Subframe Chipmaker Mod

  • mark2222
    24th Apr 2019 Member 0 Permalink

    @Brian101 (View Post)

     

    What would this be used for? Are you trying to make some sort of screen? In general I wouldn't add a new feature unless it would be used very frequently.

  • mark2222
    14th March Member 0 Permalink

    Oops, looks like I skipped a release, and we're now at v1.9. But the subframe chipmaker mod is back with updates from 95.0, as well as a series of bug fixes. Thanks mecha-man!

     

    v1.8:

    • Merge changes in 94.1.
    • Add Lua timelapse feature.

    v1.9:

    • Merge changes in 95.0.
    • Fix stack tool pmap id bug.
    • Fix prop tool particle name recognition bug.
    • Extend config tool to TSNS/LSNS tmp2.
    • Fix pasting/stamping ID reordering bug.
  • Mdkar
    17th March Member 0 Permalink

    The download from starcatcher (linked in the in game update button) for mac is broken. It downloads a file called MACOSX.ptu which I have no idea what to do with. Also neither the old nor new versions appear in Launchpad once they are placed in the Applications folder. This is really odd because all other Powdertoy mods do.

  • jacob1
    17th March Developer 0 Permalink
    @temporaryaccount (View Post)
    Try again, it should send you to the right URL now
  • INFINITY-BOI
    17th June Member 0 Permalink

    Mark2222 , can you add a function what will make already-stacked PSCN with CONV and BTRY ?

    it sometimes glitches when i doing it with shift+s

  • mark2222
    17th June Member 0 Permalink

    @INFINITY-BOI (View Post)

    Could you describe the glitch in more detail? Specifically the exact sequence of actions that you performed, and what happened that was contrary to your expectations. I think the solution is to fix the glitch, not to add a new feature. If you just want a function to make particular stacked sequences, you could make a Lua script for that, or simply copy-paste.

     

    Also, indicate if you have auto-reload enabled (that is, with "tpt.autoreload_enable(1)").

  • INFINITY-BOI
    17th June Member 0 Permalink

    the glitch is the particles stacks in wrong order sometimes

  • QuanTech
    24th June Member 0 Permalink
    Using the CNFG tool on a large particle stack causes the game to crash.
  • mark2222
    24th June Member 0 Permalink

    @QuanTech (View Post)

    The config tool crash bug is actually already fixed in the main branch, it just hasn't been released yet. I'll ask jacob to build a new release soon.

     

    @INFINITY-BOI (View Post)

    Sorry, I missed your earlier post. Is there any more detail you can provide? I need to be able to reproduce it on my computer to be able to figure out what's wrong. For example, it would help if you could tell me exactly what particles you had and what positions they were in when you stacked them.

     

  • INFINITY-BOI
    24th June Member 0 Permalink

    @Mark2222

    I have tried to make a subframe solid SPRK 1x2 pixels (CONV(PSCN,tmp=SPRK) and PSCN . 2nd pixel : CONV(SPRK,tmp=PSCN)) and it have made the CONV of first pixel on upper layer