Hi, i'm writing, coz i'm pissed off with this undo function: I've done just a simple circuit and wanted to add this into my photon emitter, but i've made a mistake (putting mouse few pixels more behind the zoombox) so i thought that ctrl-z would erase this... Click- and i've lost the mistake and my circuit too!!!! Can any1 tell me how does it work?
Simple, use CTRL Z when you need to undo an error, the undo corrects to the last brush stroke.
Where If I have Event A and Event C
I didn't want Event C to happen, so I press CTRL Z to undo it.
But If I draw something or do something between Event A and Event C (lets call this Event B) then the game will reset to Event B and not A because that is the way it is programed, otherwise it would be on a Timer, where you would only be able to reset to the farthest event in that time frame.
ALWAYS save. There's a great history of saves feature (press the calendar) that can revert to anything if you mess up. Also stamps are good for archiving.
most of the stuff i do is rarely flood or boxfill its all single pixel dabs, but what is annoying is using control for something then knocking z to rezoom to a area and have it undo my last placement, minor annoyance, but annoyance nonetheless