@TheAwesomeMutant(View Post) If you are talking about the elements to be used then here is the method. You can use detc(fire) and set tmp2 to 25 (to maximise the range of detector). And use dlay and set temp to value that gives appropriate time to the signal generated by detector. If you are talking about the lua or coding than ask someone else.
I think I can guess why you are asking this. I know that on paper, sounds for things in the game seem like they would be cool, but I just don't think that it can ever really work well...
@zaccybot2(View Post) It would be interesting to see how a sound mod works though. This is just a lua script. Although the final script is nothing like anyone would expect.