Official Game Feedback

  • DivideByZero
    4th Aug 2011 Member 0 Permalink
    @Roofus (View Post)
    tick off the glow in the display options

  • cctvdude99
    4th Aug 2011 Member 0 Permalink
    @DivideByZero (View Post)
    I asked Simon yesterday if glow should be auto-enabled in the default Fire display. He said no, as the 'glow' was never in the release fire display, yet SPRK glows in the current release, and so does FWRK, yet it doesn't in the beta with glow disabled.
    Weird, eh?

    Simon said he'd fix LCRY, but he still hasn't.
    /nudge Simon
    :P
  • jacob1
    4th Aug 2011 Developer 0 Permalink
    Simon told me that glow and blur modes are slow on older computers, and that's why it was only in fancy display.

    In the current source, he already fixed it and sprk now glows in fire display without glow enabled. I think it was only parts of glow render mode that were in fire display anyway, and so he moved those parts to fire and bomb effects to effects.

    Small bugs: In heat mode, ambient heat display mode should be activated, but only drawn if it is actually enabled. It is like this in my mod. Also, in tpt.element_func(), it only works for me if I add in the function as a fourth parameter too.
  • disturbed666
    4th Aug 2011 Member 0 Permalink

    I've seen that fire is repeled from the middle by radial gravity mode, can  this be fixed. also i probably know why this is: because you made fire and every other flame based thing to go the opposite direction of the gravity ( i'm not fully sure of that).

  • cctvdude99
    4th Aug 2011 Member 0 Permalink
    @disturbed666 (View Post)
    Radial gravity pulls things to the center.
    Fire moves away from the center.
    Vertical gravity pulls things to the bottom of the screen.
    Fire moves away from the bottom of the screen.

    What's your problem? There is no bug there.
    You contradict yourself so badly it hurts.

    disturbed666:

    fire is repeled from the middle by radial gravity mode

    Yes, all other things are pulled inward.

    disturbed666:

    you made fire and every other flame based thing to go the opposite direction of the gravity

    If radial gravity pulls inward, and fire is moving outward, then fire is moving the in the opposite direction of the gravity.
  • BOOMBOOMBOOM
    4th Aug 2011 Member 0 Permalink
    I noticed a gravity glitch in the new beta. If there is any save involving gravity, then that makes the gravity stay there and go into other saves that i open after that. This messes up my nukes and such. Another gravity thing is that now stickman doesn't get attracted to black holes or gravity pumps.
  • disturbed666
    4th Aug 2011 Member 0 Permalink

    @cctvdude99 (View Post)
    dude I never stated that it's a bug, but I was just wondering the functionality of it -_- and thinking why not change it.

     

    edit: nevermind it,  no chance of changing and use for changing it.

  • ArtMaster
    4th Aug 2011 Banned 0 Permalink
    This post is hidden because the user is banned
  • EBUMBAYA
    4th Aug 2011 Member 0 Permalink
    nuclear fusion would be cool. combine deuterium and tritium, heat it (a lot) and get energy. or only hydrogen(simpler)
  • boron-335
    4th Aug 2011 Member 0 Permalink
    @cracker64 (View Post)

    i have the beta but the accel and deccel make no sense. how do you use it? Everything is nice through.
Locked by Simon: Getting a bit cramped