Cracker1000's Mod

  • Cracker1000
    11th Mar 2019 Member 47 Permalink

    Cracker1000 mod

     

    Cracker1000's mod (or crack mod) is a feature rich, optimised and light weight modification of tpt that's regularly updated. It adds several user customisable settings, cool features and new elements to the game.

    Refreshed interface, full compatibility with the official version and timely updates makes this mod a perfect vanilla replacement.

    Cracker1000 mod

    Major changes/ features:

    45+ new, unique elements to play with (click here for details).

    Improved HUD that shows much more information about particles like velocity, different temp. units, date and time, etc.

    In-game element editor that allows you to edit any element property as per your need.

    Customisable themes and filters.

    Online save comment/ vote notifications.

    Auto Invert tool option.

    Password protection system.

    Inbuilt texter for typing texts in game!

    Built-in auto stamp feature with interval controls.

    Load random saves when searching for new ideas with the random save loader.

    Option for showing all the hidden elements.

    In-game messages for important occasions/ releases.

    Vote counter enabled for online save browser (You can now see the vote counts like android port on PC)

    In-game feedback/ reporting options.

    Detailed offline wiki for mod elements that's always there for help.

    New tools and gravity modes.

    Script manager and multiplayer script comes pre-installed with the mod.

    Notification when a new mod version becomes available (thanks to jacob1's build server).

     

    Recent changelogs:

    36.6.70:

    Fix crash if certain elements were used near edges.

    Fix WHEL not stopping once rotated.

    Fix Texter errors when reaching max line limit.

    Update internal version number to match latest release.

     

    36.4.65-36.5.68:

    New elements: Napalm and Wheel! (spins when powered with PSCN). Set wheel size with .tmp.
    Update LED to support Dcolour. Now you can set any colour to LED instead of just a few limited presets.
    Changes to crosshair
    Fix start screen version number
    Detect and auto disable if user is running a new version of notification script.
    Improved Invert-tool mode.
    Remove the colour changes for fps counter.
    Add network status indicator.
    Developer mode (do not attempt to use it unless you know what you are doing!).
    Fix some texter errors.
    Fix normal texter fonts
    Update Maticzpl's notification script.
    refreshes every 5 minutes instead of 10.
    Notifications now follow themes properly.
    Double the notification check limit to 60 saves.
    Disabling notifications does not require a restart anymore.
    Bug fixes and other changes from latest snapshot:

    Note: Changes that restrict version to 97.0 weren't included in this update.
    Redo code that makes SOAP float on OIL
    Prevent SaveRenderer from calling into Lua
    Fix crash when trying to render an empty stamp
    Fix TRON being unable to pathfind to the top and left edges of the screen
    Handle SDL_CreateWindow failure slightly betterFix crash on exit if any modern particle callback is registered
    Fix pipe mirroring

     

    Full Changelog

    Cracker1000 mod

    Download links:

    Qries

    Windows 64-bit

    Qries

    Windows 32-bit

    Linux64

    Linux 64-bit

    Macos

    MacOS

    Cracker1000 mod

    Source Code

    Older Versions

    Edited 302 times by Cracker1000. Last: 22nd April
  • nukers473
    12th Mar 2019 Member 5 Permalink

    There are 3 elements I've always wanted:
    Name: ION

    Colour: Whitish-blue, like NEUT but brighter
    Properties: Transforms into ANIN at random, reacts with ANIN creating ENGY
    Description: Ions. Randomly turns into ANIN and reacts with anions.

    Name: ANIN
    Colour: Very dark red
    Properties: Transforms into ION at random, reacts with ION creating ENGY

    Description: Anions. Randomly turns into ION and reacts with ions.

     

    Name: ENGY
    Colour: Black. Pure black.

    Properties: Life starts at 100 and decreases until 0, at which point it turns into 1 particle of ANIN and 1 particle of ION

    Description: Energy.

  • Cracker1000
    12th Mar 2019 Member 1 Permalink

    @nukers473 (View Post)

     Alright i will try to add these elements possibly in next update.

  • TheSupaMario
    13th Mar 2019 Banned 0 Permalink
    This post is hidden because the user is banned
  • NF
    13th Mar 2019 Member 0 Permalink

    @Cracker1000 (View Post) I will come up with new suggestions, it takes time to think of such things.

     

    Edited 2 times by NUCLEAR_FOX. Last: 14th Mar 2019
  • nukers473
    21st Mar 2019 Member 0 Permalink

    Oh, also, a quick suggestion, could you have INDS block protons?

  • Cracker1000
    21st Mar 2019 Member 0 Permalink

    Updated3.0:

    Changelog:

    Fixed element ID conflicts.

    Added RBTR element.

    Added various new reactions to elements.

    Make LNDM stickman sensitive.

    Fix some elements not showing up in hidden menu.

  • NF
    22nd Mar 2019 Member 0 Permalink

    @nukers473 (View Post)

     That's what I suggested him to do, but he's been awful busy. Also I think he forgot I suggested it lol, I will give it  a new name. Until then it's just INSD, for now. Also it's supposed to asorb heated electrons, photobs, neutrons, and photons. Since it's supposed protect nuclear reactors, space stations, etc. From radioactive element reactions and so forth. 

    @Cracker1000 (View Post)

     New name for INSD in the future, I'll private message you about it. When I think of a name, which could be months. Just kidding, probably about four days total. 

     

    Also LNDM in the future will be be better, No spoilers are going to leak out. Update INDS will be renamed Demron, DMRN. Since the element is a fabric and Demron is a fabric that protects you from radiation and asorbs heated electrons, neutrons, photons, and protons.

    Edited 2 times by NUCLEAR_FOX. Last: 22nd Mar 2019
  • Lockheedmartin
    23rd Mar 2019 Moderator 0 Permalink
    For longevity I'd recommend uploading your source to github. While not a requirement, it's just nice to easily pull code and common practice. Again, totally optional, just a neater method than downloading a zip file
  • Cracker1000
    23rd Mar 2019 Member 1 Permalink

    @Lockheedmartin (View Post)

     Thanks but this is already planned.I am looking forward to provide builds for other Os so using GitHub becomes must.