i just only have two question.IS there IDs for particles ? if yes , how could i know their ID ?
Press D to enable the debug HUD (and also H if the HUD is not yet enabled). The HUD will look a bit different: a new line of text will appear, which includes the ID of the particle under your cursor (behind the # sign), and also the coordinates of the cursor inside the window.
oh ic,thank you !
but when i try the console command !set type vibr (the id of the element) but it doesn't work but when i try the console command !set type vibr 1and the vibranium turns into sand.but why ?
1 means DUST not SAND, if you use "!set type VIBR 1" it converts all the VIBR parts into element with ID 1 which is for DUST.
If you want to set TYPE of any element, use it's NAME instead of ID. Like for example, if you need to convert all VIBR parts to say METL then just use "!set type VIBR METL".
@Mrprocom created a very usefull guide for this, have a look https://mrprocom.github.io/projects/tptreference/#elementprop
(Procom, i still need payment for promotion :P)
You may be confusing element IDs and particle IDs here; they are not the same thing. Anyway, the syntax of the !set command is !set [property] [object] [value], so if you really want to set the "type" property of the particle whose ID is 1 to VIBR (i.e. turn particle #1 into VIBR), you have to issue "!set type 1 vibr".
For the record, please clarify whether you meant element or particle IDs.
arhh i think i understands now . Thank you for ur assistance
okay,i thought particle IDs is the element IDs,which means i think they are they same things so it is my confusion and with this chance , i would like to ask how to i install mods and how to use multiplayer servers ? i have read some guides from developers but i still dont understand... sigh