Subframe development is hard. The Subframe Chipmaker Mod fixes that:
This mod introduces no new particles and makes no simulation changes, and is thus entirely compatible with the official version.
Thanks to starcatcher, you can download compiled executables here:
Linux (32-bit): https://starcatcher.us/TPT/mods/SubframeIDE/SubframeIDE%20linux32.zip
Linux (64-bit): https://starcatcher.us/TPT/mods/SubframeIDE/SubframeIDE%20linux64.zip
Most recent changelogv1.6:Merge changes in 93.3.Allow property tool to set temperature in kelvin.Make property tool 30th-bit handling opt-in.Allow spectral data to be displayed in hex and unmodified decimal.
"filt:" shortcut for creating FILTs of a given ctype with CRAY sets FILT's tmp to half the value specified. Fixed in master, waiting for 94.0.
Hex ctype display doesn't work for BRAY/PHOT. Fixed in master, waiting for 94.0.
Interested in subframe development? Join us on #powder-subframe on IRC! And check out my compendium here:
Have fun subframing!
This sounds great, most of the features are things I could really use! My only question is this: How do you actually use it? When I got jacob1's mod, it had an executer of its own in the file package, but yours does not have an executer of its own, and I'm not sure how to run in in regular TPT.
Yeah, I didn't compile any executables since it isn't "stable" yet. Though, if you told me your operating system, I might be able to compile an executable for you.
If you want, you can compile it yourself. At least for Linux, it's really simple; just four lines in the Terminal. Compilation instructions for all operating systems are on the wiki (https://powdertoy.co.uk/Wiki/W/Main_Page.html), under "Powder Toy Development Help".
I've got Windows 10, and I looked at the wiki. You may want to compile an executable, just for people like me who don't yet know how to do it ourselves, or don't have Git or MinGW :P (I neither know how, nor have the required libraries, but I'll be getting them and learning how soon!)
Yay! Thanks. Edit: I have tried it, it is amazing! It's everything that normal powder is, but with some added details that I greatly enjoy. +1!
Soo... Idk if this is normal but after 5 mins of playing with this i noticed that tpt was using 158,7 MiB of ram.
@gunpowderTR (View Post)
Memory usage for me remains constant at about 500M. Did you do anything unusual during that 5 mins? Are you using OS X? Might be related to this issue: https://github.com/simtr/The-Powder-Toy/issues/331
@mark2222 (View Post)
Nope i wasnt doing unusual stuff (only tested the mod with a few saves) and im on linux (ubuntu to be exact)
Also what is the reason for high mem usage on this mod