Difference between revisions of "Element:NEUT"
(Added how it can be created, and other more minor changes) |
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− | A particle | + | A particle which travels in all directions. It has odd interactions with other elements, as well as being fissile with Plutonium ( {{MaterialBtn | PLUT}} ) and Deuterium Oxide ( {{MaterialBtn | DEUT}} ). |
Neutrons can also harm stickman/fighters. | Neutrons can also harm stickman/fighters. | ||
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NEUT is affected by Newtonian Gravity. It slightly slows down when passing through {{MaterialBtn | SNOW}} and {{MaterialBtn | ICE}}. | NEUT is affected by Newtonian Gravity. It slightly slows down when passing through {{MaterialBtn | SNOW}} and {{MaterialBtn | ICE}}. | ||
− | NEUT is created when {{MaterialBtn | PHOT}} or {{MaterialBtn | PROT}} passes through {{MaterialBtn | INVS}}. Alternatively, it can be created by the brush, the PROP tool, {{MaterialBtn | CRAY}}, {{MaterialBtn | DRAY}}, and {{MaterialBtn | CLNE}} variants. | + | NEUT is created when {{MaterialBtn | PHOT}} or {{MaterialBtn | PROT}} passes through {{MaterialBtn | INVS}}. It is also created by {{MaterialBtn | POLO}}. Alternatively, it can be created by the brush, the PROP tool, {{MaterialBtn | CRAY}}, {{MaterialBtn | DRAY}}, and {{MaterialBtn | CLNE}} variants. |
NEUT changes certain elements into other elements i.e.: | NEUT changes certain elements into other elements i.e.: | ||
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Will also set off {{MaterialBtn | FWRK}} immediately. | Will also set off {{MaterialBtn | FWRK}} immediately. | ||
− | When passing through {{MaterialBtn | GOLD}}, a small percentage of the neutrons passing through will disappear. {{MaterialBtn | TTAN}} absorbs roughly 5% of all the neutrons reflecting from it. | + | When passing through {{MaterialBtn | GOLD}}, a small percentage of the neutrons passing through will disappear. {{MaterialBtn | TTAN}} absorbs roughly 5% of all the neutrons reflecting from it, {{MaterialBtn | MERC}} will absorb all neutrons that come in contact with it. |
+ | |||
+ | When passing through {{MaterialBtn | GLAS}}, a cyan-colored {{MaterialBtn | PHOT}} is created. (with the {{MaterialBtn | NEUT}} particle staying intact) | ||
{{Languages}} | {{Languages}} |
Latest revision as of 03:00, 20 July 2024
Properties | |
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Section | Radioactive |
Spawn temperature | 26°C |
Heat Conductivity | 24% |
Relative weight | -1 |
Gravity | 0 |
Acid dissolve rate | 0% |
Flammability | 0 |
State | Energy particle |
Misc properties | |
Source code |
A particle which travels in all directions. It has odd interactions with other elements, as well as being fissile with Plutonium ( ) and Deuterium Oxide (
).
Neutrons can also harm stickman/fighters.
NEUT is affected by Newtonian Gravity. It slightly slows down when passing through and
.
NEUT is created when or
passes through
. It is also created by
. Alternatively, it can be created by the brush, the PROP tool,
,
, and
variants.
NEUT changes certain elements into other elements i.e.:
- Turns
into
,
,
, heat, and pressure.
- Turns
into
, heat, and pressure.
- Turns
into
.
- Turns
into
.
- Turns
into
.
- Turns
into
(which is also affected by neutrons in turn).
- Turns
into
.
- Turns
into
.
- Turns
into
.
- Turns
and
into
.
- Turns
into
. (also does the inverse, but this is rarely observed)
- Turns
into
.
- Turns
into
.
- Turns
and itself into
.
- Turns
into
and
.
Will also set off immediately.
When passing through , a small percentage of the neutrons passing through will disappear.
absorbs roughly 5% of all the neutrons reflecting from it,
will absorb all neutrons that come in contact with it.
When passing through , a cyan-colored
is created. (with the
particle staying intact)
Language: | [[::Element:NEUT|English]] |
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