Ok, this has also been suggested before and rejected due to performance reasons. But, I've come up with a clever way to optimize this, so even the best computers won't suffer a large performance drop.
2 Extra Save Types:
You could change the size of your save in the simulation settings with a dropdown. The dropdown choices would be: Original (603x375), Wide (1206x375), Tall (603x750).
To navigate this extra area, small scrollbars (hidden when pressing H) either on the left (for tall saves), or the top (wide saves).
Particles are updated in this new area, and can move freely between on-screen and off-screen parts. The particle limit stays the same.
Edges are not present at the boundaries between the original save area and the added area. So, there won't be a void at the top when scrolled all the way to the bottom in Tall mode. And, if you scroll all the way to the left in Wide mode, there won't be a boundary to the right.
To prevent performance loss due to this larger area:
Uses:
I agree!
me too! i fell like this can help us alot on doing saves like: a city, a lab, a computer, and some big houses