There is no 64 bit windows version. Not sure I would be comfortable making that official without site access. There is a mod that adds it, but I recommend not worrying about it. It's not noticeably faster at all
@Potbelly(View Post) Yes, one of my priorities is moving certain things into other threads. I don't know if DEUT explosions would be one though, that is much more difficult, and I have some easier things in mind.
@Potbelly(View Post) I didn't even mention anything about implementation in my post, so i'm not sure where this is coming from
The multithreaded ideas I had in mind to do first are air simulation, graphics, and sdl rendering (double size mode rendering). All three of these take a lot of time, and are all things that don't need to communicate much at all with anything else while they run. So your comment doesn't really apply to these. The air simulation is actually designed to be multithreaded already, it just isn't.