Help with pressure containment.

  • Dnarbnellih2
    11th Jul 2018 Member 1 Permalink

    Say, in my various escapades I've found that pressure containment was incredible useful, but difficult (especially for high temperatures). Titanium melts, so can I make a different solid totally opaque to pressure (e.g. diamond or HEAC) using the console?

  • LBPHacker
    11th Jul 2018 Developer 0 Permalink

    As far as I know, the two things that register as obstacles in the pressure map are walls (ew) and TTAN. There's not much else that can be done about pressure (but correct me, I'm not entirely sure).

     

    TTAN is pretty good except it's meltable. If you don't find it too hackish, you could use a heat insulator element (for example INSL) to protect TTAN from high temperatures.

    Edited once by LBPHacker. Last: 11th Jul 2018
  • Dnarbnellih2
    11th Jul 2018 Member 0 Permalink

    This is exactly what I do, but it ends up making a bulky and complex container, and half the time the INSL catches fire. And walls are ew too. Can the console help in any way? Perhaps raising the melting point of the titanium. I don't want to make it not conduct heat because I am going to use it in reactors which require heat transfer.

    Edited once by Dnarbnellih2. Last: 11th Jul 2018
  • LBPHacker
    11th Jul 2018 Developer 0 Permalink

    I'm not sure how to raise the transition temperature with the console, even though I looked at the code; it seems I'm too tired for this right now.

     

    Anyway, anything you could possibly do with the console would be temporary. These are element properties we're talking about, not particle properties. Element properties aren't saved in the simulations, only particle properties. Instead they come directly from the source code, but you can change them temporarily.

     

    So if you could do it with the console, you'd have to have the user do it every time they open your save.

     

    There are other insulators out there though.

  • jacob2
    11th Jul 2018 Member 0 Permalink
    FRME is a good insulator that can't melt. You can use that to shield the TTAN instead
    Edited once by jacob2. Last: 11th Jul 2018
  • Dnarbnellih2
    11th Jul 2018 Member 0 Permalink

    I want to get rid of the need for shielding altogether though, any way I can do this? I wonder if this could help, https://powdertoy.co.uk/Wiki/W/Element_Properties.html  

    The properties at the bottom may be useful, could this work?

    Edited 2 times by Dnarbnellih2. Last: 12th Jul 2018
  • LBPHacker
    12th Jul 2018 Developer 0 Permalink

    Like I said, these aren't saved with the rest of the simulation so you shouldn't rely on changing them. The properties at the bottom you can't change at all without recompiling the game.

    Edited once by LBPHacker. Last: 12th Jul 2018
  • Dnarbnellih2
    12th Jul 2018 Member 0 Permalink

    F***ing hell, how hard is it to recompile the game anyway, or could perhaps a mod do this.

  • LBPHacker
    12th Jul 2018 Developer 0 Permalink

    Mods are just recompiled versions of the game, so yeah :P Even if you had a mod though, others who used vanilla TPT wouldn't be able to open the saves you made in it. Believe us, it's better to just use the elements you already have.

    Edited 2 times by LBPHacker. Last: 12th Jul 2018
  • Dnarbnellih2
    13th Jul 2018 Member 0 Permalink

    I'm not too terribly concerned about people being able to open my saves, and what's to say I couldn't have 2 installs of TPT, this way I could experiment and have fun.