000 mod

    Major changes/ features:

    • Over 30+ new elements to play with.
    • Changes to HUD, showing much more info like Vx, Vy, different temp units, dcolor, date and time etc
    • In-game element editor that allows you to edit any element property as per your need.
    • Customisable themes and option for changing background.
    • Easily type mutiline text with the inbuilt texter.
    • Load random saves when searching for new ideas with the random save loader.
    • Option for showing all hidden elements.
    • Vote counter enabled for online save browser (You can now see the vote counts like android port on PC)
    • In-game feedback/ reporting options.
    • Detailed offline wiki for mod elements that's always there for help.
    • New tools and gravity modes.
    • Script manager and multiplayer script comes pre-installed with the mod.
    • Notification when a new mod version becomes available (thanks to jacob1's build server).


    Changes From Latest Version:

    V25.2 (19/7/21):

    Fix the alignment of mod settings button.
    Bump version to 96.1
    Adjustments to theme's default alpha values.
    Fix certain Lua APIs mangling integers (Fixes dcolor bug for 32 bit windows version.)


    V25.1 (18/07/21):

    Move Mod Menu button (V button at top) to bottom near tags.
    Add a nice little preview for custom themes.
    Fix Cross hair showing up too bright on startup even when brightness settings were turned on.
    Fix Top bar not reverting back the alpha value when switching to Pulse theme.
    Merge top bar into theme function.
    Set drawcap to 0 instead of 60 when turning off the performance mode.
    Fix editor values.
    Fix alpha slider not showing up when launching the mod for first time.
    Adjust the values for FPS colour change.

    Fixes and changes from snapshot 222:
    Disallow CGOL with duplicate rulestrings or names > 7 chars
    Make LITH->GLAS reaction easier
    LITH explodes when overcharged, update charge graphics
    Preserve GoL deco in older saves; deco on builtin GoL no longer renders when decorations are off Disallow GOL rulesets with no B states


    Full Changelog

    Cracker1000 mod

    Download links:


    Windows 64-bit


    Windows 32-bit


    Linux 64-bit



    Cracker1000 mod


    Older Version

    Edited 236 times by Cracker1000. Last: 19th July
  • nukers473
    12th Mar 2019 Member 4 Permalink

    There are 3 elements I've always wanted:
    Name: ION

    Colour: Whitish-blue, like NEUT but brighter
    Properties: Transforms into ANIN at random, reacts with ANIN creating ENGY
    Description: Ions. Randomly turns into ANIN and reacts with anions.

    Name: ANIN
    Colour: Very dark red
    Properties: Transforms into ION at random, reacts with ION creating ENGY

    Description: Anions. Randomly turns into ION and reacts with ions.


    Name: ENGY
    Colour: Black. Pure black.

    Properties: Life starts at 100 and decreases until 0, at which point it turns into 1 particle of ANIN and 1 particle of ION

    Description: Energy.

  • Cracker1000
    12th Mar 2019 Member 1 Permalink

    @nukers473 (View Post)

     Alright i will try to add these elements possibly in next update.

  • TheSupaMario
    13th Mar 2019 Banned 0 Permalink
    This post is hidden because the user is banned
  • NF
    13th Mar 2019 Member 0 Permalink

    @Cracker1000 (View Post) I will come up with new suggestions, it takes time to think of such things.


    Edited 2 times by NUCLEAR_FOX. Last: 14th Mar 2019
  • nukers473
    21st Mar 2019 Member 0 Permalink

    Oh, also, a quick suggestion, could you have INDS block protons?

  • Cracker1000
    21st Mar 2019 Member 0 Permalink



    Fixed element ID conflicts.

    Added RBTR element.

    Added various new reactions to elements.

    Make LNDM stickman sensitive.

    Fix some elements not showing up in hidden menu.

  • NF
    22nd Mar 2019 Member 0 Permalink

    @nukers473 (View Post)

     That's what I suggested him to do, but he's been awful busy. Also I think he forgot I suggested it lol, I will give it  a new name. Until then it's just INSD, for now. Also it's supposed to asorb heated electrons, photobs, neutrons, and photons. Since it's supposed protect nuclear reactors, space stations, etc. From radioactive element reactions and so forth. 

    @Cracker1000 (View Post)

     New name for INSD in the future, I'll private message you about it. When I think of a name, which could be months. Just kidding, probably about four days total. 


    Also LNDM in the future will be be better, No spoilers are going to leak out. Update INDS will be renamed Demron, DMRN. Since the element is a fabric and Demron is a fabric that protects you from radiation and asorbs heated electrons, neutrons, photons, and protons.

    Edited 2 times by NUCLEAR_FOX. Last: 22nd Mar 2019
  • Lockheedmartin
    23rd Mar 2019 Moderator 0 Permalink
    For longevity I'd recommend uploading your source to github. While not a requirement, it's just nice to easily pull code and common practice. Again, totally optional, just a neater method than downloading a zip file
  • Cracker1000
    23rd Mar 2019 Member 1 Permalink

    @Lockheedmartin (View Post)

     Thanks but this is already planned.I am looking forward to provide builds for other Os so using GitHub becomes must.