NOTE - Music Element
DISCLAIMER: This element has been suggested before and has been denied, but there will be an option to enable/disable it on the sidebar (see properties)! Please see the edited version at the bottom of the suggestion.
Color - rgb(153, 189, 247)
Tooltip - “Note, plays a sound when sparked, and can be configured by the CTYPE.”
It plays a sound when sparked.
The CTYPE changes its properties (instrument, volume, duration, etc.).
It would be under the “Electronics” section.
PP - Pitch (00: lowest, FF: highest)
I - Instrument (0 - F)
V - Volume (0 - F, 0 is off, F is loudest)
S - Sustain (on or off)
D - Duration (1 beat to 16 beats, ½ beats are not supported)
Its sound can still play even if the NOTE element is deleted (sustain, duration, etc.), but stops playing when the simulation is exited.
Instrument list (CTYPE):
0 - Piano
1 - Trumpet
2 - Strings
3 - Bass
4 - Marimba
5 - Bell
6 - Harpsichord
7 - Synth
8 - Synth 2
9 - Guitar
A - Saxophone
B - Flute
C - Snare Drum
D - Cymbals
E - Bass Drum
F - Tom Drum
Instrument list (TMP):
1 - Harmonica
2 - Pipe organ
3 - Bass 2
4 - Synth 3
5 - Bass 3
6 - Oboe
7 - Clarinet
8 - Click (drum set)
9 - Electric guitar
10 - Pipe organ
11 - to be determined
12 - to be determined
13 - to be determined
14 - to be determined
15 - to be determined
16 - to be determined
The TMP instruments can be accessed by having the CTYPE instrument value set to 0; if the CTYPE is 0 and there is a value in the TMP property, it will ignore the CTYPE instrument set.
There will be an option on the side (with the newtonian gravity, ambient heat, etc.) that disables NOTE. It would have the letter “M”.
Realistic instruments (keyboard, trumpet)
Songs! You could show off your musical experience by making an existing songs or composing your own song!
Sound Effects! You could make your game play a sound with each action or reward/win!
Logos! You could make your logo play a little tune when the simulation is opened!
Music composers! You could make a cool machine that lets you compose songs!
This would probably be hard to code; I might try to make it into a mod/script. It would be nice if it could play at least one instrument (probably the piano) if it was added to the game.
There would only be the piano instrument, but in the future it could be possibly be changed by the tmp2 value.
There would now be 8 instruments instead of 26ish: Piano, Trumpet, Guitar, Base, Synth, Snare Drum, Cymbal, Tom Drum.
The pitch would be controlled by the life value (0 to 88).
The volume would be controlled by the tmp value (0 to 10, with 10 being the loudest).
Its cool, but, not so usefull for the fisic mechanics of TPT, this is more "aesthetics" i presume.
The Powder toy would be even better if it had sounds for air pressure & speed and slosing of different intensities for liquids, as well as burning sounds for fire. (and mabye even Optional save soundscapes!)
I do think that this would be AWESOME to have though.
I don't think TPT needs sound, just my opinion on the matter.
The reason why I did the CTYPE instead of the other properties is because it would be easier to configure, plus there is not enough to store all of the options.
I said 32 instruments because I did not know which would be the best; I chose some that would be nice to have, but some could be removed/swaped.
The samples could be hard to find, there are some sites that you could use though.
I think overall this is a pretty good idea, Although it does have the possibility for new players to abuse and make someone deaf (lol). So it would be a wise idea for tpt to start with sound off.
@7VY (View Post)
If it was up to me, I would leave it optional.
This element would be a good idea, but I would have to make some changes.
It probably would only have the piano as an instrument, and only have pitch and volume as properties.
The pitch should be the LIFE value and the volume would be the TMP value.
It would have to be this way because it mean less code used, less samples needed, and it would make coding much simpler.