this just happened 5 minutes before this post.
I had a save open in snapshot6. I saved it and then clicked the open button. when I clicked on another thumbnail the error occured. interestingly enough that thumbnail is also the previous version of the save I made with snapshot6. I will put the ID's here in a moment. Done.
original save id:1571481
snapshot6 update id:1867595
"Runtime Error!
(file location)
This application has requested the runtime to terminate it in an unusual way.
please contact the applications support team for more information."
that does sound stupid. Let me rephrase. Save id:1571481 is save i started with to make id:1867595 in snapshot6. I had id:1867595 open, clicked the open button in the bottom left of the screen and selected the thumbnail for id:1571481 and it crashed. I guess it could have been any save but it seemed a bit ironic.
EDIT: New INFO
I think I have it figured out. if you save and then open another save very quickly is crashes.
EDIT: or maybe not. ???????
"Fix empty save searches returning "Unspecified Error"" fix is not working. In Snaptchot v6 it still happens.
Sandwichlizard: I had a error like that when opening saves under some weird conditions, like you. But magically (with a unespecified reason) when attached a debuger game works fine (with TPT, why...), so I assume that's very hard to debug.
The new piston temperature control mechanism breaks these:
The protons changes the temp of the pstn which I can't prevent as I need the protons to change the temperature of the crays. Could the temperature piston mechanism be added as an optional thing instead? Or make it so that protons cant go through it?
What about putting the VOID between the CRAYs and the PSTN instead of at the far end of the PSTN?