Difference between revisions of "Element:CRMC"

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m (I put it as PQRZ instead of PQRT on my previous edit, I just corrected my mistake.)
m (Added a ")" so as to not ruin people's days.)
 
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| flammable = 0
 
| flammable = 0
 
| gravity = 0
 
| gravity = 0
| hardness = 5
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| hardness = 0
 
| heatconduct = 35
 
| heatconduct = 35
 
| hotair = 0
 
| hotair = 0
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}}
 
}}
 
CRMC is a material that has its melting point determined by how much pressure it is under.
 
CRMC is a material that has its melting point determined by how much pressure it is under.
At 0 pressure its melting point is at 2614 degrees Celsius. For every unit of pressure increase afterwards, the melting point increases by 10 degrees Celsius. The maximum melting point at 255 pressure is 5164 degrees Celsius.
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At 0 pressure its melting point is at 2614 degrees Celsius. For every unit of pressure increase afterwards, the melting point increases by 10 degrees Celsius. The maximum melting point at 255 pressure is 5164 degrees Celsius. CRMC's shade can be changed using the tmp2 value, the default values that are produced by placing it are 0-4.
  
 
The pressure is averaged by taking the pressure at 5 locations. It checks its current location, plus two pixels in each direction. Note that air is on a 4x4 grid, so it will be taking the pressure at 3 actual pressure grid locations.
 
The pressure is averaged by taking the pressure at 5 locations. It checks its current location, plus two pixels in each direction. Note that air is on a 4x4 grid, so it will be taking the pressure at 3 actual pressure grid locations.
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== Reaction ==
  
 
At pressures below -30 CRMC breaks into CLST. This isn't done using a normal transition for some reason, so it can't be easily modified via Lua at the moment.
 
At pressures below -30 CRMC breaks into CLST. This isn't done using a normal transition for some reason, so it can't be easily modified via Lua at the moment.
  
To create CRMC, Clst must be melted with QRTZ or PQRT. Then, cool it.
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== Creation ==
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{{MaterialBtn | QRTZ }}(or {{MaterialBtn | PQRT }}) + {{MaterialBtn | CLST }} + Heat -> {{MaterialBtn | CRMC }}
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To create CRMC, CLST must be melted with QRTZ or PQRT. Then, cool it.
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Creating CRMC this way also allows the tmp2 value to be much higher than normal, as the CRMC can take on the tmp2 value of the QRTZ giving it a tmp2 range of 0-10.

Latest revision as of 02:42, 6 December 2023

CRMC.png Ceramic
Properties
Section Solids
Spawn temperature 22°C
Heat Conductivity 14%
Relative weight 100
Gravity 0
Acid dissolve rate 0%
Flammability 0
State Solid
Transitions
High temperature LAVA.png above 2614°C
Low pressure CLST.png below -30 pressure
Misc properties
Allows neutrons to pass through
Source code

CRMC is a material that has its melting point determined by how much pressure it is under. At 0 pressure its melting point is at 2614 degrees Celsius. For every unit of pressure increase afterwards, the melting point increases by 10 degrees Celsius. The maximum melting point at 255 pressure is 5164 degrees Celsius. CRMC's shade can be changed using the tmp2 value, the default values that are produced by placing it are 0-4.

The pressure is averaged by taking the pressure at 5 locations. It checks its current location, plus two pixels in each direction. Note that air is on a 4x4 grid, so it will be taking the pressure at 3 actual pressure grid locations.

Reaction

At pressures below -30 CRMC breaks into CLST. This isn't done using a normal transition for some reason, so it can't be easily modified via Lua at the moment.

Creation

QRTZ.png(or PQRT.png) + CLST.png + Heat -> CRMC.png To create CRMC, CLST must be melted with QRTZ or PQRT. Then, cool it. Creating CRMC this way also allows the tmp2 value to be much higher than normal, as the CRMC can take on the tmp2 value of the QRTZ giving it a tmp2 range of 0-10.