We did discuss abandoning any legacy hold backs, from fear of breaking too many saves, on the IRC. The solution being thrown around is a flexible simulation engine where it will load older versions of functionality in the engine based on the save version/date. Though not set in stone, it seemed like we're pretty much looking into it at least.
Breaker4life:
I don't randomly make suggestions without knowing full well the insane amount of work needed to make the suggestion happen. You, cxi, and almost everyone else think I don't know of the tedious process to even fix a bug. I was an admin to a website and had to frequently find a fix bugs. It's a horrible thing to do. Countless hours of searching and rewriting, then finding more mistakes a "fix" creates.
I'm not expecting you guys to sell your souls to make magic happen. This is a suggestions forum to post game suggestions. Yes, I'm a bit of an airhead who doesn't look things up before posting, but other people keep posting about refrigerant even when it was denied immediately, so it doesn't really hurt to try again if the last man to try it wasn't put down immediately.
I dont think you actually do understand the implications behind something like this. I already explained it in the last thread you made, now seriously, stop.
also, html/php != C++ and its a horridly different scenario
Seriously, just who are you and why reply negatively to all of my posts?
Breaker4life:
Seriously, just who are you and why reply negatively to all of my posts?
Im sorry you feel that way. You suggested something thats impossible to run properly with current technology, then flame people when you get a response. I feel my response was justified. :)