Just wanna ask why tpt++ is slightly sower than the original tpt?
I praise the work done by devs in inproving the tpt++ speed and this has helped a lot really.
So the question is that why tpt++ slows at first and then gains the fpf for e.g
When i paste a stamp the fps drops down to 19.18 and after 5 or 10 sec it becomes 31. WHY?
and lastly is there any future plans to improve speed of tpt++?
@cracker1000(View Post) Most probably the overall slow framerate is because of all the new features.( tpt gave me 64 fps but tpt++ gives 55 fps with nothing on the screen). other then that it depends upon the computer's performance.
I think it's because of the new interface, it does more than tpt did, and was completely redone. I'm not sure why it causes lag, probably more functions are being called and more checks being done or something ... but it just seems to. At least i've heard.
Loading a stamp should not cause that much lag though, that sounds like a problem. Does that always happen? I can't get it to happen.
it is not new features slowing it down, just the new interface does a little more.
For things like the stamp browser, the old tpt rendered them all on startup. tpt++ renders them when you go in, making a very noticeable slowdown. The online browser is probably a bit faster than the old tpt though (and way less buggy, you probably forgot all the bugs by now) because it was written badly in the old one. (although I did a few things to make up for that in my mod / fixed bugs)
Also things like the MVC (model view controller) type of way that tpt does things creates more things to do (and tpt++ doesn't really need it for how it functions), so that does even more. I'm pretty sure it's compiled with the same optimizations but i'm not sure.