Official Game Feedback

  • jacob1
    9th Jun 2014 Developer 0 Permalink
    @h4zardz1 (View Post)
    maybe ... although still not much reason to change it right now. AMTR isn't use that much anyway though ...

    @Protcom (View Post)
    Yes, it probably should. I couldn't figure out why it doesn't though.

    ____

    also still would be nice if someone tested my test mac version sometime :P
    Edited once by jacob1. Last: 9th Jun 2014
  • Protcom
    11th Jun 2014 Member 0 Permalink

    There is something that I am scared of trying to make sure that it is not going to do it. It's about voting. I think if I did it it will count as multi vote and lead me to be banned and I don't want that even though I didn't use another account to vote. Should I say it ? or you already know it ?

     

    Edit: I even don't have another account

    Edited once by Protcom. Last: 11th Jun 2014
  • s4nji
    12th Jun 2014 Member 0 Permalink

    jacob1:

    @h4zardz1 (View Post)
    maybe ... although still not much reason to change it right now. AMTR isn't use that much anyway though ...

    @Protcom (View Post)
    Yes, it probably should. I couldn't figure out why it doesn't though.

    ____

    also still would be nice if someone tested my test mac version sometime :P

    Just tested on OSX 10.9.3; it works, and AMTR + SOAP doesn't crash TPT; what other fixes are in this test version?

  • jacob1
    12th Jun 2014 Developer 0 Permalink
    @s4nji (View Post)
    There's no official changelog but you can find all the latest changes here: https://github.com/simtr/The-Powder-Toy/commits/develop

    I think I fixed the crash on OS X versions less than 10.9, but i'm not entirely sure (don't even have a mac). That's what really needs testing :P. I also found out how to fix fullscreen in my own builds, but i'll have to get Simon to use it, shouldn't be that hard though. I'm sort of forcing him to change his build system slightly with the new SConscript anyway. I only figured out the fullscreen after making that build, so it's not in there yet.
    Edited once by jacob1. Last: 12th Jun 2014
  • Tellet
    14th Jun 2014 Member 0 Permalink

    Temperature of PSNS as well as PUMP (and perhaps some more elements) gets rounded to full units (eg. my 1.65 got rounded to 2) numbers when pasted as stamp after closing/opening the game.

    >Make something in tpt with PSNS or PUMP

    >Save it as stamp (S)

    >Quit the game

    >Reopen the game

    >Paste the stamp

    >???

    >Profit!

    >Temp of PSNS/PUMP is rounded

     

    Also, you cannot set the proper temp with console (eg. Try !set temp psns 273.15 and you will get 0.85 cause it doesn't see anything thats beween the dot)

  • Cracker1000
    14th Jun 2014 Member 0 Permalink
    @Tellet (View Post)
    Please search forums before posting!
    The rounding of decimal digits is a known issue and will not be changed.
    The decimal digits are not at all useful in tpt (unless you have some very specific temp using save) :(
    And do you know that pressure is also not saved?
  • jacob1
    15th Jun 2014 Developer 0 Permalink
    @Tellet (View Post)
    The console part of that is a bug, but it is intended not to save exact temperatures in saves. It would take a bit more (unnecessary) space to have to save exact temperatures in saves. Temperatures are actually measured far more than to two digits.
  • Protcom
    16th Jun 2014 Member 0 Permalink

    When you have lots of stamps, an annoying display happen when you select one sometimes it will be invisible/colored black and sometimes it show a part of a random save you have. If that doesn't work for you I will make a GIF animation.

  • Cocoa_Bits
    16th Jun 2014 Member 0 Permalink

    @Protcom (View Post)

    Sometimes it happens to me..

  • Schicko
    16th Jun 2014 Member 0 Permalink

    @Protcom (View Post)

     Loading the stamp again usually fixes it.

Locked by jacob1: Old / not enough space in first post