Cracker1000's Mod

  • Cracker1000
    11th Mar 2019 Member 21 Permalink

    Cracker1000 mod


    Tired of waiting for updates? want a mod that brings not only new elements but features and modes to the game while maintaining full compatibility with existing saves?

    Cracker1000's Mod does all that and more.

    Cracker1000 mod

    Major changes:

    Over 20+ new official like elements to play.

    Changes to HUD, showing much more info like Vx, Vy, different temp units etc.

    Customisable themes.

    Option for unhiding hidden elements.

    Vote counter enabled for online save browser (You can now see the vote counts like android port on PC)

    Detailed offline wiki for elements that's always there for help.

    New tools and gravity modes.

    Options for customising background, colours etc.

    Multiplayer and script manager script comes pre-installed with the mod.

    Notification when a new mod version becomes available.


    Changes from latest version (15.0):

    Pulse theme is now set as default when launching game for first time.
    THRM is now THMO (Preventing confusion with THRM i.e thermite.)
    New elements: CLOUD, BEE, SLCN, C-16 and ELCR (read wiki!)
    QGP explodes in a much better way now.
    Bigger buttons for new menu.
    Place Hidden elements in the correct menus.
    Optimisations to some of the new elements (better performance.)
    Remove the watermark from screenshots.
    Add Stack tools.
    Auto select latest theme if nothing was selected.
    Script version is now shown separately when opening the menu.
    Added new themes.
    Update/change text for 15.0
    Replace version check option with new tools.

    #Bug Fixes:
    Fix X and Y coords not showing up correctly (while in debug mode.)
    Fix PHOS behaving oddly with CFLM and FIRE.
    Fix reset button selecting wrong theme for startup.
    Fix W key not switching between new gravity modes properly.
    Fix CMNT's properties.
    Fix UI hide option showing some parts when selecting solids.


    Version 14.0:

    Themes are improved and are also saved automatically.
    2 new themes: Orange and vanilla.
    Fix inconsistencies with the scripts among different windows and other OS.
    New element: PRMT (Promethium), radioactive element.
    Merge commits from master branch.
    New UI called K-light UI. (No more ugly blue text.)
    HUD (while in debug mode) now shows VX, VY and temp in farenhite.
    Oil can now revert the oxidation of PHOS.
    UVRD is now UV (is slightly visible now)
    PHOS reacts with both fire and cflm based on .tmp values.
    Minor adjutments to scripts and element menus can now utilise the new them

    Cracker1000 mod

    Source code:


    Download links:





    Older versions:

    Older versions

    Cracker1000 mod

    Edited 157 times by Cracker1000. Last: 25th August
  • nukers473
    12th Mar 2019 Member 1 Permalink

    There are 3 elements I've always wanted:
    Name: ION

    Colour: Whitish-blue, like NEUT but brighter
    Properties: Transforms into ANIN at random, reacts with ANIN creating ENGY
    Description: Ions. Randomly turns into ANIN and reacts with anions.

    Name: ANIN
    Colour: Very dark red
    Properties: Transforms into ION at random, reacts with ION creating ENGY

    Description: Anions. Randomly turns into ION and reacts with ions.


    Name: ENGY
    Colour: Black. Pure black.

    Properties: Life starts at 100 and decreases until 0, at which point it turns into 1 particle of ANIN and 1 particle of ION

    Description: Energy.

  • Cracker1000
    12th Mar 2019 Member 1 Permalink

    @nukers473 (View Post)

     Alright i will try to add these elements possibly in next update.

  • TheSupaMario
    13th Mar 2019 Banned 0 Permalink
    This post is hidden because the user is banned
    13th Mar 2019 Member 0 Permalink

    @Cracker1000 (View Post) I will come up with new suggestions, it takes time to think of such things.


    Edited 2 times by NUCLEAR_FOX. Last: 14th Mar 2019
  • nukers473
    21st Mar 2019 Member 0 Permalink

    Oh, also, a quick suggestion, could you have INDS block protons?

  • Cracker1000
    21st Mar 2019 Member 0 Permalink



    Fixed element ID conflicts.

    Added RBTR element.

    Added various new reactions to elements.

    Make LNDM stickman sensitive.

    Fix some elements not showing up in hidden menu.

    22nd Mar 2019 Member 0 Permalink

    @nukers473 (View Post)

     That's what I suggested him to do, but he's been awful busy. Also I think he forgot I suggested it lol, I will give it  a new name. Until then it's just INSD, for now. Also it's supposed to asorb heated electrons, photobs, neutrons, and photons. Since it's supposed protect nuclear reactors, space stations, etc. From radioactive element reactions and so forth. 

    @Cracker1000 (View Post)

     New name for INSD in the future, I'll private message you about it. When I think of a name, which could be months. Just kidding, probably about four days total. 


    Also LNDM in the future will be be better, No spoilers are going to leak out. Update INDS will be renamed Demron, DMRN. Since the element is a fabric and Demron is a fabric that protects you from radiation and asorbs heated electrons, neutrons, photons, and protons.

    Edited 2 times by NUCLEAR_FOX. Last: 22nd Mar 2019
  • Lockheedmartin
    23rd Mar 2019 Moderator 0 Permalink
    For longevity I'd recommend uploading your source to github. While not a requirement, it's just nice to easily pull code and common practice. Again, totally optional, just a neater method than downloading a zip file
  • Cracker1000
    23rd Mar 2019 Member 1 Permalink

    @Lockheedmartin (View Post)

     Thanks but this is already planned.I am looking forward to provide builds for other Os so using GitHub becomes must.