Extreme feedback!

  • Cracker1000
    3rd Oct 2013 Member 2 Permalink
    Some bugs/glitches etc--
    1> When we save a 4 to 5 pixels save as a stamp it appears very blurry.It seems that tpt tries to somewhat "ZOOM" it but it exploits thestamp preview.
    2 Why nscn sparked with pcln makes the pcln behave like its being sparked with pscn and nscn
    The pcln doesn't gets activated as soon as pscn is sparked? it takes 9 to 12 seconds to make pcln get activated after it is sparked by nscn.I mean we should have instant activating powered elements like in jacob1 mod.
    _______________________________________________XX__________________________________________________________
    Some suggestions-
    1)more sensors
    a) life sensors.generates spark when detects a life around it (here life means a property of powered elements like switch and not the life elements.
    2)coders(cdrs)- it can be programed with prop tool like setting the code in lua or phython for eg. "!set life all 9999" and when we spark it, it executes the programe which has been coded in it.Hope you will understand what i mean.
    3 tools-
    a)A tool that delets the wall and elements at same time.
    -> ->b a tool that can be used to limit the parts or pixels or particular element or all the elements.(we can identify the parts but cant make tpt to limit them )
    c EXIT button etc IN fullscreen mode.( and i know that ctrl+q or esc key or !exit etc can be used to quit).
    and lastly i have some questions,
    Q1 Is there any way to find the next versions release date?
    Q2 why tpt slows when stared with any save? but it regains fps after a few seconds.
    Q3 Who said that my pc is slow it runs tpt on an 55 to 70 fps on an average.
    Edited 4 times by cracker1000. Last: 12th Oct 2013
  • Incredy
    3rd Oct 2013 Member 1 Permalink
    "EXIT button etc."

    wait what

    Since when are we too lazy to press the red button with a cross in it?
  • therocketeer
    3rd Oct 2013 Member 0 Permalink
    glitches
    1) yes I can replicate this...
    2) It flashes but it doesn't spawn particles, so i don't see how thats an issue
    3) It's instantaneous for me
    suggestions
    1) to sense what?
    2) people could create malicious code
    3)not really needed... I have no trouble just alternating between the tools
    4)you can press escape and hit enter...
  • mniip
    3rd Oct 2013 Developer 4 Permalink
    !set life all 9999 is not lua
  • FeynmanLogomaker
    3rd Oct 2013 Member 1 Permalink

    Actually, if we had the CDRS program run in a sandbox, not allowing it to modify files, it could work.

  • Schneumer
    4th Oct 2013 Member 0 Permalink

    I thought about the thing you call "coders" before.....but it just seemed to overpowered.....phot lasers super small with coders? who would make it first?!

  • aeclubpowder
    4th Oct 2013 Member 1 Permalink

    [removed]

    Edited 2 times by aeclubpowder. Last: 4th Oct 2013
  • china-richway2
    4th Oct 2013 Member 0 Permalink

    @cracker1000 (View Post)

    1.Known bug - being fixed.
    2.Well, yes, PCLN always assume that it is on when you used NSCN, maybe a glitch.

    3.Your computer is awfully slow, PCLN takes about 20 frames to turn on.

     

    1.All conductors also have LIFE, did you know? Maybe a good suggestion.

    2.It has already been rejected for SOO many times. This is the 5th time (as far as I know).

    3.This tool is good, @jacob1 has it in his mod but it's still not offical. Maybe after some months.

    EXIT button: LOOK ON THE WIKI - we already have keyboard shortcut for this.

  • PTuniverse
    4th Oct 2013 Member 1 Permalink

    Glitchez

    1. Doesn't bug me that much. (pun not intended)

    2. NSCN only sets the life of PCLN to 9 (and gradually goes down to 0) so the deactivation looks more realistic, we don't have instantaneous deactivation mechanisms here, makes the game look unlively.

    3. I have to agree with china-richway2, your computer must be really slow.

     

    Suggestionz

    1. Why that?

    1a. ...I don't see where we have uses for that.

    2. Everybody is trying to suggest this, but seriously, this is Powder Toy, not

    Learn-How-To-Use-Lua-And-Console Toy.

    3. Still, why that?

    3a. As far as I know, switching back and forth doesn't annoy me, but it may come handy sometime.

    3b. Press the escape button then enter, or just click that red X on the top right of the window.

     

    Sidenotes:

    Most of the suggestions aren't good, but 3a is the only suggestion that I approve of. Come back later when you actually need something that should be implemented.

    Edited once by PTuniverse. Last: 4th Oct 2013
  • Fakenublet
    4th Oct 2013 Member 1 Permalink

    Exit button? Are you seriously too lazy to press Ctrl+Q in-game?