SPNG not moving.

  • dulix11
    28th Apr 2012 Member 0 Permalink

    Am I typing this right or have they fixed it?    '!set vx/vy spng -(insert number here)?

    I've tried vx/vy with and without the minus, why doesnt it work?

  • Pilihp64
    28th Apr 2012 Developer 2 Permalink
    I forgot about this change, it is fixed, BUT still possible with the use of .flags variable (set 0x4 bit), but... I don't think Lua , PROP or the old commands can change this since it is usually for internal things.... (It is automatically set when loading old moving SPNG saves)

    A current workaround is to pause, then set the velocity with console as normal, then immediately save (or cut/copy), upon reload (or paste the stamp), it should move.
  • vanquish349
    29th Apr 2012 Member 3 Permalink
    no more flying cakes
  • AngrySpam
    29th Apr 2012 Member 1 Permalink
    @vanquish349 (View Post)
    Yay!
    cake + face = boom 'twas starting to piss me off.
  • Dingolo
    30th Apr 2012 Member 0 Permalink
    And how to set ".Flag" setting on !?
  • vanquish349
    30th Apr 2012 Member 0 Permalink
    @Dingolo (View Post)
    you can't not even with lua
  • jacob1
    30th Apr 2012 Developer 0 Permalink
    If you want moving sponge, just make a stamp of it in an older version and open it in the new version, it will move (or do what cracker64 said). I don't understand why it was fixed though, the bug with gel moving it was fixed.
    In my mod, I actually turned the glitch into a feature. It can drag along solids such as CLNE or PSCN with it. Maybe that could be added as a replacement.
  • Simon
    30th Apr 2012 Administrator 1 Permalink
    Actually, it should work fine if you use crackers method of pausing the game, setting the vx/vy using the console, and use cut+paste (without unpausing the game), it doesn't require an older version
  • Potbelly
    3rd May 2012 Banned 0 Permalink
    This post is hidden because the user is banned
  • limelier
    3rd May 2012 Member 0 Permalink

    jacob1:

    I don't understand why it was fixed though, the bug with gel moving it was fixed.