Is it possible to "MIGRATE" stamps..?

  • eloas3
    15th Jul 2018 Member 0 Permalink

    I heard that jacob1 released an snapshot server. I wanted to test  the snapshots because i wanted to see the new stuff

     

    I put the stamps along with the .def file in a folder i created called (obvious.. its stamps)

     

    But i feared that they might get corrupted/damaged in some sort of way  when i wanted to put them back into the original folder. (TPT Official Build 93.3) , So i decided to not put them back  into the other folder and just leave them in where they are.

     

    So the question remains: Is it possible to "MIGRATE" stamps..

    Edited once by eloas3. Last: 15th Jul 2018
  • NF
    15th Jul 2018 Member 0 Permalink

    @eloas3 (View Post)

     You should pm a mod/dev about this. I am not a dev/mod, just giving some advice.

  • jacob1
    15th Jul 2018 Developer 0 Permalink
    You can "migrate" stamps by copying around the stamps folder. As long as the stamps folder is intact (and you copy the .def file), nothing will happen to them.

    Because of the way stamps are stored (that .def file), I'd recommend not making a copy of all your stamps. Only move the entire folder around where necessary. But actually, it's not necessary to create a new folder. You can just put the snapshot in the same folder you keep powder toy normally. They are mostly compatible. The snapshot has one extra element right now.

    The snapshot won't corrupt your stamps. I guess it's not out of the question that it could, but I don't see how it possibly could, because powder toy doesn't ever write to the stamp files once they are created.
  • eloas3
    15th Jul 2018 Member 0 Permalink

    So i just move the Powder.exe file into the same folder? Ahh.. Thanks a lot! BTW I wanna suggest a element. "SPACE", you know space is a vacuum right? i want to see space stuff like i put a wall between a save, one half is normal air, one half is space, in the normal half i put a stickman, then i delete the wall for the stickman to fit in, THEN the stickman gets sucked into the space half. I also think that it might be difficult to script, just suggesting

  • jacob1
    15th Jul 2018 Developer 0 Permalink
    @eloas3 (View Post)
    You may want to rename it to something like "Powder - snapshot.exe" so that you don't overwrite the original. But yes, just like that.

    It's very unlikely we'll change the handling of empty space. Just the presence of any element inside of it is going to make the game extremely laggy. It seems weird to add a new element which denotes empty space (emptier than the existing empty space). Isn't that just pressure?
  • eloas3
    15th Jul 2018 Member 0 Permalink

    Oh.. Then why not name it vacuum? Like it sucks you but stops you with an forcefield since you

    said "Just the presence of any element inside of it is going to make the game extremely laggy."

     

    Oh and wasn't pressure supposed to crush? or its just me