While i were messing around in tpt i found that: when a FIGH falls into void (off the screen) at X = 348 .. 351, an AIRBLOCK WALL appears at 351:0. Is its a bug or something?.. Proof in the gif:
Totally missed it was on android port, anyway why are you using FIGH when it's disabled by default?
Just because i can... :/
FIGH is not controlled by player so theres nothing strange. It could be accesed from the element search.
Ok, i can reproduce the issue. It doesn't happen everytime though.
Interesting, I think it's a quirk in the programming