Powdertoy crash

  • Cracker1000
    5th Aug 2014 Member 1 Permalink
    Why does powdertoy is crashing continously every time i try to open any stamp.Means when i press 'K' to open any stamp.It is happening only in version 90.0 till version 80 it was not there.So will it be fixed or it's just m computer?
  • jacob1
    5th Aug 2014 Developer 2 Permalink
    What OS are you on (Windows, Mac)? Also how many stamps do you have? If you could somehow send me your stamps/ folder that would help a lot.
  • fireball5000
    5th Aug 2014 Member 0 Permalink

    I get the crash as well on Windows 8.1.

  • TETRA
    6th Aug 2014 Member 0 Permalink

    Windows 8.1 crashes when opening stamp library, as well as attempting to save things to the server.

  • Cracker1000
    6th Aug 2014 Member 1 Permalink
    @jacob1 (View Post)
    Actually it crashes even if only single stamp is present.It doesn't crashes if no stamp is present.And also if we try to open the hard disk saves that are saved on our computer(press ctrl+ the left bottom button to open) then also it crashes. and iam using windows Xp
    sp2 32 bit.
  • xetalim
    6th Aug 2014 Member 2 Permalink

    @cracker1000 (View Post)

    Protip: upgrade to windows 7 over 8

  • iamdumb
    6th Aug 2014 Member 0 Permalink

    http://www.filedropper.com/powder-beta-900-win32_1

     

    I drew some dust on the screen, took a stamp, closed and opened tpt, pressed 'K' and it crashed. Running Windows 8.1 x64.

     

    Hope this will be fixed. 

  • jacob1
    7th Aug 2014 Developer 0 Permalink
    @iamdumb (View Post)
    hmm thanks, looks like it's a windows only bug then. I'll try to fix it tomorrow :P

    dGhlbG
    Edited once by jacob1. Last: 12th Aug 2015
  • Cracker1000
    11th Aug 2014 Member 1 Permalink
    @jacob1 (View Post)
    Its still not fixed in the current beta(build 318).Still as soon as i open the stamp library it crashes.Will it be fixed in the main version?
  • jacob1
    11th Aug 2014 Developer 0 Permalink
    @cracker1000 (View Post)
    I hope so, but I wasn't able to make a version I compiled crash no matter what I did. The one Simon compiled crashed right away though, I think it's a bug with rendering saves but I couldn't see anything that we changed in the source that could cause it.