Difference between revisions of "Elements:Explosives"

From The Powder Toy
Jump to: navigation, search
(changed some names)
({{MaterialBtn | NITR}} Nitroglycerin)
 
(38 intermediate revisions by 23 users not shown)
Line 1: Line 1:
 
{{Languages|Elements:Explosives}}
 
{{Languages|Elements:Explosives}}
  
Most elements in this category all burn or react when exposed to FIRE (except FIRE itself, C5 and CFLM), and each element has different properties that cause it to react differently. Pressure, high temperature (temp), [[Elements:Electronics|electricity]], contact with other particles, fire (FIRE), plasma (PLSM), and even water (WATR) can be triggers to certain elements in this category.
+
Most elements in this category all burn or react when exposed to FIRE (except FIRE itself, C5 and CFLM), and each element has different properties that cause it to react differently. Pressure, high temperature (temp), [[Elements:Electronics|electricity]], contact with other particles, fire (FIRE), plasma (PLSM), and even water (WATR) can be triggered to certain elements in this category.
  
=== [[File:FIRE.png|FIRE]] [[Element:FIRE|Fire]] ===
+
=== {{MaterialBtn | FIRE}} Fire  ===
  
 
'''Description:'''
 
'''Description:'''
Ignites flammable materials. Heats empty space around it with the Ambient heat setting on.
+
"Ignites flammable materials. Heats air."
  
 
'''Type:'''
 
'''Type:'''
 
Gas (considered a powder for some walls)
 
Gas (considered a powder for some walls)
  
Ignites flammable substances and heats up most elements. When FIRE is hot enough, it turns to [[Element:PLSM]].
+
Ignites flammable substances and heats up most elements. When FIRE is hot enough, it turns to [[Element:PLSM|PLSM]].
  
=== [[File:GUN.png|GUN]] [[Element:GUN|Gunpowder]]  ===
+
=== {{MaterialBtn | GUN}} Gunpowder ===
  
 
'''Description:'''
 
'''Description:'''
Gunpowder. Light dust, explodes on contact with FIRE or spark (SPRK).
+
"Gunpowder. Light dust, explodes on contact with FIRE or spark (SPRK)."
  
 
'''Type:'''
 
'''Type:'''
Line 23: Line 23:
 
Explosive powder.Can be ignited by SPRK, FIRE, or a temp of 400C or greater.
 
Explosive powder.Can be ignited by SPRK, FIRE, or a temp of 400C or greater.
  
=== [[File:NITR.png|NITR]] [[Element:NITR|Nitroglycerin]]  ===
+
=== {{MaterialBtn | NITR}} Nitroglycerin ===
  
'''Description:'''
+
'''Description:'''  
Nitroglycerin. Pressure sensitive explosive. Mix with CLST to make TNT.
+
"Nitroglycerin. Pressure-sensitive explosive. Mix with CLST to make TNT."
 +
 
 +
'''Type:''' Liquid.
 +
 
 +
'''Spawn temp:''' +22.00 ''C'' / 295.15 ''K''.
 +
 
 +
Hex triplet colour: #20e010.
 +
 
 +
Flammable; explosively ignites if in contact with [[Element:SPRK|SPRK]], [[Element:FIRE|FIRE]], [[Element:PLSM|PLSM]], or [[Element:LAVA|LAVA]].
  
'''Type:'''
+
Forms [[Element:TNT|TNT]] if mixed with [[Element:CLST|CLST]].
Liquid
 
  
Explodes under high pressure, SPRK and FIRE. Turns to GAS and a very small amount of DESL when exposed to NEUT. When mixed with CLST, you can make TNT (similar process to real life).
+
Transforms to [[Element:DESL|DESL]] if irradiated with [[Element:NEUT|NEUT]].
  
=== [[File:C-4.png|C-4]] [[Element:C-4|C-4]]  ===
+
=== {{MaterialBtn | C-4}} C-4 ===
  
 
'''Description:'''
 
'''Description:'''
Solid pressure sensitive explosive.
+
"Solid pressure sensitive explosive."
  
 
'''Type:'''
 
'''Type:'''
Line 43: Line 50:
 
Will explode when exposed to high pressure, SPRK, heat, or FIRE. Transforms into GOO when exposed to NEUT.
 
Will explode when exposed to high pressure, SPRK, heat, or FIRE. Transforms into GOO when exposed to NEUT.
  
=== [[File:RBDM.png|RBDM]] [[Element:RBDM|Rubidium]] ===
+
=== {{MaterialBtn | RBDM}} Rubidium  ===
  
 
'''Description:'''
 
'''Description:'''
Rubidium. Explosive, especially on contact with water. Low melting point.
+
"Rubidium. Explosive, especially on contact with water. Low melting point."
  
 
'''Type:'''
 
'''Type:'''
Line 53: Line 60:
 
Explodes on contact with WATR, ACID and FIRE. Will not explode with SPRK, unlike other explosives. It will instead conduct just like normal metal. Melts into liquid rubidium at ~37.8C.
 
Explodes on contact with WATR, ACID and FIRE. Will not explode with SPRK, unlike other explosives. It will instead conduct just like normal metal. Melts into liquid rubidium at ~37.8C.
  
=== [[File:LRBD.png|LRBD]] [[Element:LRBD|Liquid Rubidium]]  ===
+
=== {{MaterialBtn | LRBD}} Liquid Rubidium ===
  
 
'''Description:'''
 
'''Description:'''
Liquid Rubidium.
+
"Liquid Rubidium."
  
 
'''Type:'''
 
'''Type:'''
Line 63: Line 70:
 
The same as RBDM, except it's a liquid.
 
The same as RBDM, except it's a liquid.
  
=== [[File:THDR.png|THDR]] [[Element:THDR|Thunder]]  ===
+
=== {{MaterialBtn | THDR}} Thunder ===
  
 
'''Description:'''
 
'''Description:'''
Lightning! Very hot, inflicts damage upon most materials, transfers current to metals.
+
"Lightning! Very hot, inflicts damage upon most materials, transfers current to metals."
  
 
'''Type:'''
 
'''Type:'''
None / Special
+
Powder
  
 
Very hot liquid-like substance, passes a SPRK to any conductive materials. One of the most destructive elements, will create a strong pressure shock wave (256 pressure) as well as conducting its temp when in contact with non-metals (or metals that are unable to conduct electricity because a spark has just passed by). THDR's movements are not affected by pressure.
 
Very hot liquid-like substance, passes a SPRK to any conductive materials. One of the most destructive elements, will create a strong pressure shock wave (256 pressure) as well as conducting its temp when in contact with non-metals (or metals that are unable to conduct electricity because a spark has just passed by). THDR's movements are not affected by pressure.
  
=== [[File:THRM.png|THRM]] [[Element:THRM|Thermite]]  ===
+
=== {{MaterialBtn | THRM}} Thermite ===
  
 
'''Description:'''
 
'''Description:'''
Thermite. Burns at extremely high temperature.
+
"Thermite. Burns at extremely high temperature."
  
 
'''Type:'''
 
'''Type:'''
 
Powder
 
Powder
 
   
 
   
THRM will react with FIRE, PLSM, LAVA and LIFE. It generates very large amounts of heat (Around 3000C just after ignition), hot enough to melt TTAN. Molten THRM turns into BMTL when cooled.
+
THRM will react with FIRE, PLSM, LAVA, and LIFE. It generates very large amounts of heat (Around 3000C just after ignition), hot enough to melt TTAN. Molten THRM turns into BMTL when cooled.
  
=== [[File:CFLM.png|CFLM]] [[Element:CFLM|Cold flame]]  ===
+
=== {{MaterialBtn | CFLM}} Cold flame ===
  
 
'''Description:'''
 
'''Description:'''
Sub-zero flame.
+
"Sub-zero flame."
  
 
'''Type:'''
 
'''Type:'''
Line 93: Line 100:
 
'Cold Fire' that burns at -273.15C/0K. Will ignite C-5 and ANAR, but not other elements.
 
'Cold Fire' that burns at -273.15C/0K. Will ignite C-5 and ANAR, but not other elements.
  
=== [[File:FIRW.png|FIRW]] [[Element:FIRW|Fireworks]]  ===
+
=== {{MaterialBtn | FIRW}} Fireworks ===
  
 
'''Description:'''
 
'''Description:'''
Fireworks! Colorful, set off by fire.
+
"Fireworks! Colorful, set off by fire."
  
 
'''Type:'''  
 
'''Type:'''  
Line 105: Line 112:
 
Explodes when tmp > 1, and life = 0.
 
Explodes when tmp > 1, and life = 0.
  
=== [[File:LIGH.png|LIGH]] [[Element:LIGH|Lightning]]  ===
+
=== {{MaterialBtn | LIGH}} Lightning ===
  
 
'''Description:'''
 
'''Description:'''
Lightning. Change the brush size to set the size of the lightning.
+
"Lightning. Change the brush size to set the size of the lightning."
  
 
'''Type:'''
 
'''Type:'''
 
None / Special
 
None / Special
  
Bolt or "Arc" Lightning, Very short-lived element, ~2 to 5 frames of persistence. Upon clicking a "bolt" of LIGH will extend from the brush (angle is random, always downward when with the gravity setting on 'vertical', but at any angle when the gravity setting is 'off' (and generally pointing toward the centre of the screen when the gravity setting is on 'radial')), then dissipate, leaving a "thunderclap" pressure wave in its wake. Generates an extreme amount of heat and pressure upon making contact with another element, but not penetrating it, striking the surface only. Will spark conductors that survive the impact. Can be produced be sparking TESC. Length, temp, and pressure of bolt are based on the brush size used to produce it.
+
Bolt or "Arc" Lightning, Very short-lived element, ~2 to 5 frames of persistence. Upon clicking a "bolt" of LIGH will extend from the brush (angle is random, always downward when with the gravity setting on 'vertical', but at any angle when the gravity setting is 'off' (and generally pointing toward the centre of the screen when the gravity setting is on 'radial')), then dissipate, leaving a "thunderclap" pressure wave in its wake. Generates an extreme amount of heat and pressure upon making contact with another element, but not penetrating it, striking the surface only. Will spark conductors that survive the impact. Can be produced by sparking TESC. Length, temp, pressure and speed at which they can be created are based on the brush size used to produce it, being hotter, longer and creating more pressure but will only spawn every few frames when the brush size is large
  
=== [[File:DEST.png|DEST]] [[Element:DEST|Destructive Bomb]]  ===
+
=== {{MaterialBtn | DEST}} Destructive ===
  
 
'''Description:'''
 
'''Description:'''
More destructive Bomb, can break through virtually anything.
+
"More destructive Bomb, can break through virtually anything."
  
 
'''Type:'''
 
'''Type:'''
Line 125: Line 132:
 
Much more destructive than BOMB. When within 2 pixels of another element (except for DMND, any type of clone, or any type of Wall), DEST releases high amounts of heat and pressure, melting and/or scattering most elements. DEST survives for many frames after the initial impact and often tends to dig into whatever is in the way.
 
Much more destructive than BOMB. When within 2 pixels of another element (except for DMND, any type of clone, or any type of Wall), DEST releases high amounts of heat and pressure, melting and/or scattering most elements. DEST survives for many frames after the initial impact and often tends to dig into whatever is in the way.
  
=== [[File:FWRK.png|FWRK]] [[Element:FWRK|Original Fireworks]]  ===
+
=== {{MaterialBtn | FWRK}} Old Fireworks ===
  
 
'''Description:'''
 
'''Description:'''
Original version of fireworks, activated by heat/neutrons.
+
"Original version of fireworks, activated by heat/neutrons."
  
 
'''Type:'''
 
'''Type:'''
Line 135: Line 142:
 
Explodes with neutrons or heat (200C). Jumps higher than FIRW but has odd trajectories and pale embers. Explodes when hot (temp of ~7000C upwards).
 
Explodes with neutrons or heat (200C). Jumps higher than FIRW but has odd trajectories and pale embers. Explodes when hot (temp of ~7000C upwards).
  
=== [[File:BOMB.png|BOMB]] [[Element:BOMB|Bomb]]  ===
+
=== {{MaterialBtn | BOMB}} Bomb ===
  
 
'''Description:'''
 
'''Description:'''
Bomb. Explodes and destroys all surrounding particles when it touches something.
+
"Bomb. Explodes and destroys all surrounding particles when it touches something."
  
 
'''Type:'''
 
'''Type:'''
 
Powder
 
Powder
  
Explodes when it touches any other particles except for DMND, any type of clone, or any type of Wall. When BOMB explodes, all particles within an 8 pixel radius are replaced by EMBR (except for diamond, clone, etc) at 9725.85C, with pressure produced. This EMBR 'shrapnel' is ejected at the explosion temperature after explosion occurs, causing damage. However, the shrapnel's conductivity rapidly decreases with its life and will cease to exist after a while.
+
Explodes when it touches any other particles except for DMND, any type of clone, or any type of Wall. When BOMB explodes, all particles within an 8 pixel radius are replaced by EMBR (except for diamond, clone, etc) at 9725.85C, with pressure produced. This EMBR 'shrapnel' is ejected at the explosion temperature after the explosion occurs, causing damage. However, the shrapnel's conductivity rapidly decreases with its life and will cease to exist after a while.
  
=== [[File:C-5.png|C-5]] [[Element:C-5|C-5]]  ===
+
=== {{MaterialBtn | C-5}} C-5 ===
  
 
'''Description:'''
 
'''Description:'''
Cold explosive, set off by anything cold.
+
"Cold explosive, set off by anything cold."
  
 
'''Type:'''
 
'''Type:'''
 
Solid
 
Solid
  
Explodes when cold, produces CFLM and pressure. Only reacts with LOXY, LN2, CFLM, TRON and any other liquid cooled to below -173.85C/99K. Not pressure sensitive.
+
Explodes when cold, produces CFLM and pressure. Only reacts with LOXY, LN2, CFLM, TRON, and any other liquid cooled to below -173.85C/99K. Not pressure-sensitive, and does not explode when sparked.
  
=== [[File:TNT.png|TNT]] [[Element:TNT|Trinitrotoluene]]  ===
+
=== {{MaterialBtn | TNT}} TNT ===
  
 
'''Description:'''
 
'''Description:'''
TNT, explodes all at once
+
"TNT, explodes all at once"
  
 
'''Type:'''
 
'''Type:'''
solid
+
Solid
  
 
A solid explosive similar to C-4, but creates more pressure and less fire. It is quite a hot explosive, hot enough to melt METL. TNT will explode into bomb shrapnel upon detonation. TNT is the only explosive that explodes instantaneously upon ignition. It was added in version 69.0 beta.
 
A solid explosive similar to C-4, but creates more pressure and less fire. It is quite a hot explosive, hot enough to melt METL. TNT will explode into bomb shrapnel upon detonation. TNT is the only explosive that explodes instantaneously upon ignition. It was added in version 69.0 beta.
  
=== [[File:IGNC.png|IGNC]] [[Element:IGNC|Ignition cord]]  ===
+
=== {{MaterialBtn | IGNC}} Ignition Cord ===
 +
 
 +
'''Description:'''
 +
"Ignition cord. Burns slowly with fire and sparks."
 +
 
 +
'''Type:'''
 +
Solid
 +
 
 +
A slow-burning fuse-like material. IGNC, unlike FUSE, can be ignited by FIRE as well as hot materials. It burns with EMBR and FIRE at low temperatures. IGNC can be used as a delay to set off low-grade explosives, and it can also burn in WATER. NEUT can pass through IGNC without distortion. Added in v70.0.
 +
 
 +
=== {{MaterialBtn | FUSE}} Fuse ===
  
 
'''Description:'''
 
'''Description:'''
Ignition cord. Burns slowly with fire and sparks.
+
"Burns slowly. Ignites at somewhat high temperatures or with electricity."
  
 
'''Type:'''
 
'''Type:'''
 
Solid
 
Solid
  
A slow burning fuse-like material. IGNC, unlike FUSE, can be ignited by FIRE as well as hot materials. It burns with EMBR and FIRE at low temperatures. IGNC can be used as a delay to set off low grade explosives, and it can also burn in WATER. NEUT can pass through IGNC without distortion. Added in v70.0.
+
When its temp is above 700 degrees or it is sparked, it slowly turns into PLSM. Breaks into FSEP at >2.7 pressure (with a slight delay)
 +
 
 +
=== {{MaterialBtn | FSEP}} Fuse Powder ===
 +
 
 +
'''Description:'''
 +
"Fuse Powder. Burns slowly like FUSE."
 +
 
 +
'''Type:'''
 +
Powder
 +
 
 +
Powdered FUSE, works in the same way (burns into PLSM with high temperature or electricity)
  
=== [[File:GBMB.png|GBMB]] [[Element:GBMB|Gravity Bomb]]  ===
+
=== {{MaterialBtn | LITH}} Lithium ===  
  
 
'''Description:'''
 
'''Description:'''
Gravity bomb. Sticks to the first element it touches and produces a strong gravity push.
+
"Lithium. Reactive element that explodes on contact with water."
  
 
'''Type:'''
 
'''Type:'''
 
Powder
 
Powder
  
Sticks to the first particle it touches and creates a burst of positive gravity, then a strong burst of negative gravity. Newtonian gravity must be enabled for it to work.
+
It absorbs CO2 and then can be converted to GLAS. On contact with water, it will heat itself and turn water into hydrogen. At 1000K it explodes. When pure it can be used to make batteries.
  
  
 
[[Category:Elements]]
 
[[Category:Elements]]

Latest revision as of 01:04, 4 July 2024

Language: English  • 한국어 • polski • русский • 中文

Most elements in this category all burn or react when exposed to FIRE (except FIRE itself, C5 and CFLM), and each element has different properties that cause it to react differently. Pressure, high temperature (temp), electricity, contact with other particles, fire (FIRE), plasma (PLSM), and even water (WATR) can be triggered to certain elements in this category.

FIRE.png Fire

Description: "Ignites flammable materials. Heats air."

Type: Gas (considered a powder for some walls)

Ignites flammable substances and heats up most elements. When FIRE is hot enough, it turns to PLSM.

GUN.png Gunpowder

Description: "Gunpowder. Light dust, explodes on contact with FIRE or spark (SPRK)."

Type: Powder

Explosive powder.Can be ignited by SPRK, FIRE, or a temp of 400C or greater.

NITR.png Nitroglycerin

Description: "Nitroglycerin. Pressure-sensitive explosive. Mix with CLST to make TNT."

Type: Liquid.

Spawn temp: +22.00 C / 295.15 K.

Hex triplet colour: #20e010.

Flammable; explosively ignites if in contact with SPRK, FIRE, PLSM, or LAVA.

Forms TNT if mixed with CLST.

Transforms to DESL if irradiated with NEUT.

C-4.png C-4

Description: "Solid pressure sensitive explosive."

Type: Solid

Will explode when exposed to high pressure, SPRK, heat, or FIRE. Transforms into GOO when exposed to NEUT.

RBDM.png Rubidium

Description: "Rubidium. Explosive, especially on contact with water. Low melting point."

Type: Solid

Explodes on contact with WATR, ACID and FIRE. Will not explode with SPRK, unlike other explosives. It will instead conduct just like normal metal. Melts into liquid rubidium at ~37.8C.

LRBD.png Liquid Rubidium

Description: "Liquid Rubidium."

Type: Liquid

The same as RBDM, except it's a liquid.

THDR.png Thunder

Description: "Lightning! Very hot, inflicts damage upon most materials, transfers current to metals."

Type: Powder

Very hot liquid-like substance, passes a SPRK to any conductive materials. One of the most destructive elements, will create a strong pressure shock wave (256 pressure) as well as conducting its temp when in contact with non-metals (or metals that are unable to conduct electricity because a spark has just passed by). THDR's movements are not affected by pressure.

THRM.png Thermite

Description: "Thermite. Burns at extremely high temperature."

Type: Powder

THRM will react with FIRE, PLSM, LAVA, and LIFE. It generates very large amounts of heat (Around 3000C just after ignition), hot enough to melt TTAN. Molten THRM turns into BMTL when cooled.

CFLM.png Cold flame

Description: "Sub-zero flame."

Type: Gas

'Cold Fire' that burns at -273.15C/0K. Will ignite C-5 and ANAR, but not other elements.

FIRW.png Fireworks

Description: "Fireworks! Colorful, set off by fire."

Type: Powder

After contacting FIRE, FIRW will shoot off upward and explode with hot (temp of 6000C to 9000C) and colorful embers. Use decorations to change ember colors.

Explodes when tmp > 1, and life = 0.

LIGH.png Lightning

Description: "Lightning. Change the brush size to set the size of the lightning."

Type: None / Special

Bolt or "Arc" Lightning, Very short-lived element, ~2 to 5 frames of persistence. Upon clicking a "bolt" of LIGH will extend from the brush (angle is random, always downward when with the gravity setting on 'vertical', but at any angle when the gravity setting is 'off' (and generally pointing toward the centre of the screen when the gravity setting is on 'radial')), then dissipate, leaving a "thunderclap" pressure wave in its wake. Generates an extreme amount of heat and pressure upon making contact with another element, but not penetrating it, striking the surface only. Will spark conductors that survive the impact. Can be produced by sparking TESC. Length, temp, pressure and speed at which they can be created are based on the brush size used to produce it, being hotter, longer and creating more pressure but will only spawn every few frames when the brush size is large

DEST.png Destructive

Description: "More destructive Bomb, can break through virtually anything."

Type: Powder

Much more destructive than BOMB. When within 2 pixels of another element (except for DMND, any type of clone, or any type of Wall), DEST releases high amounts of heat and pressure, melting and/or scattering most elements. DEST survives for many frames after the initial impact and often tends to dig into whatever is in the way.

FWRK.png Old Fireworks

Description: "Original version of fireworks, activated by heat/neutrons."

Type: Powder

Explodes with neutrons or heat (200C). Jumps higher than FIRW but has odd trajectories and pale embers. Explodes when hot (temp of ~7000C upwards).

BOMB.png Bomb

Description: "Bomb. Explodes and destroys all surrounding particles when it touches something."

Type: Powder

Explodes when it touches any other particles except for DMND, any type of clone, or any type of Wall. When BOMB explodes, all particles within an 8 pixel radius are replaced by EMBR (except for diamond, clone, etc) at 9725.85C, with pressure produced. This EMBR 'shrapnel' is ejected at the explosion temperature after the explosion occurs, causing damage. However, the shrapnel's conductivity rapidly decreases with its life and will cease to exist after a while.

C-5.png C-5

Description: "Cold explosive, set off by anything cold."

Type: Solid

Explodes when cold, produces CFLM and pressure. Only reacts with LOXY, LN2, CFLM, TRON, and any other liquid cooled to below -173.85C/99K. Not pressure-sensitive, and does not explode when sparked.

TNT.png TNT

Description: "TNT, explodes all at once"

Type: Solid

A solid explosive similar to C-4, but creates more pressure and less fire. It is quite a hot explosive, hot enough to melt METL. TNT will explode into bomb shrapnel upon detonation. TNT is the only explosive that explodes instantaneously upon ignition. It was added in version 69.0 beta.

IGNC.png Ignition Cord

Description: "Ignition cord. Burns slowly with fire and sparks."

Type: Solid

A slow-burning fuse-like material. IGNC, unlike FUSE, can be ignited by FIRE as well as hot materials. It burns with EMBR and FIRE at low temperatures. IGNC can be used as a delay to set off low-grade explosives, and it can also burn in WATER. NEUT can pass through IGNC without distortion. Added in v70.0.

FUSE.png Fuse

Description: "Burns slowly. Ignites at somewhat high temperatures or with electricity."

Type: Solid

When its temp is above 700 degrees or it is sparked, it slowly turns into PLSM. Breaks into FSEP at >2.7 pressure (with a slight delay)

FSEP.png Fuse Powder

Description: "Fuse Powder. Burns slowly like FUSE."

Type: Powder

Powdered FUSE, works in the same way (burns into PLSM with high temperature or electricity)

LITH.png Lithium

Description: "Lithium. Reactive element that explodes on contact with water."

Type: Powder

It absorbs CO2 and then can be converted to GLAS. On contact with water, it will heat itself and turn water into hydrogen. At 1000K it explodes. When pure it can be used to make batteries.