Wireworld WIRE-- what?

  • BOOMBOOMBOOM
    13th Aug 2011 Member 0 Permalink
    First of all, I have found an easy bug of the WIRE element. If you make it large, it does the whole infinite spark thing and spazzes out. Now. What is it for? I can tell it has some huge purpose, but could someone please explain it to me? I looked at a little bit of wireworld stuff, but that only seemed to work with multiple types.
  • theguitarguy
    13th Aug 2011 Member 0 Permalink
    well wireworld has a much larger purpose than 'making giant blocks'. Its similar to the gam of life elements that we have. Example: if an 'orange wire' is surrounded by one or two white pixels (electron heads), it turns into another white (head). After two frames it turns back into an 'orange' (or copper). Wire has to be layed out in specific ways so it acctually serves a purpose (example: logic gates).
  • surfcash
    13th Aug 2011 Member 0 Permalink
    what can you do with logic gates though?
  • theguitarguy
    13th Aug 2011 Member 0 Permalink
    I'm only somewhat aware of logic gates and i've never really used them. The definition for logic gates i think is being able to take various inputs and computing them into a singl output, example:
    -Simple ones allow passage in only one direction (like PSCN>NSCN)
    -More complex ones allow a constant stream of outputs with one input, and no output with another input (similar to battery, switch, pscn and nscn)
  • surfcash
    13th Aug 2011 Member 0 Permalink
    but i mean what uses could there be at all?
  • Neospector
    13th Aug 2011 Member 0 Permalink

    surfcash:

    but i mean what uses could there be at all?

    Take a look, every save that has some kind of electronic will probably have a one logic gate or more. Bigger ones include:

  • surfcash
    13th Aug 2011 Member 0 Permalink
    im trying to make a counter with it now
    here take a look
  • snateraar
    13th Aug 2011 Member 0 Permalink

    surfcash:

    im trying to make a counter with it now
    here take a look


    And here's some logic gates.
  • TheTempest
    13th Aug 2011 Member 0 Permalink
    I have updated the wiki, check it out, see if I got everything.
  • triclops200
    13th Aug 2011 Former Staff 0 Permalink
    Old save, but most still apply.