Jacob1's Mod

  • EE
    25th May 2014 Banned 0 Permalink
    This post is hidden because the user is banned
  • jacob1
    25th May 2014 Developer 0 Permalink
    @Schicko (View Post)
    I have no idea when/if TPT will be updated, and last time I checked your save worked almost perfectly in official TPT. Maybe you could just disable the functions that don't work in TPT when not using my mod? (I made a simple mod detector save :P). Or just release it and tell people what things don't work, it's really just protons, isn't it?

    Also if you want to link here use a {t:11117|jacob1's mod} sign :)

    @goatfatdoc (View Post)
    yay :D. But Newtonian gravity always crashes that version, that's why I had to release a new one. Maybe i'll figure out something later to fix that ...
    Edited 2 times by jacob1. Last: 26th May 2014
  • FM22
    27th May 2014 Member 0 Permalink

    There is a problem with your mod: doubling the window size in the options glitches so the window is mostly off-screen. This doesn't happen with vanilla powder toy. My screen is big enough for double screen size.

     

    Edit: Just did some testing, normal tpt expands the window from the top-left corner of where the smaller window is.

    Jacob1's mod first moves the window in to the top-left corner of the screen, then expands the window off-screen, into that corner.

    Edited once by FM22. Last: 27th May 2014
  • G-LinuxorU
    29th May 2014 Member 0 Permalink

    I was about to start a new thread but i decided to post it here instead;
    I like the way SWCH's life-state of on/off is handled in your mod, can that make it into vanilla TPT? I'd like it if behaviors are consistant when rotated.. but im not sure if it would break everything.

  • jacob1
    30th May 2014 Developer 0 Permalink
    @FM22 (View Post)
    odd, my screen is too small for double screen size mode so I never noticed. If I use the console I can still see how it does that though.

    @G-LinuxorU (View Post)
    Yes, all powered electronics act that way in my mod. I like it a ton better, but for compatibility reasons it is usually disabled when you open a save. If it were to happen for all SWCH ever made, a ton of saves would instantly break.

    We were considering a compatibility mode setting once that might allow for it to be turned on / off (and other things). It would be a major change to all powered electronics, so probably best to wait and see if that new option ever happens.
  • 987tails
    31st May 2014 Member 0 Permalink

    @jacob1 is it possible you can acually make the elements we use today like poisen, glue, radioactive metal ETC? instead of just make up new elements?

  • jacob1
    31st May 2014 Developer 0 Permalink
    @987tails (View Post)
    You probably won't see elements like that in this mod, but maybe people will add it to other mods. Except ... poison is already taken by a lot of elements, glue really isn't possible, and i'm not sure what a radioactive metal would be, but it would probably be easy to replicate.


    Also, an announcement, the next version of my mod will have a mac version :D. There will probably have to be two versions, one for mavericks and one for others, unless I can find a tester not using mavericks :P
  • Schicko
    31st May 2014 Member 0 Permalink

    @jacob1 (View Post)

    Ossum news! Thanks for always working hard on your great mod, mac users will definitely appreciate it! Question though: Do protons still change portal channels in the next version?

  • jacob1
    31st May 2014 Developer 1 Permalink
    @Schicko (View Post)
    at the moment yes (i've been working on things like that mac version for the last week or two, haven't done any other changes). But probably once it's out, no.
  • G-LinuxorU
    1st Jun 2014 Member 0 Permalink

    me again-
    >If it were to happen for all SWCH ever made, a ton of saves would instantly break.
    i would think anyone smart enough to utilize the on/off state of SWCH passing through it in such a manor would be able to fix it if it were to break, but oh well.
    i came to ask which is releasing next, a new version of your mod or the next version of TPT? I wanted to play around with this; http://tpt.io/.269205
    to make sure everything would work.