1.5a http://pastebin.com/b6vx7weZ --FIXED TPTMP BUG
hard but better:1.get lua script loader code https://powdertoy.co.uk/Discussions/Thread/View.html?Thread=19400
2.copy raw paste data to notepad file
3.save as autorun.lua in same file as your powder toy
4.create a script folder in same file as powder toy
5.select fuel mod(heavy or lite) and copy raw paste data to an other notepad doc
6.save as fuelmod.lua and place in scripts
7.open powder toy and click lua menu on left
8. set it so it reads the script folder
9.tick fuelmod and press reload
1.select fuel mod(heavy or lite) and copy raw paste data to a notepad doc
2.save it as autorun.lua then load powder toy
1.download jacob's mod
2.open jacob's mod and click lua menu on left
3.click online then tick fuelmod
italics + bold = heavy only
underlined + bold = planed
-oilc:crude oil ,distillable.
-coke:residue form distilling and made by heating coal.
-tar:hard to burn, another residue.
-wax:yet another residue.
-oil:product of distilling.
-desl:another product of distilling, warning may freeze.
-bdsl:biodiesel, hippies glor...
-kero:yet another product,fairly flamable.
-plye:!!!potash lye!!! mixes with acid to make salt water. Also used with afrz to turn coil into bdsl.
-ptrl:YAY BRUM BRUM CARS(ok forget that).
-jetb:jet fuel type b, burns hot.
-prpn:useful easy burning gas
-afrz:keep your fuel nice and toasty
-N2:gas state of LN2
-acid:now can be mixed with water to dillute-cals: catalst, used to make multi element machines
-amfo:explosive used to make nitrous
-cool new options(jacob's and greenfiredragon's mod compatable)
-AWESOME COMPAT ON HUD
-glycerol, make nitr by adding acid
-liquid tnt, for easy tnt production
id: :link :by :version :reason for being outdated
id:1610545 oil refinery DanielGalrito after 1.2 --
id:1620445 reactions Jward212 before 1.2 changed reactions in 1.2
id:1622925 reactions1.2 Jward212 1.2 - 1.9 changed reactions in 1.9
id:1909003 Rocket engine Jward212 after 1.8 --
TPT Radio - listen to internet radio on powder toy
STKM's gun - aim and shoot a stkm type gun
Useful links - links to common websites and threads
HL2 Head Crabs - adds head crabs
colourful name tags - makes your name tag change colours smoothly
Nice i like it!
still planing to add more functions and thanks for feed back
I have a FLAMMABLE (maybe not a fuel) element idea - it's FAT (ok it's a bit strange)... It's a dense yellowish liquid element, that burns at medium temperatures. Maybe can be useful at body simulations '-'.
May I include a few elements in TPTs Mod?
You will be added in the credits window.
this is the lite version still working on a heavy
tntnuclear thanks for the suggestion but i'm look for more of the petrolium-related side of things. if you want i can code that for you but i won't put it in the mod
I can't use the heavy version, when i use it with script manager it says: scripts\FuelHeavy.lua:245: '<eof>' expected near 'end' . But as i see it looks cool just with lite.
Edit: Could you make JETB not ignite with newtonian gravity?
Edit2: Nevermind i fixed heavy fuel by deleting 'end' on lines 245 and 246 and put 'end' on line 754.