Undo problems

  • 12Me21
    22nd Oct 2017 Member 0 Permalink

    Some events do not save the current state:
    -cutting

    -loading a save

    -console commands

    EDIT:
    Also, particles stored in portals are not saved.

    Edited 2 times by 12Me21. Last: 24th Oct 2017
  • basiliotornado
    23rd Oct 2017 Member 0 Permalink

    i dont think undo is a very supported feature in tpt

  • jacob1
    23rd Oct 2017 Developer 1 Permalink
    @basiliotornado (View Post)
    Why would you say that? 92.0 gave a major overhaul to undo ...

    I would only disagree with console commands creating undo states. There is a lua command to create an undo state (that I can look up later)
  • basiliotornado
    23rd Oct 2017 Member 0 Permalink

    @jacob1 (View Post)

     well most of the time i was playing it wasnt supported

  • jeffluo35
    23rd Oct 2017 Member 0 Permalink
    doesn't make a difference, it is now
  • basiliotornado
    23rd Oct 2017 Member 0 Permalink

    @jeffluo35 (View Post)

     all i knew is you can undo 5 times now instead of 1 and you can undo saves not a major overhaul

  • jacob2
    23rd Oct 2017 Member 1 Permalink
    @basiliotornado (View Post)
    The undo system before wasn't a proper undo system like MS Word has. All it did was let you press Ctrl+z to load a previous point.

    The new system is "proper". It added redo (Ctrl+y), up to 200 undo states, and other fixes. It was definitely a major overhaul
  • basiliotornado
    23rd Oct 2017 Member 0 Permalink

    @jacob2 (View Post)

     oh ok. i didnt know that, probably should have read the changelog before posting anything but people make mistakes all the time :/ (no i cant use periods and commas but im trying)

  • 12Me21
    24th Oct 2017 Member 0 Permalink

    jacob1:
    I would only disagree with console commands creating undo states. There is a lua command to create an undo state (that I can look up later)

     

    What about the non-lua commands? (!set, for example)