Cracker1000's Mod

  • SamDwich
    7th Aug 2021 Member 0 Permalink

    @Cracker1000 (View Post)

     Then why is it called Auto HIDE HUD if it makes is physically impossible to do what composes it's name lol

  • Darkwrist
    8th Aug 2021 Member 0 Permalink

    @SamDwich (View Post)

     It does what it says, it automatically hides the HUD based on certain factors like when your cursor is above certain coordinates and then show it up when it's not in the way.

     

    Now, if you want to completely hide it, you need to turn it off because that's how it works.

     

     

    It's like driving a tesla with autopilot on, you can't complain that it decides to change certain stuff for you!

     

    (Also, let me know what you're actually expecting the auto hide function to do.)

  • Swallagoon
    9th Aug 2021 Member 0 Permalink

    @Cracker1000 (View Post)

     Could you possibly use a different file host, none of your download links are working.

  • Cracker1000
    9th Aug 2021 Member 0 Permalink

    @Swallagoon (View Post)

     The links are working fine. It's most likely that the host (Starcatcher.us) is blocked in your country. I could share an alternate download link if you want but it won't recieve any in-game updates/ notifications.

  • LBPHacker
    9th Aug 2021 Developer 0 Permalink
    There was actually a starcatcher.us outage. The links should work fine for both of you now.
  • IEATDIRT
    9th Aug 2021 Member 0 Permalink

    Is there any way to stop BFLM, I want to make an engine based upon it

  • Jey731
    10th Aug 2021 Member 0 Permalink

    it says
    "ERROR
    Details: Failed to load built-in eventcompat: [built-in cracker.lua]:7: newer version already running

    An unrecoverable fault has occurred, please report the error by visiting the website below
    https://powdertoy.co.uk" when I open the latest version of the game

    Edited once by Jey731. Last: 25th Aug 2021
  • Cracker1000
    10th Aug 2021 Member 0 Permalink

    @IEATDIRT (View Post)

     No, there's no element that can stop BFLM. The best way is to break the contact either by using pressure or using VACU.

    Also, elements like lolz, love and some GoL elements are more immune to it. I would recommend using walls tho.

     

    @Jey731 (View Post)

     Did you download tptmpv2 by Lbphacker? There was a small update to tptmpv1 that prevents this from happening but I guess it's not released yet.

     

    Anyway, delete the scripts folder and it should work fine (just don't install tptmpv2 for now).

  • Cracker1000
    17th Aug 2021 Member 0 Permalink

    25.6 Released!

    This version updates tptmp script to v2, includes some changes to the BFLM and the way themes and other stuff were handeled. Please do not update the multiplayer script via manger before updating to 25.6

    Edited once by Cracker1000. Last: 17th Aug 2021
  • IEATDIRT
    17th Aug 2021 Member 0 Permalink

    can you make DMND and FRME immune to bflm so i can actually have single pixel confinement systems