Difference between revisions of "Elements:Explosives"

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This category contains 15 elements, all of which are particles.
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{{Languages|Elements:Explosives}}
The elements in this category all burn when exposed to fire (except fire itself, c5 and sub zero flame), each element has different properties that cause it to react in the simulator differently. Pressure, heat, [[Electronics| electricity]], contact with other particles, fire, plasma and even water can be triggers to certain elements in this category.
 
  
===  Thermite [THRM] ===
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Most elements in this category all burn or react when exposed to FIRE (except FIRE itself, C5 and CFLM), and each element has different properties that cause it to react differently. Pressure, high temperature (temp), [[Elements:Electronics|electricity]], contact with other particles, fire (FIRE), plasma (PLSM), and even water (WATR) can be triggered to certain elements in this category.
type: powder
 
  
Temp: 22.00
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=== {{MaterialBtn | FIRE}} Fire  ===
  
color: light brown
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'''Description:'''
   
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"Ignites flammable materials. Heats air."
Thermite will only react with fire, plasma and lava, and life It generates huge amounts of heat(Around 9725.85 C just after ignition). Thermite produces Broken Metal as a result of the cooling of the Lava of Thermite.
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'''Type:'''
 +
Gas (considered a powder for some walls)
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Ignites flammable substances and heats up most elements. When FIRE is hot enough, it turns to [[Element:PLSM|PLSM]].
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=== {{MaterialBtn | GUN}} Gunpowder ===
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 +
'''Description:'''
 +
"Gunpowder. Light dust, explodes on contact with FIRE or spark (SPRK)."
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 +
'''Type:'''
 +
Powder
 +
 
 +
Explosive powder.Can be ignited by SPRK, FIRE, or a temp of 400C or greater.
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=== {{MaterialBtn | NITR}} Nitroglycerin ===
 +
 
 +
'''Description:'''
 +
"Nitroglycerin. Pressure-sensitive explosive. Mix with CLST to make TNT."
 +
 
 +
'''Type:''' Liquid.
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 +
'''Spawn temp:''' +22.00 ''C'' / 295.15 ''K''.
 +
 
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Hex triplet colour: #20e010.
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 +
Flammable; explosively ignites if in contact with [[Element:SPRK|SPRK]], [[Element:FIRE|FIRE]], [[Element:PLSM|PLSM]], or [[Element:LAVA|LAVA]].
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Forms [[Element:TNT|TNT]] if mixed with [[Element:CLST|CLST]].
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Transforms to [[Element:DESL|DESL]] if irradiated with [[Element:NEUT|NEUT]].
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=== {{MaterialBtn | C-4}} C-4 ===
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 +
'''Description:'''
 +
"Solid pressure sensitive explosive."
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 +
'''Type:'''
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Solid
 +
 
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Will explode when exposed to high pressure, SPRK, heat, or FIRE. Transforms into GOO when exposed to NEUT.
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=== {{MaterialBtn | RBDM}} Rubidium ===
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 +
'''Description:'''
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"Rubidium. Explosive, especially on contact with water. Low melting point."
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 +
'''Type:'''
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Solid
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 +
Explodes on contact with WATR, ACID and FIRE. Will not explode with SPRK, unlike other explosives. It will instead conduct just like normal metal. Melts into liquid rubidium at ~37.8C.
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=== {{MaterialBtn | LRBD}} Liquid Rubidium ===
 +
 
 +
'''Description:'''
 +
"Liquid Rubidium."
 +
 
 +
'''Type:'''
 +
Liquid
 +
 
 +
The same as RBDM, except it's a liquid.
  
=== Fireworks [FIRW]  ===
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=== {{MaterialBtn | THDR}} Thunder ===
type: powder
 
  
Color: Orange
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'''Description:'''
 +
"Lightning! Very hot, inflicts damage upon most materials, transfers current to metals."
  
Temp: 22.00
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'''Type:'''
 +
Powder
  
After contacting fire, Fireworks will shoot off upward and explode with hot (6000°-9000°) and colorful embers.
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Very hot liquid-like substance, passes a SPRK to any conductive materials. One of the most destructive elements, will create a strong pressure shock wave (256 pressure) as well as conducting its temp when in contact with non-metals (or metals that are unable to conduct electricity because a spark has just passed by). THDR's movements are not affected by pressure.
  
=== Destructive Bomb [DEST] ===
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=== {{MaterialBtn | THRM}} Thermite ===
type: powder
 
  
Color: Red
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'''Description:'''
 +
"Thermite. Burns at extremely high temperature."
  
Much more destructive than BOMB. Upon impact with another particle, DEST releases high amounts of heat and pressure, melting and then scattering most elements. DEST survives for many frames after the initial impact and often tends to dig into whatever is in the way.
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'''Type:'''
 +
Powder
 +
 +
THRM will react with FIRE, PLSM, LAVA, and LIFE. It generates very large amounts of heat (Around 3000C just after ignition), hot enough to melt TTAN. Molten THRM turns into BMTL when cooled.
  
=== First Fireworks made [FWRK]  ===
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=== {{MaterialBtn | CFLM}} Cold flame ===
type: powder
 
  
Color: Dark Grey
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'''Description:'''
 +
"Sub-zero flame."
  
Temp: 22.00
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'''Type:'''
 +
Gas
  
Explode with neutrons and with heat (start exploding at 200°). Jumps higher than FIRW but has odd trajectories and pale embers. Explodes when hot (7000°-10000°) .
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'Cold Fire' that burns at -273.15C/0K. Will ignite C-5 and ANAR, but not other elements.
  
=== Rubidium [RBDM]  ===
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=== {{MaterialBtn | FIRW}} Fireworks ===
type: solid
 
  
Color: Very light grey
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'''Description:'''
 +
"Fireworks! Colorful, set off by fire."
  
Temp: 22.00
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'''Type:'''
 +
Powder
  
Explodes on contact with WATR and FIRE. Conducts electricity.
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After contacting FIRE, FIRW will shoot off upward and explode with hot (temp of 6000C to 9000C) and colorful embers. Use decorations to change ember colors.
Will not explode with electricity, unlike other elements. Melts into liquid rubidium
 
  
===  Liquid Rubidium [LRBD]  ===
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Explodes when tmp > 1, and life = 0.
type: liquid
 
  
Color: Grey
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=== {{MaterialBtn | LIGH}} Lightning ===
  
Temp: 67.00
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'''Description:'''
 +
"Lightning. Change the brush size to set the size of the lightning."
  
Liquid form of rubidium, explodes when in contact with WATR and FIRE, Conducts.
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'''Type:'''
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None / Special
  
===  C-4 [C-4]  ===
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Bolt or "Arc" Lightning, Very short-lived element, ~2 to 5 frames of persistence. Upon clicking a "bolt" of LIGH will extend from the brush (angle is random, always downward when with the gravity setting on 'vertical', but at any angle when the gravity setting is 'off' (and generally pointing toward the centre of the screen when the gravity setting is on 'radial')), then dissipate, leaving a "thunderclap" pressure wave in its wake. Generates an extreme amount of heat and pressure upon making contact with another element, but not penetrating it, striking the surface only. Will spark conductors that survive the impact. Can be produced by sparking TESC. Length, temp, pressure and speed at which they can be created are based on the brush size used to produce it, being hotter, longer and creating more pressure but will only spawn every few frames when the brush size is large
type: solid
 
  
Color: Purple
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=== {{MaterialBtn | DEST}} Destructive ===
  
Temp:22.00
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'''Description:'''
 +
"More destructive Bomb, can break through virtually anything."
  
Pressure sensitive explosive. Will explode when exposed to high positive pressure, sparks or heat. Transforms into Goo when exposed to Neutrons.
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'''Type:'''
 +
Powder
  
===  Nitroglycerin [NITR]  ===
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Much more destructive than BOMB. When within 2 pixels of another element (except for DMND, any type of clone, or any type of Wall), DEST releases high amounts of heat and pressure, melting and/or scattering most elements. DEST survives for many frames after the initial impact and often tends to dig into whatever is in the way.
type: liquid
 
  
Color: green
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=== {{MaterialBtn | FWRK}} Old Fireworks ===
  
Temp: 22.00
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'''Description:'''
 +
"Original version of fireworks, activated by heat/neutrons."
  
Explodes under high pressure, electricity and flame.  Turns to Oil when exposed to Neutrons
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'''Type:'''
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Powder
  
===  Gun Powder [GUN]  ===
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Explodes with neutrons or heat (200C). Jumps higher than FIRW but has odd trajectories and pale embers. Explodes when hot (temp of ~7000C upwards).
type: powder
 
  
Color: grey
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=== {{MaterialBtn | BOMB}} Bomb ===
  
Temp:22.00
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'''Description:'''
 +
"Bomb. Explodes and destroys all surrounding particles when it touches something."
  
Explosive in powder form. Can be ignited by electricity and fire
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'''Type:'''
and 400.00 temp
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Powder
  
===  Fire [FIRE]  ===
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Explodes when it touches any other particles except for DMND, any type of clone, or any type of Wall. When BOMB explodes, all particles within an 8 pixel radius are replaced by EMBR (except for diamond, clone, etc) at 9725.85C, with pressure produced. This EMBR 'shrapnel' is ejected at the explosion temperature after the explosion occurs, causing damage. However, the shrapnel's conductivity rapidly decreases with its life and will cease to exist after a while.
Color: Red (with orange glow)
 
  
Temp: 422.00
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=== {{MaterialBtn | C-5}} C-5 ===
  
Ignites flammable substances. Heats up other elements. When heated up enough turns to plasma [PLSM].
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'''Description:'''
tranforms into O2 in sub-zero-temp
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"Cold explosive, set off by anything cold."
  
===  C-5 [C-5]  ===
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'''Type:'''
type: solid
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Solid
  
Color: Blue
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Explodes when cold, produces CFLM and pressure. Only reacts with LOXY, LN2, CFLM, TRON, and any other liquid cooled to below -173.85C/99K. Not pressure-sensitive, and does not explode when sparked.
  
Temp: 22.00
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=== {{MaterialBtn | TNT}} TNT ===
  
Explodes when cold, produces CFLM and pressure. Only reacts with LO2, LN2, CFLM and any other liquid cooled to below 99K (-174C). Not pressure sensitive.
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'''Description:'''
 +
"TNT, explodes all at once"
  
===  Bomb [BOMB]  ===
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'''Type:'''
type: powder
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Solid
  
Color: Light Yellow (shimmers when in high velocity)
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A solid explosive similar to C-4, but creates more pressure and less fire. It is quite a hot explosive, hot enough to melt METL. TNT will explode into bomb shrapnel upon detonation. TNT is the only explosive that explodes instantaneously upon ignition. It was added in version 69.0 beta.
  
Temp: 22.0
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=== {{MaterialBtn | IGNC}} Ignition Cord ===
  
Explodes when it touches any other particles except for Diamond, Clone, Breakable Clone, PCLN, or any type of Wall. when Bomb explodes, all particles within an 8 pixel radius is destroyed (except for diamond, clone, etc), explodes at 9725.85 degrees. Bomb shrapnel is ejected at the explosion temperature after explosion occurs, causing minimal collateral damage. However, the shrapnel's conductivity rapidly decreases with its life and will cease to exist after a while.
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'''Description:'''
 +
"Ignition cord. Burns slowly with fire and sparks."
  
===  Lightning [THDR]  ===
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'''Type:'''
Color: Light Yellow
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Solid
  
Temp: 9000.00
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A slow-burning fuse-like material. IGNC, unlike FUSE, can be ignited by FIRE as well as hot materials. It burns with EMBR and FIRE at low temperatures. IGNC can be used as a delay to set off low-grade explosives, and it can also burn in WATER. NEUT can pass through IGNC without distortion. Added in v70.0.
  
Very hot liquid-like substance, passes a SPRK to any conductive materials. One of the most destructive elements, will create a strong pressure shock wave (1000000 pressure) as well as conducting its temperature when in contact with non-metals (or metals that are unable to conduct electricity because a spark has just passed by). THDR's movements are not affected by pressure.
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=== {{MaterialBtn | FUSE}} Fuse ===
  
Although it is spelt THDR, it is actually meant to be lightning.
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'''Description:'''
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"Burns slowly. Ignites at somewhat high temperatures or with electricity."
  
===  Sub-zero flame [CFLM]  ===
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'''Type:'''
Color: Light blue (blue glow)
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Solid
  
Temp: -273.15
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When its temp is above 700 degrees or it is sparked, it slowly turns into PLSM. Breaks into FSEP at >2.7 pressure (with a slight delay)
  
'Fire' that burns at -273.15 degrees. Will ignite C-5
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=== {{MaterialBtn | FSEP}} Fuse Powder ===
  
===  Gravity Bomb [GBMB]  ===
+
'''Description:'''
type: powder
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"Fuse Powder. Burns slowly like FUSE."
  
Color: Blue (shimmers when in high velocity)
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'''Type:'''
 +
Powder
  
Temp: 22.00
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Powdered FUSE, works in the same way (burns into PLSM with high temperature or electricity)
  
Sticks to the first particle it touches and creates a burst of positive gravity , then a strong burst of negative gravity. When it's life is above zero, it becomes active, when it's life recedes back to zero, it detonates. Newtonian Gravity must be '''ENABLED'''
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=== {{MaterialBtn | LITH}} Lithium ===
for it to work.
 
  
=== Trinitrotoluene [TNT] ===
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'''Description:'''
type: solid
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"Lithium. Reactive element that explodes on contact with water."
  
colour: earthy red
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'''Type:'''
 +
Powder
  
temp:22.00
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It absorbs CO2 and then can be converted to GLAS. On contact with water, it will heat itself and turn water into hydrogen. At 1000K it explodes. When pure it can be used to make batteries.
  
A solid explosive similar to C-4, but creates more pressure and less fire. It isn't very hot (100c when ignited) so the majority of fire given off by the explosion is likely to become smoke. TNT will explode into bomb shrapnel upon detonation. TNT is the only explosive that explodes instantaniously upon ignition. added in version 69.0 beta.
 
  
 
[[Category:Elements]]
 
[[Category:Elements]]

Latest revision as of 01:04, 4 July 2024

Language: English  • 한국어 • polski • русский • 中文

Most elements in this category all burn or react when exposed to FIRE (except FIRE itself, C5 and CFLM), and each element has different properties that cause it to react differently. Pressure, high temperature (temp), electricity, contact with other particles, fire (FIRE), plasma (PLSM), and even water (WATR) can be triggered to certain elements in this category.

FIRE.png Fire

Description: "Ignites flammable materials. Heats air."

Type: Gas (considered a powder for some walls)

Ignites flammable substances and heats up most elements. When FIRE is hot enough, it turns to PLSM.

GUN.png Gunpowder

Description: "Gunpowder. Light dust, explodes on contact with FIRE or spark (SPRK)."

Type: Powder

Explosive powder.Can be ignited by SPRK, FIRE, or a temp of 400C or greater.

NITR.png Nitroglycerin

Description: "Nitroglycerin. Pressure-sensitive explosive. Mix with CLST to make TNT."

Type: Liquid.

Spawn temp: +22.00 C / 295.15 K.

Hex triplet colour: #20e010.

Flammable; explosively ignites if in contact with SPRK, FIRE, PLSM, or LAVA.

Forms TNT if mixed with CLST.

Transforms to DESL if irradiated with NEUT.

C-4.png C-4

Description: "Solid pressure sensitive explosive."

Type: Solid

Will explode when exposed to high pressure, SPRK, heat, or FIRE. Transforms into GOO when exposed to NEUT.

RBDM.png Rubidium

Description: "Rubidium. Explosive, especially on contact with water. Low melting point."

Type: Solid

Explodes on contact with WATR, ACID and FIRE. Will not explode with SPRK, unlike other explosives. It will instead conduct just like normal metal. Melts into liquid rubidium at ~37.8C.

LRBD.png Liquid Rubidium

Description: "Liquid Rubidium."

Type: Liquid

The same as RBDM, except it's a liquid.

THDR.png Thunder

Description: "Lightning! Very hot, inflicts damage upon most materials, transfers current to metals."

Type: Powder

Very hot liquid-like substance, passes a SPRK to any conductive materials. One of the most destructive elements, will create a strong pressure shock wave (256 pressure) as well as conducting its temp when in contact with non-metals (or metals that are unable to conduct electricity because a spark has just passed by). THDR's movements are not affected by pressure.

THRM.png Thermite

Description: "Thermite. Burns at extremely high temperature."

Type: Powder

THRM will react with FIRE, PLSM, LAVA, and LIFE. It generates very large amounts of heat (Around 3000C just after ignition), hot enough to melt TTAN. Molten THRM turns into BMTL when cooled.

CFLM.png Cold flame

Description: "Sub-zero flame."

Type: Gas

'Cold Fire' that burns at -273.15C/0K. Will ignite C-5 and ANAR, but not other elements.

FIRW.png Fireworks

Description: "Fireworks! Colorful, set off by fire."

Type: Powder

After contacting FIRE, FIRW will shoot off upward and explode with hot (temp of 6000C to 9000C) and colorful embers. Use decorations to change ember colors.

Explodes when tmp > 1, and life = 0.

LIGH.png Lightning

Description: "Lightning. Change the brush size to set the size of the lightning."

Type: None / Special

Bolt or "Arc" Lightning, Very short-lived element, ~2 to 5 frames of persistence. Upon clicking a "bolt" of LIGH will extend from the brush (angle is random, always downward when with the gravity setting on 'vertical', but at any angle when the gravity setting is 'off' (and generally pointing toward the centre of the screen when the gravity setting is on 'radial')), then dissipate, leaving a "thunderclap" pressure wave in its wake. Generates an extreme amount of heat and pressure upon making contact with another element, but not penetrating it, striking the surface only. Will spark conductors that survive the impact. Can be produced by sparking TESC. Length, temp, pressure and speed at which they can be created are based on the brush size used to produce it, being hotter, longer and creating more pressure but will only spawn every few frames when the brush size is large

DEST.png Destructive

Description: "More destructive Bomb, can break through virtually anything."

Type: Powder

Much more destructive than BOMB. When within 2 pixels of another element (except for DMND, any type of clone, or any type of Wall), DEST releases high amounts of heat and pressure, melting and/or scattering most elements. DEST survives for many frames after the initial impact and often tends to dig into whatever is in the way.

FWRK.png Old Fireworks

Description: "Original version of fireworks, activated by heat/neutrons."

Type: Powder

Explodes with neutrons or heat (200C). Jumps higher than FIRW but has odd trajectories and pale embers. Explodes when hot (temp of ~7000C upwards).

BOMB.png Bomb

Description: "Bomb. Explodes and destroys all surrounding particles when it touches something."

Type: Powder

Explodes when it touches any other particles except for DMND, any type of clone, or any type of Wall. When BOMB explodes, all particles within an 8 pixel radius are replaced by EMBR (except for diamond, clone, etc) at 9725.85C, with pressure produced. This EMBR 'shrapnel' is ejected at the explosion temperature after the explosion occurs, causing damage. However, the shrapnel's conductivity rapidly decreases with its life and will cease to exist after a while.

C-5.png C-5

Description: "Cold explosive, set off by anything cold."

Type: Solid

Explodes when cold, produces CFLM and pressure. Only reacts with LOXY, LN2, CFLM, TRON, and any other liquid cooled to below -173.85C/99K. Not pressure-sensitive, and does not explode when sparked.

TNT.png TNT

Description: "TNT, explodes all at once"

Type: Solid

A solid explosive similar to C-4, but creates more pressure and less fire. It is quite a hot explosive, hot enough to melt METL. TNT will explode into bomb shrapnel upon detonation. TNT is the only explosive that explodes instantaneously upon ignition. It was added in version 69.0 beta.

IGNC.png Ignition Cord

Description: "Ignition cord. Burns slowly with fire and sparks."

Type: Solid

A slow-burning fuse-like material. IGNC, unlike FUSE, can be ignited by FIRE as well as hot materials. It burns with EMBR and FIRE at low temperatures. IGNC can be used as a delay to set off low-grade explosives, and it can also burn in WATER. NEUT can pass through IGNC without distortion. Added in v70.0.

FUSE.png Fuse

Description: "Burns slowly. Ignites at somewhat high temperatures or with electricity."

Type: Solid

When its temp is above 700 degrees or it is sparked, it slowly turns into PLSM. Breaks into FSEP at >2.7 pressure (with a slight delay)

FSEP.png Fuse Powder

Description: "Fuse Powder. Burns slowly like FUSE."

Type: Powder

Powdered FUSE, works in the same way (burns into PLSM with high temperature or electricity)

LITH.png Lithium

Description: "Lithium. Reactive element that explodes on contact with water."

Type: Powder

It absorbs CO2 and then can be converted to GLAS. On contact with water, it will heat itself and turn water into hydrogen. At 1000K it explodes. When pure it can be used to make batteries.