It is basically like converter, however it will change the temp/life/tmp/tmp2/ctype of anything next to it.
For example, if one TCON has a temp of 15, a ctype of coal, and a tmp of 1 with everything else zero, it will set the same values of itself to anything else nearby. (meaning whatever touches that kind of TCON will have a temp of 15, a ctype of coal, and a tmp of 1, with everything else zero)
This can be useful in cooling techs without the use of PTCT or NTCT. It can also be used as an alternative to using the console, not to mention it can (theoretically) be used in nuclear weapons.
jacob1:
Also some things (such as negative .tmp) shouldn't be able to happen in saves;
One of my bombs relies on a negative tmp ice(sing). Does this mean it could break in the future?
jacob1:
@ChargedCreeper (View Post)
Can you link to the save? I don't think it was supposed to save, but apparently i'm wrong. Negative .tmp2 for sure doesn't save (I think >_>)
jacob1:
@ChargedCreeper (View Post)
And I guess negative .tmp does load (even in 64 bit versions), probably because we save .tmp as 4 bytes now. I wonder if we should stop saving the last bit ...
Couldn't you just store/load it as an unsigned data type?