A lot of the downloadable LUA mods on the script server throw up never-ending console errors after buggy reactions, or just in general. I know I should try to figure out what's causing the bug and post it so it can be fixed, but that's generally a very slow process, and most of the time it's not affecting what I'm doing.
A lot of them are solveable like not having tmp2 defined and I can just use the prop tool to make the error stop. Is there a console command or script I could run that would confine the errors to the console or otherwise make them stop appearing in the middle of what I'm doing?
_G.error
That's unfortunate.
@jacob1, have you ever considered seeking permission from Simon to orchestrate some sort of crowdfunding campaign? I know on the surface it doesn't really align with your current goals as keeper of Powder Toy, but over the years I've seen you comment on many limitations and design "features" that make certain things impossible- things like multithreading, moving solids, etc.
How much would you feasibly need to work on these things? How much would you need to employ people to change these things? Becuase just this past year I watched an 16-bit cat rpg that looks like it belongs on an old school gameboy make 40k in one month. Powder toy has infinite more depth and capacity to interest then Legend Of Zelda: Cat Edition.
I'm sure the community could vote on some most-wanted features to compel us to shell-out the sheckles for NewTPT(tm). Taking some concepts from FireFreak and simulating various branches of scientific study would be fun and interesting, or fleshing out some of the features we have now and adding a higher degree of complexity.
If your holding back because you don't think it would be popular or drum up interest or have a chance on steam- remember there's a terrible emulation of TPT called The Sandbox that is on it's second iteration right now.
I love TPT how it is, but I would love to see what you and Simon would do to TPT if you had enough money and interest.
Also, just imagine a situation where TPT was massivley successful and had steam workshop integration. TPT's mods are primarily made with LUA- look at Gmod's steamworkshop for an idea of the amount of people who are proficient with LUA and want to create.
Imagine.The.Mods.
If anything, food for thought.
@jacob1 Fair enough, I know I can speak for the community when I say we all really appreciate the time and energy you've put in to sustaining TPT.
On the crowdfunding point; if another developer came along who wanted to implement Steam support and new features for powder toy- could they orchestrate, or could the community orchestrate; a crowd-funding campaign to pay that developer for their time? Or would additional features to TPT have to be done on their own time?
I know this doesn't relate to the thread, but thank you! For sustaining TPT and that goes for @mniip too.
I appreciate your efforts and imagination for trying to get Steam support and recognition. I think we all can say we found TPT accidentally. Example: Me in 4th grade 2008-2009 looking up the movie Powder.
@NUCLEAR_FOX (View Post), I found TPT five or six years ago trying to find A-life simulations. I discovered Darwins pond> biogenisis> darwin bots> and then finally TPT after a lot of googling. After TPT I found the Grandroids kickstarter(Steve Grand of creatures legacy) ((still waiting for that one to finish))> Species: ALRE > and my newest addition to my catalog of simulations is Gridworld.
Out of all of them I play TPT most often though.