Official Game Feedback

  • PangeaUltima
    10th May 2018 Member 0 Permalink

    I try to play 93.2 version of Powder Toy.

  • NorthernLights
    10th May 2018 Banned 0 Permalink
    This post is hidden because the user is banned
    Edited 2 times by NorthernLights. Last: 10th May 2018
  • UltimateNuker
    19th Jun 2018 Member 0 Permalink

    Does anyone know if there is a way to make INVS constantly activated without pressure? ! could just use PINV (as I use Jacob's Mod) but I want my saves to be compatible with the normal version of Powder. Or alternatively, if there could be an element that is constantly invisible or to make FRME not collapse if it is hollow.

  • Cracker1000
    19th Jun 2018 Member 1 Permalink

    @NorthernLights (View Post)

     Its case sensitive in game try using exact same letters as you registered.

    @UltimateNuker (View Post) 

     Please don't ask for help in announcement section.Btw what are u trying to do with it? Use stor or decrease the sensitivity of invs by setting tmp2 to a lower value that way it can be constantly activated w/o using high pressure.

    Edited 2 times by cracker1000. Last: 19th Jun 2018
  • jacob2
    19th Jun 2018 Member 0 Permalink
    @cracker1000 (View Post)
    This is the announcements section, not feedback. Help is fine. Also what do you mean by using STOR? Dunno how that helps but maybe I'm missing something.

    There is in general no way to force INVS to be invisible without pressure.
  • Cracker1000
    19th Jun 2018 Member 1 Permalink

    @jacob2 (View Post)

     :p It's your fault.You made feedback thread in announcement section just to stick it.

    Edited 2 times by cracker1000. Last: 19th Jun 2018
  • coryman
    19th Jun 2018 Member 1 Permalink

    @UltimateNuker (View Post)

     Technically cheating, but you can do a 3x3 block of the wall that blocks air and not particles, put a bit of PUMP in the middle, and some INVS in there too. It takes up a lot of space though...

  • Cracker1000
    19th Jun 2018 Member 1 Permalink

    @coryman (View Post)

     Yes that's the way i used to do it.Use the wall that prevents air from coming decrease tmp 2 of invs and use a.pump within wall to use it with invs.

  • cell-core
    27th Jun 2018 Member 0 Permalink

    use c++ code to make the game code

  • moonheart08
    27th Jun 2018 Member 0 Permalink

    @cell-core (View Post)

     but we do?

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