I recently saw that there was an update that introduced custom games of life, so I naturally updated to play with it.
After a little while messing around with it I wanted to make multiple instances of the GOL life type (B3/S23) with different colors so that they could "battle".
However, I noticed that after creating one custom GOL any new custom GOL's would persist the original custom GOL's color (Ex. I make a new life type called GOLR and make it red. I then try to make a new one called GOLB and make it blue, yet when I place it the color is red as if I was using GOLR). It would only use a new color if I changed the rule, and sometimes only if I changed the B part of it.
Please, please fix this so that its possible to do this!
It's good to know that a lot of people are seeing this so quickly as that means its more likely that someone will respond with help.
I mean I guess that works, sucks that clones won't persist the decoration of a previous GOL when duplicating them.
@jacob1 (View Post) By putting colored GOL pixels inside a stasis wall and then having a DRAY clone it constantly, it does create more GOL pixels of the same color. The only issue left is that the pattern which it is duplicated is predictable while having a clone making GOL pixels is random (so the "battles" would be the same each and every time).
I suppose having a clone on the initial green color of the GOL could potentially bring different results, but the "enemy" would always have the same tactic at the start.
EDIT: Ok I figured out how to make it random! I make a little circuit with a clone that would duplicate electrons (turned off heat simulation) and had some metal hooked up to DRAY pixels that duplicate GOL pixels suspended in a stasis wall! Providing unique results each and every reload!
EDIT 2: Could a sensor or something else be used to detect a specific decor on a pixel? (I would assume it's not possible as that doesn't seem like something that would be added, but I am unsure as I am still new to the program) This would basically be used for one GOL to destroy another one's "base".